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Editing Traffic
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In cavernous rooms that handle large amounts of through traffic but have a few exits (a large central dining room, for example) designating a few high-traffic paths ("freeways") between the doors can help reduce the pathfinding cost for dwarves who are just passing through. There may also be benefits to adding low-traffic edges to these freeways to keep the search algorithm from looking for shortcuts. Likewise, any large dead-end room that branches off a major hallway should have the area around its doorway marked low or restricted traffic to prevent dwarves from searching it for shortcuts. As noted above in '''Limitations''', this should not affect the dwarves who have a legitimate reason to hang out in the dining hall or visit the storage room - they will path to their destination regardless. Users may see up to a 10% increase in FPS by implementing these changes throughout their fortress. | In cavernous rooms that handle large amounts of through traffic but have a few exits (a large central dining room, for example) designating a few high-traffic paths ("freeways") between the doors can help reduce the pathfinding cost for dwarves who are just passing through. There may also be benefits to adding low-traffic edges to these freeways to keep the search algorithm from looking for shortcuts. Likewise, any large dead-end room that branches off a major hallway should have the area around its doorway marked low or restricted traffic to prevent dwarves from searching it for shortcuts. As noted above in '''Limitations''', this should not affect the dwarves who have a legitimate reason to hang out in the dining hall or visit the storage room - they will path to their destination regardless. Users may see up to a 10% increase in FPS by implementing these changes throughout their fortress. | ||
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+ | '''See also:''' | ||
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:* [[Path]] | :* [[Path]] | ||
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{{Category|Designations}} | {{Category|Designations}} | ||
[[ru:Traffic]] | [[ru:Traffic]] |