v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "User:Corc"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
Line 33: Line 33:
  
 
I still don't know what the unknown flag (27) in the Designation tab is for--some of the waterfalls I found had that flag yet lost it when I copied all the info into a new tile.
 
I still don't know what the unknown flag (27) in the Designation tab is for--some of the waterfalls I found had that flag yet lost it when I copied all the info into a new tile.
 +
 +
= Memory Hacks =
 +
 +
My foolings around with the memory stuff:
 +
 +
basic event type ids:
 +
<pre>00 -> 7E Gems
 +
7F -> 98 Rocks (non-eco)
 +
99 -> A9 Ore (+dye stuff)
 +
AA -> D0 Rocks (eco)
 +
D1      Adamantine
 +
D2 -> DC Clays
 +
DD -> E5 Sand
 +
E6 -> FF Undefined or "Rock"</pre>

Revision as of 02:51, 11 May 2008

Howdy, here is my page :)

I've never done any wiki work before and figured I might be able to add to this group of dwarf lovers :P

I'm going to add stuff here until I figure out where to put them.

Rick's Tweak Uses

I really like Rick's Tweak util and use it to mess with my dwarves while I'm bored.

Tileedit

Add a Chasm

On the General tab, change Type to 23 00 then click OK to write this tile information to Dwarf Fortress.

If done on the lowest z-level, it will act like any normal chasm minus the creatures.

If done on any other level, the chasm still acts like a chasm and destroys anything that enters it. But, it also does some unknown things to the tiles below it: I changed a tile in the middle of a river and all the tiles below it showed as outside, I also changed a tile in the middle of my fort (with rooms below and above the tile) and nothing out of the ordinary happened.

actually I just tried it this time with a river right above the fort and the river flooded the fort... so it could be just like a channel but destroys objects if they pass to the last floor.

A quick fix to an accidental flood could be to make a temporary chasm at the lowest point of the flood to clean up the unwanted water faster. You'd also want to block the source, but you don't need a chasm for that.

Add a Waterfall

On the General tab, change Type to 59 00 then click OK to write this tile information to Dwarf Fortress.

This can be done anywhere, and produces a nice amount of mist along with the magical production of free water.

Other Things

I've tried and failed at making a river that flows from nowhere--which is how I came to make the waterfall.

I still don't know what the unknown flag (27) in the Designation tab is for--some of the waterfalls I found had that flag yet lost it when I copied all the info into a new tile.

Memory Hacks

My foolings around with the memory stuff:

basic event type ids:

00 -> 7E Gems
7F -> 98 Rocks (non-eco)
99 -> A9 Ore (+dye stuff)
AA -> D0 Rocks (eco)
D1       Adamantine
D2 -> DC Clays
DD -> E5 Sand
E6 -> FF Undefined or "Rock"