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===elves===
 
===elves===
  
Elven ethics often differ from those of other races. Their position on moral philosophy will likely put them at odds with humans, goblins and sometimes kobolds and animal-people. They are likely to be friendly with dwarves, at least until they cut down too many trees or too many elven traders/diplomats die in 'unfortunate accidents'. Elves are the only race which wholeheartedly accepts the devouring of enemy combatants (goblins find this to be a personal matter). In spite of this, elves refuse to butcher and consume intelligent beings. Elves find torturing as an example acceptable, but condemn other forms of torture and consider torturing for information misguided. To elves, keeping any trophy of any kind is an unthinkable act. Elves begrudgingly allow for killing animals when done in self-defense, and the killing of other elves by an elf is justified if there is an extremely good reason for doing so. For elves, the killing of plants is unthinkable. On the other hand, the killing of neutral beings and enemies is acceptable. Elves never offer serious or captial punishment to criminals; instead, elves found to have committed vandalism, trespassing or theft are reprimanded, while those convicted of treason, lying, breaking oaths, assault or participating in slavery are forced into exile.
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Elven ethics often differ from those of other races. Their position on moral philosophy will likely put them at odds with humans, goblins and sometimes kobolds and animal-people. They are likely to be friendly with dwarves, at least until they cut down too many trees or too many elven traders/diplomats die in 'unfortunate accidents'. Elves are the only race which wholeheartedly accepts the devouring of enemy combatants (goblins find this to be a personal matter). In spite of this, elves refuse to butcher and consume intelligent beings. Elves find torturing as an example acceptable, but condemn other forms of torture and consider torturing for information misguided. To elves, keeping any trophy of any kind is an unthinkable act. Elves begrudgingly allow for killing animals when done in self-defense, and the killing of other elves by an elf is justified if there is an extremely good reason for doing so. For elves, the killing of trees is unthinkable. On the other hand, the killing of neutral beings and enemies is acceptable. Elves never offer serious or captial punishment to criminals; instead, elves found to have committed vandalism, trespassing or theft are reprimanded, while those convicted of treason, lying, breaking oaths, assault or participating in slavery are forced into exile.
 
 
===humans===
 
 
 
Ingame, humans have a system of ethics similar to real life humans of past times. Through world generation, humans will almost always become friendly with dwarves, most likely become enemies with goblins and elves, and may possibly become enemies with kobolds and animal-people. The devouring of sapient beings and of dead enemy combatants are the two most horrific crimes to humans, who see them as unthinkable acts; this puts them at odds with both elves and goblins, who are more lenient. Humans routinely use torture to extract information and to set an example, but find torture for sport appalling and shun the torture of animals. In stark contrast to the ethics of elves, kobolds and animal-people, humans find keeping trophies of animals, sapient beings and of other humans perfectly acceptable. Like dwarves, humans find killing animals, enemies and plants acceptable. However, humans can avoid punishment for killing other humans if the killing had been done for good reason, unlike dwarves who sentence murderers to death regardless of whether they can provide justification. Humans find the killing of neutral beings acceptable so long as there are no repercussions. Human ethics regarding crime are the same as dwarvern ethics (where assault, theft, trespassing and vandalism are seriously punished while some crimes such as breaking oaths and treason are punishable by death) with the one exception being that slavery is considered acceptable.
 
 
 
===goblins===
 
 
 
Goblins show the least concern of ethics out of any race in game, with the sole exception being that treason is punishable by death. It appears that goblins do not enforce punishment, and instead simply ignore crimes and leave any punishment to be determined by the parties involved. It is because of their acceptance of controversial acts that goblins become enemies with nearly every other race. For example, goblins find the torture of animals, the butchering and consuming of sapient beings, oath breaking and torturing for fun acceptable or consider it a personal matter.
 
 
 
===kobolds===
 
The ethics of kobolds can be considered the most primitive besides those of goblins (which are basically non-existant). Generally, kobold morals are based on a tribal system of loyalty with some exceptions such as an opposition to the devouring, butchering or consuming of intelligent beings, slavery, possession of trophies and to most forms of torture (except torture for sport). The moral focus on loyalty makes treason unthinkable amoung kobolds. Kobolds do not offer much in the form of punishment for crimes: assault is considered a personal matter, while a kobold found to have killed another of their own is forced into exile.
 
 
 
===animal-people===
 
Animal-people currently follow the exact same moral philosophy as kobolds. This gives them an opposition to the devouring, butchering or consuming of intelligent beings, slavery, possession of trophies and to most forms of torture besides torturing for sport. Punishment for crime is minor, with assault being considered a personal matter and murderers being forced into exile. They find treason unthinkable.
 

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