v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "User:Capt.pantsless"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
Line 3: Line 3:
 
I'm kinda boring.
 
I'm kinda boring.
  
==Sandbox==
+
==Fuel Management==
It is import note that you need {{L|fuel}} to turn mined coal into more fuel, and that your dwarves will happily use the last unit of fuel to smelt some ore, effectively shutting down metal production until you can kick-start it again by making charcoal. It's highly advisable to carefully plan-out coke-making at your smelters by estimating both the need for coke both at your smelters and at your metal forges - keeping in mind that they might work at different rates, given the skill-levels of the operators.  
+
It is import note that you need {{L|fuel}} to turn mined coal into more fuel, and that your dwarves will happily use the last unit of fuel to smelt some ore, effectively shutting down metal production until you can kick-start it again by making charcoal. It's highly advisable to carefully plan-out coke-making at your smelters by estimating both the need for coke both at your smelters and at your metal forges or other fuel-using workshops.
  
It is also advisable to stockpile a large amount of coke during the early phases so you don't run dry if there are any production interruptions.
+
For example, if you are making {{L|steel}} at a regular (AKA non-magma) smelter and you have lignite available, order the production queue as follows:
 +
 
 +
Make coke from Lignite
 +
Make coke from Lignite
 +
Smelt Magnitite (or whatever iron ore you have handy)
 +
Smelt Pig Iron
 +
Make coke from Lignite
 +
Make coke from Lignite
 +
Smelt Magnitite (or whatever iron ore you have handy)
 +
Smelt Steel
 +
 
 +
Keeping in mind that they might work at different rates, given the skill-levels of the operators, thus it is usually advisable for each smelter to provide coke for
 +
 
 +
It is also advisable to stockpile a large amount of coke during the early phases so you don't run dry if there are any production interruptions, since coke can be placed in bins, you'll save stockpile space as well.

Revision as of 15:51, 2 December 2011

Adequate dwarf-fortress player, but I'm a big fan of helping others.

I'm kinda boring.

Fuel Management

It is import note that you need Template:L to turn mined coal into more fuel, and that your dwarves will happily use the last unit of fuel to smelt some ore, effectively shutting down metal production until you can kick-start it again by making charcoal. It's highly advisable to carefully plan-out coke-making at your smelters by estimating both the need for coke both at your smelters and at your metal forges or other fuel-using workshops.

For example, if you are making Template:L at a regular (AKA non-magma) smelter and you have lignite available, order the production queue as follows:

Make coke from Lignite Make coke from Lignite Smelt Magnitite (or whatever iron ore you have handy) Smelt Pig Iron Make coke from Lignite Make coke from Lignite Smelt Magnitite (or whatever iron ore you have handy) Smelt Steel

Keeping in mind that they might work at different rates, given the skill-levels of the operators, thus it is usually advisable for each smelter to provide coke for

It is also advisable to stockpile a large amount of coke during the early phases so you don't run dry if there are any production interruptions, since coke can be placed in bins, you'll save stockpile space as well.