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Difference between revisions of "User:Hussell/Clock"

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m (fixed goof)
(Clock: success!)
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Clock, in the white sand desert outside my fortress. Exactly 3 hatches should be closed (and thus visible) at any given time.
+
Clock, in the white sand desert outside my fortress. The color coding is just to keep track of which hatch is linked to which pressure plate. In reality they all look like {{Raw Tile|¢|#0f0|#008000}} and only three are closed (and thus visible) at a time. Yes, I actually built this, and it seems to work. I need to time it to make sure there aren't any unaccounted-for delays and upload a movie to the DFMA.
 
{| border=0 cellpadding=0 cellspacing=0 style="color:#fff; background-color:#000; font-family: Courier New, monospace; font-size: 30px; font-weight: bold; line-height: 20px"
 
{| border=0 cellpadding=0 cellspacing=0 style="color:#fff; background-color:#000; font-family: Courier New, monospace; font-size: 30px; font-weight: bold; line-height: 20px"
 
|-
 
|-
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|}
 
|}
  
 
2nd design:
 
  
 
Level 0
 
Level 0

Revision as of 02:29, 20 December 2009

Clock, in the white sand desert outside my fortress. The color coding is just to keep track of which hatch is linked to which pressure plate. In reality they all look like ¢ and only three are closed (and thus visible) at a time. Yes, I actually built this, and it seems to work. I need to time it to make sure there aren't any unaccounted-for delays and upload a movie to the DFMA.

O
O O
¢
¢ ¢
O ¢ O
¢ ¢ ¢ ¢
¢ ¢ ¢
¢ ¢
O ¢ ¢ ¢ O ¢ ¢ ¢ O
¢ ¢
¢ ¢ ¢
¢ ¢ ¢ ¢
O ¢ O
¢ ¢
¢
O O
O


Level 0

% > % % > % % > % % > % % > % % > % % > % % > %
% * * * % % * * * % % * * * % % * * * % % * * * % % * * * % % * * * % % * * * %

Level -1

^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^
% X % % X % % X % % X % % X % % X % % X % % X %
% * * * % % * * * % % * * * % % * * * % % * * * % % * * * % % * * * % % * * * %

Level -2

< < < < < < < <
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