v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing User:Jpwrunyan
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | |||
− | |||
I like waterfalls. | I like waterfalls. | ||
Line 6: | Line 4: | ||
==Dreadwood Fortress and the Combined Luck of Fools== | ==Dreadwood Fortress and the Combined Luck of Fools== | ||
− | |||
===Biome=== | ===Biome=== | ||
Dreadwood is located in a temperate broadleaf forest. To the south is a small stream and hills gently roll to the north. The entire forest and vegetation are utterly dead, hence the name. Likewise, the animal life are also mostly undead: foxes and deer, skeletal and zombie. The fortress is located on top of a small bluff with nearby pools of water where toads and turtles are the only legitimately living things. The fortress was founded directly adjacent to the ruins of a fortress that was abandoned the previous year. | Dreadwood is located in a temperate broadleaf forest. To the south is a small stream and hills gently roll to the north. The entire forest and vegetation are utterly dead, hence the name. Likewise, the animal life are also mostly undead: foxes and deer, skeletal and zombie. The fortress is located on top of a small bluff with nearby pools of water where toads and turtles are the only legitimately living things. The fortress was founded directly adjacent to the ruins of a fortress that was abandoned the previous year. | ||
Line 18: | Line 15: | ||
*Mechanic, Glassworker (lvl 5) | *Mechanic, Glassworker (lvl 5) | ||
*Mason (lvl 5); Novice Hammerdwarf, Wrestler, Armor User, Shield User, Woodburner | *Mason (lvl 5); Novice Hammerdwarf, Wrestler, Armor User, Shield User, Woodburner | ||
− | We departed with large quantities of | + | We departed with large quantities of bismuthine, copper nuggets, cassiterite, and bituminous coal. The plan is to smelt these into our initial wealth the first year until native resources are found. Other resources include an anvil, two loads of bauxite, and 5 turtle. A mere 1 or 2 seeds of each underground crop will have to be planted immediately upon arrival. |
− | |||
===History=== | ===History=== | ||
====Year 302==== | ====Year 302==== | ||
Line 39: | Line 35: | ||
Finally, our miner has established living quarters so we may all have the privacy we could not obtain from sleeping in the barracks. | Finally, our miner has established living quarters so we may all have the privacy we could not obtain from sleeping in the barracks. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=Obnoxious Things That Have Happened to Me= | =Obnoxious Things That Have Happened to Me= | ||
Line 72: | Line 42: | ||
None of the other dwarves can be bothered to help her, of course, because in Dwarf Fortress, you're not really injured unless you're dead. | None of the other dwarves can be bothered to help her, of course, because in Dwarf Fortress, you're not really injured unless you're dead. | ||
− | |||
− | |||
− | |||
− | |||
− |