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Editing Tilesets

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== Installation and creation of custom tilesets ==
 
== Installation and creation of custom tilesets ==
 
=== Installation ===
 
=== Installation ===
[[Tileset repository]] is a list of user-made standard tilesets, and provides [[Tileset_repository#Installation|installation instructions]].
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[[Main:Tileset repository|Here is the list]] of user-made standard tilesets. To install any of these tilesets, follow these steps:
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# Download the tileset via right-click-save-as on the tileset.  The tileset is just an image, so there's no separate download link. (The list is [[Main:Tileset repository|here]])
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# Verify that the tileset is a 24-bit BMP file<sup>V0.28.181.40d</sup> with magenta-colored background or 24-bit PNG file<sup>v0.31.06</sup> with transparent background. In case you need to convert it, do NOT just change the extension to .bmp or .png; you must use a program like MS paint to save it properly.
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# Put it in the data/art directory of your ''Dwarf Fortress'' installation.
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# Open data/init/init.txt
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# There are 4 values you can change: [FULLFONT], [FONT], BASIC_FONT, [GRAPHICS_FONT], and [GRAPHICS_FULLFONT]*. Usually you just set all five to the same filename of the tileset you just downloaded ('''[FONT:mytileset.png]''' for example).
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# [FULLSCREENX:800] and [FULLSCREENY:600] set your resolution, but it is recommended to let the game decide that automatically by setting it to 0; Similarly, [WINDOWEDX:800] and [WINDOWEDY:600] denote your windowed resolution in pixels (but in tiles if set below a value of 256).
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# It is also recommended you keep [BLACK_SPACE:YES] to prevent stretching of the graphics.
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# Save the .txt file, then you're ready to play!
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<small>*They're used for the tileset used in fullscreen and windowed mode and the two GRAPHICS_ values are for tilesets used together with [[graphic_set]]s when [GRAPHICS] is set to YES. You can set them to different file names, if you want to use different tilesets for each.</small>
  
 
=== Creating a custom tileset ===
 
=== Creating a custom tileset ===

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