v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Trap

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 16: Line 16:
  
 
=== Stone-fall trap ===
 
=== Stone-fall trap ===
[[File:DFwikiStonefallTrap.png|thumb|right|Stone-fall trap, the one on the left is loaded, while the one on the right is not]]
 
 
The simplest trap to construct, a stone-fall trap is essentially a [[stone]] suspended up in the air which is dropped on intruders when the trap is triggered. These are a popular defensive measure early on, as the components needed are readily available as soon as you start mining. A single stone trap will usually '''not''' severely wound or kill most animals and enemies, but can break a bone, which gives you more than enough time and advantage to finish them off with [[military]]. The [[density|weight]] of the stone used in the trap affects the amount of damage the trap does, but it can be difficult to get your dwarves to use heavier stones, like [[galena]] or [[cinnabar]], when loading the traps.  Patient micromanaging from the {{k|z}}/stock menu and/or using {{k|f}}orbid often does the trick.
 
The simplest trap to construct, a stone-fall trap is essentially a [[stone]] suspended up in the air which is dropped on intruders when the trap is triggered. These are a popular defensive measure early on, as the components needed are readily available as soon as you start mining. A single stone trap will usually '''not''' severely wound or kill most animals and enemies, but can break a bone, which gives you more than enough time and advantage to finish them off with [[military]]. The [[density|weight]] of the stone used in the trap affects the amount of damage the trap does, but it can be difficult to get your dwarves to use heavier stones, like [[galena]] or [[cinnabar]], when loading the traps.  Patient micromanaging from the {{k|z}}/stock menu and/or using {{k|f}}orbid often does the trick.
  

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 hidden category: