v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Unusual volcanic wall
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 39: | Line 39: | ||
Devilish fire can only spread outward orthogonally and not diagonally or upwards. When channeling to reveal a pocket, it can be prudent to dig the corner first. Channeling without checking carefully first carries a risk, though – enemies can still climb or fly out, and if you're already near a pocket of [[adamantine]], you could risk [[hidden fun stuff|digging too deep]]. | Devilish fire can only spread outward orthogonally and not diagonally or upwards. When channeling to reveal a pocket, it can be prudent to dig the corner first. Channeling without checking carefully first carries a risk, though – enemies can still climb or fly out, and if you're already near a pocket of [[adamantine]], you could risk [[hidden fun stuff|digging too deep]]. | ||
− | Angels will attack | + | Angels and demons will attack each other on sight, so if you're truly desperate (or looking for fun) you can try to set them on one another and wait to pick off the survivor of the ensuing fight. |
{{World|Biomes}} | {{World|Biomes}} |