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Difference between revisions of "User:Knight Otu/Drafts"

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(Night creature drafts no longer needed)
(→‎Dwarf Fortress Talk 1 - Forum Questions: These questions can probably be left out)
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|"Pretty much everything will be broken ... but it'll be pretty easy to fix too". Supporting old mods is nearly impossible with major releases.
 
|"Pretty much everything will be broken ... but it'll be pretty easy to fix too". Supporting old mods is nearly impossible with major releases.
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|'''How large do you think the community is; what kind of feedback tells you about how widespread your work is and where do you think you're getting the most press these days?'''
 
 
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|'''How exactly long, wide and tall is a tile in Dwarf Fortress? Are they cubes?'''
 
|'''How exactly long, wide and tall is a tile in Dwarf Fortress? Are they cubes?'''
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|Toady One reads less books than he would like. Several of those that he had read at the time are related to the design of the game in some fashion.
 
|Toady One reads less books than he would like. Several of those that he had read at the time are related to the design of the game in some fashion.
|-
 
|'''When starting a game what is your software architecture approach?'''
 
 
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|'''Is magnetite armour going to be picking up stuff?'''
 
|'''Is magnetite armour going to be picking up stuff?'''
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|'''Do you have any plans to make the dwarves have the ability to [prospect]?'''
 
|'''Do you have any plans to make the dwarves have the ability to [prospect]?'''
 
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|The real problem here might be that mineral distribution is sub-par, so a better distribution might make this less important. Others may want to know where features are to avoid those breaking their fortress layouts. Mostly, it's a question of finging an implementation that keeps the feel of the game.
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|The real problem here might be that mineral distribution is sub-par, so a better distribution might make this less important. Others may want to know where features are to avoid those breaking their fortress layouts. Mostly, it's a question of finding an implementation that keeps the feel of the game.
 
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Revision as of 17:50, 2 March 2012

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Dwarf Fortress Talk

Dwarf Fortress Talk is the official podcast of Dwarf Fortress, hosted by Toady One, Capntastic, and Rainseeker.

The podcast usually has a topic. This was in the past decided upon by forum polls, but later podcasts had current developments as their topics. Most talks feature questions from listeners, as well as outtakes (such as mistakes that did not belong into the edited versions). The isn't on a regularly schedule due to time constraints of the hosts, though ocassionally, only two of the hosts will be part of a cast.

Dwarf Fortress Talk 1 - Forum Questions

Posted Aug 6 2009; [Transcript|http://www.bay12games.com/media/b12_call_1_transcript.html Transcript]

The first Dwarf Fortress Talk mostly uses forum questions to start discussions on various development plans.