v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "User:Armok"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Created page with 'Here, have a user page.')
 
m
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
Here, have a user page.
+
Armok, God of Blood, is the name of the mythical godhead in Dwarf Fortress, around whom the game is loosely based.
 +
 
 +
According to the lore of Dwarf Fortress' prequel, Slaves to Armok: God of Blood, Armok is the creator of the world and the in-game explanation for the random world generation:
 +
 
 +
''"Armok, the God of Blood, is just about the only constant in these chaotic random universes.  A general sense of conflict keeps Armok appeased - when the universe becomes too boring it is set on the anvil of creation to be reforged."''
 +
 
 +
''"The destruction of the world by Armok will arise inevitably in most game worlds.  As civilizations spread and the frontier closes, the world will start to look homogeneous.  Armok, looking upon this decadence in disgust, will reform the world.  Basically, when the universe has become too boring, it will be changed."''
 +
 
 +
Armok does not appear as a deity available for worshipping in Dwarf Fortress worlds... yet.
 +
 
 +
However, he has instead made himself available for consultation on the workings of the world he has created, helping others to learn its ways.

Latest revision as of 01:02, 9 August 2011

Armok, God of Blood, is the name of the mythical godhead in Dwarf Fortress, around whom the game is loosely based.

According to the lore of Dwarf Fortress' prequel, Slaves to Armok: God of Blood, Armok is the creator of the world and the in-game explanation for the random world generation:

"Armok, the God of Blood, is just about the only constant in these chaotic random universes. A general sense of conflict keeps Armok appeased - when the universe becomes too boring it is set on the anvil of creation to be reforged."

"The destruction of the world by Armok will arise inevitably in most game worlds. As civilizations spread and the frontier closes, the world will start to look homogeneous. Armok, looking upon this decadence in disgust, will reform the world. Basically, when the universe has become too boring, it will be changed."

Armok does not appear as a deity available for worshipping in Dwarf Fortress worlds... yet.

However, he has instead made himself available for consultation on the workings of the world he has created, helping others to learn its ways.