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Editing User:Hussell
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==Starting Build== | ==Starting Build== | ||
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A similar setup, possibly using the same catapults firing in a different direction, can supply the smelters. The only disadvantage seems to be that one can't supply the smelters at the same time the mason and/or mechanic is building things, because everything but the ore has to be temporarily disallowed. There's also one last, big, advantage: the haulers gain experience as siege operators, which can buff them up quite a bit. If you have a small pool of haulers, they may reach legendary as siege operators before the economy kicks in, which can save you a lot of evictions. | A similar setup, possibly using the same catapults firing in a different direction, can supply the smelters. The only disadvantage seems to be that one can't supply the smelters at the same time the mason and/or mechanic is building things, because everything but the ore has to be temporarily disallowed. There's also one last, big, advantage: the haulers gain experience as siege operators, which can buff them up quite a bit. If you have a small pool of haulers, they may reach legendary as siege operators before the economy kicks in, which can save you a lot of evictions. | ||
− | It amuses me to watch a continuous stream of stone harmlessly hurtling across my factory floor, while my dwarves obliviously move around on the same Z-level. Think of it! Stone being hauled to the mason's shop ''without haulers''. No repathing as dwarves get in each other's way! ''The stone moves by itself.'' | + | It amuses me to watch a continuous stream of stone harmlessly hurtling across my factory floor, while my dwarves obliviously move around on the same Z-level. Think of it! Stone being hauled to the mason's shop ''without haulers''. No repathing as dwarves get in each other's way! ''The stone moves by itself.'' |
− | == | + | ==Assorted Devices== |
− | + | I've put together a few fluid logic circuits using doors (because they react about 100 times faster than floodgates and bridges), and NOT using hatches (because I have trouble preventing them from letting overflow through, especially when the water is pressurized). These setups are awkward to initialize, but once you've managed that, they can do some interesting things. | |
− | + | [[User:Hussell/DoorLogicGates|Door-based fluid logic gates]] | |
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− | + | [[User:Hussell/SetResetLatch|Set/Reset Latch]] | |
− | + | [[User:Hussell/ClockedSetResetLatch|Clocked Set/Reset Latch]] | |
− | + | [[User:Hussell/DataLatch|Data Latch]] | |
− | + | [[User:Hussell/DataFlipFlop|Data Flip-Flop]] | |
− | + | [[User:Hussell/ClockToggle|Clock Toggle]] | |
− | + | [[User:Hussell/Repeater|101 step Repeater]] | |
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− | + | [[User:Hussell/ClockRepeater|200 Step and Daily Repeater]] | |
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