v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing User:Jellyfishgreen
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | Proud mastermind of "Paintrag" in v0.23. | |
− | |||
− | Proud mastermind of " | ||
''my dwarves be dancing'' | ''my dwarves be dancing'' | ||
− | |||
− | |||
Line 21: | Line 17: | ||
# Shipyard (workshop) longships, oars from the carpenter | # Shipyard (workshop) longships, oars from the carpenter | ||
# rail road = metal bar + wood sleepers; carts can convert to rail carts for ore haulers/wagons for reduced travel energy cost | # rail road = metal bar + wood sleepers; carts can convert to rail carts for ore haulers/wagons for reduced travel energy cost | ||
− | |||
− | |||
− | |||
Line 37: | Line 30: | ||
# 4th year stats: Pop.95. 5 Artifacts, mostly Crafts (obsidian + obsidian amulets etc). 8 Guards, half legendary. | # 4th year stats: Pop.95. 5 Artifacts, mostly Crafts (obsidian + obsidian amulets etc). 8 Guards, half legendary. | ||
# Constructed a ten-tile-wide pattern of a Fat Crescent moon, "the symbol of the local dwarven government", in white rock and green glass on the flat tidal shelf. My first megaproject. | # Constructed a ten-tile-wide pattern of a Fat Crescent moon, "the symbol of the local dwarven government", in white rock and green glass on the flat tidal shelf. My first megaproject. | ||
− | # About the fifth year I got tired of glassmaking and abandoned the fortress. I now realize I should have changed glassmaking (and sandbagging) to be the principal industry, and created a megaproject of a five-story dwarf statue in green glass blocks and obsidian (with a clear glass beard) on a floating platform in the ocean. Maybe I'll reclaim and try that | + | # About the fifth year I got tired of glassmaking and abandoned the fortress. I now realize I should have changed glassmaking (and sandbagging) to be the principal industry, and created a megaproject of a five-story dwarf statue in green glass blocks and obsidian (with a clear glass beard) on a floating platform in the ocean. Maybe I'll reclaim and try that. |
== Fortress 2: Mistytowers == | == Fortress 2: Mistytowers == | ||
− | This one's on a mountain spur just where it meets the forest | + | This one's on a mountain spur just where it meets the forest. Pleasing features include the spur mainly made out of limestone and bauxite, and a small hill made of magnetite. Naturally, steel production is now our most significant industry. No coal or magma so I've got the Charcoal task on Repeat and a constant stream of lumber to the stockpile. Year 3, pop 41, 2 babies, 2 goblin ambushes, 3 civs trading, wild horses. |
# Founding civ is "The Friendly Tourists". My offshoot, looking for trouble, is "The Armored Toe-Tours". :) | # Founding civ is "The Friendly Tourists". My offshoot, looking for trouble, is "The Armored Toe-Tours". :) | ||
# Borrowing part of a lovely "cathedral" design found on the DFMA for the main living quarters. | # Borrowing part of a lovely "cathedral" design found on the DFMA for the main living quarters. | ||
# First goblin ambush was dealt quite efficiently by the Masked Dwarven Wrestling Squad. Second ambush took out a puppy and a wardog before their owner (a quickly drafted woodcutter) showed up, quite upset. She beheaded one and be-halved another; I presume it was therapeutic. I assigned her a new pet wardog as additional happy thoughts. Poor gal loves her dogs for their loyalty. | # First goblin ambush was dealt quite efficiently by the Masked Dwarven Wrestling Squad. Second ambush took out a puppy and a wardog before their owner (a quickly drafted woodcutter) showed up, quite upset. She beheaded one and be-halved another; I presume it was therapeutic. I assigned her a new pet wardog as additional happy thoughts. Poor gal loves her dogs for their loyalty. | ||
# Unfortunately the woodcutter was caught and killed in a third ambush before the military could arrive. She was one of the founding 7, too. | # Unfortunately the woodcutter was caught and killed in a third ambush before the military could arrive. She was one of the founding 7, too. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |