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Difference between revisions of "User:ChocoHearts"

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(CHOCO IS HERE LOL)
 
 
(One intermediate revision by the same user not shown)
Line 4: Line 4:
  
 
== Bone Walls! ==
 
== Bone Walls! ==
 
+
<pre>
----
 
 
In creature_fanciful.txt:
 
In creature_fanciful.txt:
  
[CREATURE:FUSED]<br />
+
[CREATURE:FUSED]
[NAME:fused:fused:fused]<br />
+
[NAME:fused:fused:fused]
[TILE:'F'][COLOR:7:7:1]<br />
+
[TILE:'F'][COLOR:7:7:1]
[MODVALUE:5]<br />
+
[MODVALUE:5]
[FANCIFUL]<br />
+
[FANCIFUL]
  
[CREATURE:PILED]<br />
+
[CREATURE:PILED]
[NAME:piled:piled:piled]<br />
+
[NAME:piled:piled:piled]
[TILE:'P'][COLOR:7:7:1]<br />
+
[TILE:'P'][COLOR:7:7:1]
[MODVALUE:3]<br />
+
[MODVALUE:3]
[FANCIFUL]<br />
+
[FANCIFUL]
----
+
</pre>
 +
<pre>
 
In reaction_standard.txt:
 
In reaction_standard.txt:
  
[REACTION:FUSED_BONES]<br />
+
[REACTION:FUSED_BONES]
[NAME:make fused bone block]<br />
+
[NAME:make fused bone block]
[SMELTER]<br />
+
[SMELTER]
[REAGENT:5:BONES:NO_SUBTYPE:BONE:ANY]<br />
+
[REAGENT:5:BONES:NO_SUBTYPE:BONE:ANY]
[PRODUCT:100:3:BLOCKS:NO_SUBTYPE:BONE:FUSED]<br />
+
[PRODUCT:100:3:BLOCKS:NO_SUBTYPE:BONE:FUSED]
  
[REACTION:PILED_BONES]<br />
+
[REACTION:PILED_BONES]
[NAME:make piled bone block]<br />
+
[NAME:make piled bone block]
[SMELTER]<br />
+
[SMELTER]
[REAGENT:3:BONES:NO_SUBTYPE:BONE:ANY]<br />
+
[REAGENT:3:BONES:NO_SUBTYPE:BONE:ANY]
[PRODUCT:100:2:BLOCKS:NO_SUBTYPE:BONE:PILED]<br />
+
[PRODUCT:100:2:BLOCKS:NO_SUBTYPE:BONE:PILED]
----
+
</pre>
 +
You ''do'' have to regen your world for these to work, but it's pretty nice. Gives the fortress a bit of... morbidity. Morbidocity. Morbitude.

Latest revision as of 06:03, 5 March 2009

Yay. I've been playing Dwarf Fortress for, oh, a year or so? And I'm just getting into modding.

So far my biggest mod is bone walls.

Bone Walls![edit]

In creature_fanciful.txt:

[CREATURE:FUSED]
	[NAME:fused:fused:fused]
	[TILE:'F'][COLOR:7:7:1]
	[MODVALUE:5]
	[FANCIFUL]

[CREATURE:PILED]
	[NAME:piled:piled:piled]
	[TILE:'P'][COLOR:7:7:1]
	[MODVALUE:3]
	[FANCIFUL]
In reaction_standard.txt:

[REACTION:FUSED_BONES]
	[NAME:make fused bone block]
	[SMELTER]
	[REAGENT:5:BONES:NO_SUBTYPE:BONE:ANY]
	[PRODUCT:100:3:BLOCKS:NO_SUBTYPE:BONE:FUSED]

[REACTION:PILED_BONES]
	[NAME:make piled bone block]
	[SMELTER]
	[REAGENT:3:BONES:NO_SUBTYPE:BONE:ANY]
	[PRODUCT:100:2:BLOCKS:NO_SUBTYPE:BONE:PILED]

You do have to regen your world for these to work, but it's pretty nice. Gives the fortress a bit of... morbidity. Morbidocity. Morbitude.