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Difference between revisions of "User:Booken"

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{{CreatureInfo|name=Dragon|symbol=w|color=rgb(128, 128, 0)|
+
{{CreatureInfo|name=Wyrm|symbol=w|color=rgb(128, 128, 0)|
 
bones=6|chunks=6|meat=6|fat=1|skulls=1|skin=Yes|
 
bones=6|chunks=6|meat=6|fat=1|skulls=1|skin=Yes|
 
biome=
 
biome=
Line 9: Line 9:
 
==Wyrms==
 
==Wyrms==
  
Wyrms are small draconic creatures, just about the size of a dwarf, that roams the skies in warm and temperate climates. Able to fly, they can find shortcuts that most predators wouldn't take. They have a [[fire]] breath, fire immunity, and in clusters can be deadly to unprepared dwarves. Fortunately, they can be caged, tamed, and ultimately trained, making them precious assets. Given enough time, they will replace war dogs. Their hides makes for effective protection. The wyrms comes in two flavors, green and golden, depending on the biomes. (Not yet implented)<br>
+
Wyrms are small draconic creatures, just about the size of a dwarf, that roams the skies in warm and temperate climates. Able to fly, they can find shortcuts that most predators wouldn't take. They have a [[fire]] breath, fire immunity, and in clusters can be deadly to unprepared dwarves. Fortunately, they can be caged, tamed, and ultimately trained, making them precious assets. Given enough time, they will replace war dogs. Their hides makes for effective protection. The wyrms comes in two flavors, green and golden, depending on the biomes. (Not yet implemented)<br>
  
 
Version 1.3:<br>
 
Version 1.3:<br>
 
-Size lowered to 6; dwarven sized.<br>
 
-Size lowered to 6; dwarven sized.<br>
-Population/Frequency raised.<br>
+
-Population/Frequency normalized.<br>
-MOUNT_EXOTIC removed, there was no point to it<br>
+
-MOUNT_EXOTIC removed, as there was no point to it<br>
-MAGICAL changed to NATURAL, wyrms should be natural predators rather than magical creatures.<br>
+
-MAGICAL changed to NATURAL, wyrms are natural predators (in a fantasy setting) rather than fanciful creatures.<br>
  
Version 1.4 (In Progress)<br>
+
{{Game_Data|[CREATURE:WYRM]
-Split the hide colors via biomes<br>
+
[NAME:wyrm:wyrms:wyrm]
-Create giant, savage version<br>
+
[TILE:'w'][COLOR:6:0:0]
-Remove Fire Immunity?<br>
+
[PETVALUE:500][TRAINABLE][PET][LARGE_ROAMING][LARGE_PREDATOR]
-Biome reworking<br>
+
[CARNIVORE][FLIER][FIREBREATH][NATURAL]
 
+
[FREQUENCY:5][MODVALUE:5][SIZE:6][FAT:1]
{
+
[POPULATION_NUMBER:10:15][CLUSTER_NUMBER:1:3]
[CREATURE:WYRM]
+
[STANDARD_FLESH][DIURNAL][BODYGLOSS:CLAW]
  [NAME:wyrm:wyrms:draconic]
+
[PREFSTRING:majesty][PREFSTRING:loyalty]
  [TILE:'w'][COLOR:6:0:0]
+
[BODY:QUADRUPED:TAIL:2WINGS:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH]
  [FIREBREATH][FIREIMMUNE][LARGE_ROAMING][LARGE_PREDATOR]
+
[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]
  [MODVALUE:5][PETVALUE:500][SIZE:6][FAT:1]
+
[MAXAGE:15:25][LITTERSIZE:1:2][CHILD:1][CHILDNAME:wyrmling:wyrmlings]
  [BIOME:ANY_TROPICAL_FOREST][BIOME:ANY_TEMPERATE_FOREST]
+
[BIOME:ANY_TEMPERATE_FOREST][BIOME:ANY_TROPICAL_FOREST]
  [BIOME:GRASSLAND_TEMPERATE][BIOME:GRASSLAND_TROPICAL]
+
[BIOME:ANY_TEMPERATE_GRASSLAND][BIOME:ANY_TROPICAL_GRASSLAND]
  [DIURNAL][FLIER][CARNIVORE][NATURAL][STANDARD_FLESH]
+
[HOMEOTHERM:10050][LAYERING:150][DAMBLOCK:1]
  [FREQUENCY:5][POPULATION_NUMBER:10:15][CLUSTER_NUMBER:1:3]
+
[SWIMS_INNATE][SWIM_SPEED:2000]
  [PET][TRAINABLE][MAXAGE:20:30][CHILD:1]
+
}}
  [LITTERSIZE:1:2][CHILDNAME:wyrmling:wyrmlings]
 
  [PREFSTRING:loyalty][PREFSTRING:majestic grace]
 
[BODY:QUADRUPED:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:2WINGS:BRAIN:MOUTH]
 
  [BODYGLOSS:CLAW][DAMBLOCK:1][ATTACKFLAG_CANLATCH]
 
  [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE]
 
  [LAYERING:150][HOMEOTHERM:10050]
 
  [SWIMS_INNATE][SWIM_SPEED:2000]}
 

Revision as of 07:45, 1 November 2008

Template:CreatureInfo


Wyrms

Wyrms are small draconic creatures, just about the size of a dwarf, that roams the skies in warm and temperate climates. Able to fly, they can find shortcuts that most predators wouldn't take. They have a fire breath, fire immunity, and in clusters can be deadly to unprepared dwarves. Fortunately, they can be caged, tamed, and ultimately trained, making them precious assets. Given enough time, they will replace war dogs. Their hides makes for effective protection. The wyrms comes in two flavors, green and golden, depending on the biomes. (Not yet implemented)

Version 1.3:
-Size lowered to 6; dwarven sized.
-Population/Frequency normalized.
-MOUNT_EXOTIC removed, as there was no point to it
-MAGICAL changed to NATURAL, wyrms are natural predators (in a fantasy setting) rather than fanciful creatures.

Template:Game Data