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''Playing since 40d!''
 
 
 
I like waterfalls.
 
I like waterfalls.
  
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==Dreadwood Fortress and the Combined Luck of Fools==
 
==Dreadwood Fortress and the Combined Luck of Fools==
"Because suffering builds character."
 
 
===Biome===
 
===Biome===
 
Dreadwood is located in a temperate broadleaf forest.  To the south is a small stream and hills gently roll to the north.  The entire forest and vegetation are utterly dead, hence the name.  Likewise, the animal life are also mostly undead:  foxes and deer, skeletal and zombie.  The fortress is located on top of a small bluff with nearby pools of water where toads and turtles are the only legitimately living things.  The fortress was founded directly adjacent to the ruins of a fortress that was abandoned the previous year.
 
Dreadwood is located in a temperate broadleaf forest.  To the south is a small stream and hills gently roll to the north.  The entire forest and vegetation are utterly dead, hence the name.  Likewise, the animal life are also mostly undead:  foxes and deer, skeletal and zombie.  The fortress is located on top of a small bluff with nearby pools of water where toads and turtles are the only legitimately living things.  The fortress was founded directly adjacent to the ruins of a fortress that was abandoned the previous year.
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*Mechanic, Glassworker (lvl 5)
 
*Mechanic, Glassworker (lvl 5)
 
*Mason (lvl 5); Novice Hammerdwarf, Wrestler, Armor User, Shield User, Woodburner
 
*Mason (lvl 5); Novice Hammerdwarf, Wrestler, Armor User, Shield User, Woodburner
We departed with large quantities of bismuthinite, copper nuggets, cassiterite, and bituminous coal.  The plan is to smelt these into our initial wealth the first year until native resources are found.  Other resources include an anvil, two loads of bauxite, and 5 turtle.  A mere 1 or 2 seeds of each underground crop will have to be planted immediately when we arrive.
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We departed with large quantities of bismuthine, copper nuggets, cassiterite, and bituminous coal.  The plan is to smelt these into our initial wealth the first year until native resources are found.  Other resources include an anvil, two loads of bauxite, and 5 turtle.  A mere 1 or 2 seeds of each underground crop will have to be planted immediately upon arrival.
 
 
 
===History===
 
===History===
 
====Year 302====
 
====Year 302====
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Finally, our miner has established living quarters so we may all have the privacy we could not obtain from sleeping in the barracks.
 
Finally, our miner has established living quarters so we may all have the privacy we could not obtain from sleeping in the barracks.
 
By autumn moods are high but less than ecstatic.  A racoon stole a wooden shield.  We noticed the burgler just as he made off into the underbrush.  Some are taking this as a bad omen.  One of the few living creatures in this cursed place and it practices evil against us.  But the wooden shields we have were made in the spring against the possible contigency of early attack.  We have since prepared bismuth bronze shields to replace them.  Regardless, a cage trap has been ordered in case the racoon comes back.  But the mechanic is taking a month off first.
 
 
Food stores have reached a comfortable threshold.
 
 
The caravan arrived with only two mules worth of stuff.  It was very disappointing.  But we traded for some silver bars which were forged into a nice chain for the well.  The merchants became insulted, however, and stormed off after we purchased their donkey meat and tried to trade it back to them at a profit as donkey meat biscuits.  How did they know?
 
 
After the merchants left and winter encroached, a swarm of new immigrants arrived!  And were immediately beset by a skeletal wolf.  Fortunately, there were enough immigrants that they formed a militia and bashed the wolf to pieces--all while our two military members were still donning armor.  Indeed, such brave souls are welcome members to our fortress.  This also means that our high ranking workers can stop with the mundane tasks of milling, processing plants, and planting seeds.
 
 
More good news came as we started carving out quarters for our new members.  We struck magnetite!  Now our bismuth bronze can be used for decoration and crossbows while the iron from the magnetite will be used to make fine weapons and armor!  It will be a warm winter in the fortress, heated by the efforts of our labor.
 
 
The winter was unforgiving.  First a skeletal racoon made off with a masterpiece wooden shield made by our carpenter.  We tried to comfort him the typical dwarven way by saying things like:  "It's just a wooden shield.  It's not really that good..." and "You know, if you had made a masterpiece bed this never wood have happened."  But he would not be consoled.  Even worse, our new leather worker was caught outside when another skeletal racoon appeared.  Perhaps wishing to take vengeance upon racoonkind for their transgressions against us, he charged the thing completely unarmed.  Alas, he bled to death soon after before our soldiers arrived in time to smash the undead horror.
 
 
====Year 303====
 
 
The elven caravan arrived just in time to be assailed by a skeletal cougar.  The fairies did not bring any guards with them.  That's probably for the best as they would have likely been killed.  The elves fled and one of their camels fought bravely against the abomination.  It held out long enough for our troops to get there and put down the horrible thing.  They then came and we traded mechanisms for fresh food.  Now we can farm on the surface!
 
 
More immigrants arrived.  Many more.  Work has begun on new quarters.
 
 
Summer began with yet more immigrants arriving.  We are slowly preparing a military force.  The outer walls are also being expanded.  Altogether, we have far too many masons for the work that needs to be done.
 
 
Our new leatherworker was seized with a fey mood and demanded tanned hides.  We obliged by slaughtering a horse.  He took the single leather hide and created a marvelous, though simple, artifact:  "Rotraced" the horse leather leggings.  We congratulated him on his good practical sense!  Now if only we had more leather...
 
 
A skeletal deer was caught in one of our cage traps and brought back to the fortress.  This alerted us that we needed to clear the general vicinity of undead.  What an ordeal!  We were in the middle of it when the caravan arrived.  Our hunter decided at that time to go hunting (desperate to do so after going so long without a single living creature to kill).  Then some goblins showed up and were immediately beset by undead.  The traders got to our outpost and our local militia was mobilized.  What a pathetic lot!  They had plenty of time but still couldn't manage to get organized before the caravan guards slaughtered the goblin raiding party from atop our butte.  We promptly gathered the goblins' things and then traded them to the caravan... along with the horrid skeletal deer we had caught.  At least we have a ton of steel and leather now!  We also grabbed an excess of fine giant cave spider silk!
 
 
After the caravan left, one of our new arrivals went into a strange mood and seized a craftdwarf's shop.  He emerged with an artifact drum made of wood, decorated with... wood!  We are a simple, practical lot.
 
  
 
=Obnoxious Things That Have Happened to Me=
 
=Obnoxious Things That Have Happened to Me=
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None of the other dwarves can be bothered to help her, of course, because in Dwarf Fortress, you're not really injured unless you're dead.
 
None of the other dwarves can be bothered to help her, of course, because in Dwarf Fortress, you're not really injured unless you're dead.
 
==Dwarf pumps river, and self, back into river==
 
My first attempt at a screwpump resulted in my dwarf pumping the water out behind him... which then flowed along with him back into the river.
 
 
Sadly, the dwarf did not survive.
 

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