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Editing User:Larix/MPL/6
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In the "spawn" example, the incoming cart will also stop and roll down the ramp if the tile above the ramp is occupied, but the cart which stood there will move off the square and leave to the north. If the place is empty, the incoming cart itself will pass to the north. This "gate", if occupied, "spawns" an additional moving cart, while becoming empty. | In the "spawn" example, the incoming cart will also stop and roll down the ramp if the tile above the ramp is occupied, but the cart which stood there will move off the square and leave to the north. If the place is empty, the incoming cart itself will pass to the north. This "gate", if occupied, "spawns" an additional moving cart, while becoming empty. | ||
− | + | Of course, variations on these concepts are possible: a spawn gate can be combined with a length of track with a standing cart originally placed several tiles away from the ramp. When a series of carts is sent over the ramp, there'll always be an output cart, but the location of the standing cart will keep moving closer to the ramp. Effectively, such a track will "count down" until at zero it spawns a cart rolling off the ramp. Multiple carts can await a collision, and the collision may reconfigure the queue following Newton's cradle principles. | |
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− | Of course, variations on these concepts are possible: | ||
=== Pathing and regulation === | === Pathing and regulation === |