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Editing Trap component token

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{{Quality|Superior}}
+
{{Migrated_article}}
{{av}}
+
{{quality|unrated}}
{{Modding}}
 
  
'''Trap component tokens''' are used on [[trap]] components.
+
For use on trap components.
{{clear}}
 
  
==Tokens==
 
 
{| {{prettytable}}
 
{| {{prettytable}}
 
|- bgcolor="#ddd"
 
|- bgcolor="#ddd"
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|-
 
|-
| {{text anchor|NAME}}
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| NAME
 
| singular:plural
 
| singular:plural
| What this item will be called in-game.
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| What this item will be called ingame.
  
 
|-
 
|-
| {{text anchor|ADJECTIVE}}
+
| ADJECTIVE
 
| adjective
 
| adjective
 
| Appears before the name of the weapon's material. E.g. "menacing steel spike"
 
| Appears before the name of the weapon's material. E.g. "menacing steel spike"
  
 
|-
 
|-
| {{text anchor|SIZE}} / {{text anchor|WEIGHT}}
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| SIZE / WEIGHT
 
| value
 
| value
 
| How large the item is. Defaults to 100.
 
| How large the item is. Defaults to 100.
  
 
|-
 
|-
| {{text anchor|HITS}}
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| HITS
 
| value
 
| value
 
| Number of times it hits. Defaults to 1
 
| Number of times it hits. Defaults to 1
  
 
|-
 
|-
| {{text anchor|MATERIAL_SIZE}}
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| MATERIAL_SIZE
 
| value
 
| value
| How much material is needed to make the item. Is most important with bars. The number of bars needed is the value divided by three. <font color="red">Required.</font>
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| How much material is needed to make the item. Is most important with bars. The number of bars needed is the value divided by three. <font color="red">Required</font>.
  
 
|-  
 
|-  
| {{text anchor|IS_SCREW}}
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| IS_SCREW
 
|
 
|
 
| Weapon may be installed in a screw pump.
 
| Weapon may be installed in a screw pump.
  
 
|-
 
|-
| {{text anchor|IS_SPIKE}}
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| IS_SPIKE
 
|
 
|
 
| Weapon may be installed in a spike trap.
 
| Weapon may be installed in a spike trap.
  
 
|-
 
|-
| {{text anchor|WOOD}}
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| WOOD
 
|
 
|
 
| Weapon may be made out of wood.
 
| Weapon may be made out of wood.
  
 
|-
 
|-
| {{text anchor|METAL}}
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| METAL
 
|
 
|
 
| Weapon may be made out of metal.
 
| Weapon may be made out of metal.
  
 
|-
 
|-
| {{text anchor|ATTACK}}
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| ATTACK
 
|  
 
|  
 
* attacktype:EDGE (or BLUNT?)
 
* attacktype:EDGE (or BLUNT?)
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{{Category|Modding}}
 
{{Category|Modding}}
 
{{Category|Tokens}}
 
{{Category|Tokens}}
[[ru:Trap component token]]
 

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