v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing User:ELLIOTTCABLE/Starting build

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.


The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 13: Line 13:
 
: This will primarily be your mining dwarf, for the first few months of the game. Train up that pickaxe skill! Once your first [[trading|traders]] arrive, this dwarf will act as your [[broker]]. Later on, they'll be your first military-oriented dwarf, leading your army to [[fun|Greatness™!]]
 
: This will primarily be your mining dwarf, for the first few months of the game. Train up that pickaxe skill! Once your first [[trading|traders]] arrive, this dwarf will act as your [[broker]]. Later on, they'll be your first military-oriented dwarf, leading your army to [[fun|Greatness™!]]
 
:* Although they don't ''start'' with any [[Miner|mining]] skill, they'll level that up extremely quickly after your embarkation.
 
:* Although they don't ''start'' with any [[Miner|mining]] skill, they'll level that up extremely quickly after your embarkation.
:* At the moment, we don't really know what [[social skills]] affect your broker's effectiveness to what extent. Given that the only skills we ''know'' affect his performance are [[Appraiser]] and [[Judge of intent]], I've chosen to focus on those two, instead of shot-gunning all the social skills.
+
:* At the moment, we don't really know what [[social skills]] affect your broker's effectiveness to what extent. Given that the only skills we ''know'' affect his performance are [[Appraiser]] and [[Judge of Intent]], I've chosen to focus on those two, instead of shot-gunning all the social skills.
 
|-
 
|-
 
| '''''[[Miner|<span style="color:teal">Miner</span>]]'''<sup>'''†'''</sup>:'' '''<tt>0</tt>'''
 
| '''''[[Miner|<span style="color:teal">Miner</span>]]'''<sup>'''†'''</sup>:'' '''<tt>0</tt>'''
| [[Appraiser|<span style="color:black">Appraiser</span>]]: '''<tt>3</tt>'''<br>[[Judge of intent|<span style="color:black">Judge of Intent</span>]]: '''<tt>2</tt>'''
+
| [[Appraiser|<span style="color:black">Appraiser</span>]]: '''<tt>3</tt>'''<br>[[Judge of Intent|<span style="color:black">Judge of Intent</span>]]: '''<tt>2</tt>'''
| [[Armor user|<span style="color:black">Armor user</span>]]: '''<tt>5</tt>'''
+
| [[Armor User|<span style="color:black">Armor User</span>]]: '''<tt>5</tt>'''
 
| style="font-size: 75%" | '''Endurance''' ‘slow to tire’, ‘indefatigable’<br>'''Kinesthetic''' ‘sense of the position of own body’<br>'''Spatial''' ‘feel for the surrounding space’<br>'''Analytical''' ‘a sharp intellect’<br>'''Intuition''', '''Memory'''<br>'''Strength''', '''Toughness''', '''Willpower'''
 
| style="font-size: 75%" | '''Endurance''' ‘slow to tire’, ‘indefatigable’<br>'''Kinesthetic''' ‘sense of the position of own body’<br>'''Spatial''' ‘feel for the surrounding space’<br>'''Analytical''' ‘a sharp intellect’<br>'''Intuition''', '''Memory'''<br>'''Strength''', '''Toughness''', '''Willpower'''
 
|-
 
|-
Line 42: Line 42:
 
|-
 
|-
 
| '''''[[Grower|<span style="color:black">Grower</span>]]''':'' '''<tt>5</tt>'''
 
| '''''[[Grower|<span style="color:black">Grower</span>]]''':'' '''<tt>5</tt>'''
| [[Gem setter|<span style="color:teal">Gem setter</span>]]: '''<tt>5</tt>'''
+
| [[Gem Setter|<span style="color:teal">Gem Setter</span>]]: '''<tt>5</tt>'''
 
|
 
|
 
| style="font-size: 75%" | '''Kinesthetic''' ‘sense of the position of own body’<br>'''Spatial''' ‘feel for the surrounding space’<br>'''Creativity''', '''Focus'''<br>'''Agility''', '''Strength'''
 
| style="font-size: 75%" | '''Kinesthetic''' ‘sense of the position of own body’<br>'''Spatial''' ‘feel for the surrounding space’<br>'''Creativity''', '''Focus'''<br>'''Agility''', '''Strength'''
Line 52: Line 52:
 
|-
 
|-
 
| [[Diagnostician|<span style="color:black">Diagnostician</span>]]: '''<tt>5</tt>'''
 
| [[Diagnostician|<span style="color:black">Diagnostician</span>]]: '''<tt>5</tt>'''
| [[Bone doctor|<span style="color:black">Bone doctor</span>]]: '''<tt>1</tt>'''<br>[[Surgeon|<span style="color:black">Surgeon</span>]]: '''<tt>1</tt>'''<br>[[Suturer|<span style="color:black">Suturer</span>]]: '''<tt>1</tt>'''<br>[[Wound dresser|<span style="color:black">Wound dresser</span>]]: '''<tt>1</tt>'''
+
| [[Bone Doctor|<span style="color:black">Bone Doctor</span>]]: '''<tt>1</tt>'''<br>[[Surgeon|<span style="color:black">Surgeon</span>]]: '''<tt>1</tt>'''<br>[[Suturer|<span style="color:black">Suturer</span>]]: '''<tt>1</tt>'''<br>[[Wound Dresser|<span style="color:black">Wound Dresser</span>]]: '''<tt>1</tt>'''
| [[Record keeper|<span style="color:black">Record keeper</span>]]: '''<tt>1</tt>'''
+
| [[Record Keeper|<span style="color:black">Record Keeper</span>]]: '''<tt>1</tt>'''
 
| style="font-size: 75%" | '''Analytical''' ‘a sharp intellect’<br>'''Empathy''' ‘an ability to read emotions’<br>'''Endurance''' ‘slow to tire’, ‘indefatigable’<br>'''Kinesthetic''' ‘sense of the position of own body’<br>'''Spatial''' ‘feel for the surrounding space’<br>'''Intuition''', '''Memory'''<br>'''Agility''', '''Strength''', '''Toughness''', '''Willpower'''
 
| style="font-size: 75%" | '''Analytical''' ‘a sharp intellect’<br>'''Empathy''' ‘an ability to read emotions’<br>'''Endurance''' ‘slow to tire’, ‘indefatigable’<br>'''Kinesthetic''' ‘sense of the position of own body’<br>'''Spatial''' ‘feel for the surrounding space’<br>'''Intuition''', '''Memory'''<br>'''Agility''', '''Strength''', '''Toughness''', '''Willpower'''
 
|-
 
|-
Line 77: Line 77:
 
|-
 
|-
 
| '''''[[Mason|<span style="color:teal">Mason</span>]]''':'' '''<tt>5</tt>'''
 
| '''''[[Mason|<span style="color:teal">Mason</span>]]''':'' '''<tt>5</tt>'''
| [[Building designer|<span style="color:black">Building designer</span>]]: '''<tt>5</tt>'''
+
| [[Building Designer|<span style="color:black">Building Designer</span>]]: '''<tt>5</tt>'''
 
|
 
|
 
| style="font-size: 75%" | '''Analytical''' ‘a sharp intellect’<br>'''Endurance''' ‘slow to tire’, ‘indefatigable’<br>'''Kinesthetic''' ‘sense of the position of own body’<br>'''Spatial''' ‘feel for the surrounding space’<br>'''Creativity'''<br>'''Agility''', '''Strength'''
 
| style="font-size: 75%" | '''Analytical''' ‘a sharp intellect’<br>'''Endurance''' ‘slow to tire’, ‘indefatigable’<br>'''Kinesthetic''' ‘sense of the position of own body’<br>'''Spatial''' ‘feel for the surrounding space’<br>'''Creativity'''<br>'''Agility''', '''Strength'''
Line 100: Line 100:
 
# Immediately disable the various '''Hauling''' labors for your most important dwarves, that have better things to be doing (definitely the Architect, and probably the Farmer).
 
# Immediately disable the various '''Hauling''' labors for your most important dwarves, that have better things to be doing (definitely the Architect, and probably the Farmer).
 
# Set the Commander as your '''militia commander''' and '''broker''' in the {{k|n}}obles screen. (They'll probably already be your '''expedition leader''', but you can't control that.) Set the Doctor as your '''chief medical dwarf'''.
 
# Set the Commander as your '''militia commander''' and '''broker''' in the {{k|n}}obles screen. (They'll probably already be your '''expedition leader''', but you can't control that.) Set the Doctor as your '''chief medical dwarf'''.
# Choose a couple of the more [[Attribute#Body attributes|tough and/or strong]] dwarves, and add them to a {{k|s}}quad with your Commander. If you get attacked before anything is really prepared, you can [[attack|follow these ‘simple’ instructions]].
+
# Choose a couple of the more [[Attribute#Body Attributes|tough and/or strong]] dwarves, and add them to a {{k|s}}quad with your Commander. If you get attacked before anything is really prepared, you can [[attack|follow these ‘simple’ instructions]].
 
# The exact order of initial tasks you undertake can vary on circumstances; but you have the skills in this set to do all of the following important tasks:
 
# The exact order of initial tasks you undertake can vary on circumstances; but you have the skills in this set to do all of the following important tasks:
#* Plant some [[Farming#Subterranean farming|underground farms]] with the seeds you brought (right?).
+
#* Plant some [[Farming#Subterranean Farming|underground farms]] with the seeds you brought (right?).
 
#* Start cooking [[Cook#Prepared Meals|lavish meals]] from any food you brought.
 
#* Start cooking [[Cook#Prepared Meals|lavish meals]] from any food you brought.
 
#* Get a [[Carpenter's workshop]] or [[Mason's workshop]] built, whichever material is more abundant for you; start churning out high-quality furniture for the basics of your fortress (chairs, tables, beds.)
 
#* Get a [[Carpenter's workshop]] or [[Mason's workshop]] built, whichever material is more abundant for you; start churning out high-quality furniture for the basics of your fortress (chairs, tables, beds.)
#* If you chose to [[make your own weapons|DIY]] [[starting build#Finished product or do-it-yourself|your embarkation]] (i.e. didn't bring any pre-built weapons or picks or axes with you), get your [[Wood furnace]], [[Smelter]], and [[Metalsmith's forge]] built to start pumping out those items. You may temporarily enable the '''Wood burning''' and '''Furnace operating''' labors on one of your dwarves (Doctor, or one of the Armorsmith / Weaponsmith, are good choices for this).
+
#* If you chose to [[make your own weapons|DIY]] [[starting build#Finished product or do it yourself|your embarkation]] (i.e. didn't bring any pre-built weapons or picks or axes with you), get your [[Wood furnace]], [[Smelter]], and [[Metalsmith's forge]] built to start pumping out those items. You may temporarily enable the '''Wood burning''' and '''Furnace operating''' labors on one of your dwarves (Doctor, or one of the Armorsmith / Weaponsmith, are good choices for this).
 
#* Get your [[Mechanic's workshop]] up, and start churning out the dozens of [[Mechanism]]s you'll need to construct all the trap-related items one needs for a functioning, safe fortress.
 
#* Get your [[Mechanic's workshop]] up, and start churning out the dozens of [[Mechanism]]s you'll need to construct all the trap-related items one needs for a functioning, safe fortress.
 
# As soon as you can (i.e. after you receive otherwise-useless immigrants), disable all of the hauling labors for most of the rest of these dwarves, as they should be forming the backbone of your economy.
 
# As soon as you can (i.e. after you receive otherwise-useless immigrants), disable all of the hauling labors for most of the rest of these dwarves, as they should be forming the backbone of your economy.
Line 117: Line 117:
 
* As with Tatter's build, the caveat about Armor User applies: we're simply spending our extra points on our Commander, trying to make them a better combatant. If you prefer to give them a specific weapon skill, go ahead. (The advantage of Armor User is being able to later promote them to Sheriff, without them being über-deadly to your criminals.) Similarly, it's debatable whether Armor User (which basically makes them faster in that full suit of steel armor that you're embarking with (right?)) or Shield User (which makes their blocks more successful) is a better choice.
 
* As with Tatter's build, the caveat about Armor User applies: we're simply spending our extra points on our Commander, trying to make them a better combatant. If you prefer to give them a specific weapon skill, go ahead. (The advantage of Armor User is being able to later promote them to Sheriff, without them being über-deadly to your criminals.) Similarly, it's debatable whether Armor User (which basically makes them faster in that full suit of steel armor that you're embarking with (right?)) or Shield User (which makes their blocks more successful) is a better choice.
 
* Leatherworking, Bowyer, or Clothier may be almost as desirable as Armorsmith or Weaponsmith, in some circumstances. If it applies to you (map with few metals, but may trees, for instance), you may consider those as replacements.
 
* Leatherworking, Bowyer, or Clothier may be almost as desirable as Armorsmith or Weaponsmith, in some circumstances. If it applies to you (map with few metals, but may trees, for instance), you may consider those as replacements.
* Similarly, Engraver is an extremely valuable skill for [[Dining room#Stress considerations|engendering happiness in your dwarves]]; I decided on Mason over it, simply because it's less wasteful to train Engraver up (have them follow your miners around, engraving all your exploratory-mining tunnels, before they go and engrave your living quarters) after embark. However, it's still worth considering switching them out.
+
* Similarly, Engraver is an extremely valuable skill for [[Dining room#Happiness considerations|engendering happiness in your dwarves]]; I decided on Mason over it, simply because it's less wasteful to train Engraver up (have them follow your miners around, engraving all your exploratory-mining tunnels, before they go and engrave your living quarters) after embark. However, it's still worth considering switching them out.
 
* [http://www.bay12forums.com/smf/index.php?topic=106974.0#top_subject Dwarf Builder for OS X] hasn't been updated to <tt>v0.40</tt> yet, so I haven't tested this there. I'm not sure if enough has changed to make any of this advice irrelevant; but I don't believe so.
 
* [http://www.bay12forums.com/smf/index.php?topic=106974.0#top_subject Dwarf Builder for OS X] hasn't been updated to <tt>v0.40</tt> yet, so I haven't tested this there. I'm not sure if enough has changed to make any of this advice irrelevant; but I don't believe so.
  
 
<blockquote><tt>~~</tt> Thanks for reading! If you liked my build, or have suggestions, [http://twitter.com/ELLIOTTCABLE let me know!] <tt><3</tt></blockquote>
 
<blockquote><tt>~~</tt> Thanks for reading! If you liked my build, or have suggestions, [http://twitter.com/ELLIOTTCABLE let me know!] <tt><3</tt></blockquote>

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)