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User:Mission0

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Revision as of 07:18, 2 January 2009 by Mission0 (talk | contribs)
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Favorite moments in Dwarf Fortress:

Toady One 12/15/2008 "Okay, there are dwarves walking around, though it's next to the wagon with the equipment that immediately explodes into clouds of boiling bronze while the dwarves flash between the dwarf and bar symbol wearing no-material clothes, but there are dwarves walking around. Finished up the facial feature/hair stuff, though I haven't tested if the in-game dwarves actually have growing hair and so on. I'll continue working out the bugs for as long as it takes to be non-cataclysmic, then I'll start setting them on each other or some other creature I elevate up to new raw status by that time."

About Mission0:

I'm a casual player of Dwarf Fortress who likes the challenge of the game combined with the comedic effects that can be achieved in the game and by the fan base.

Fortress "Theater of Death":

Late Summer of the year 303:

A goblin ambush struck shortly after we had finished trading with the human caravan. The Caravan made it away safely before they struck. Minimal losses, 4 stray dogs died in the battle the rest of the enemy was torn to shreds by serrated disks and picked off by the small occupying force of archers. I'm afraid to reopen all three gates so the inner drawbridge remains closed until it is deemed safe to open them again.

Late Summer of 304:

Heh these guys are punctual aren't they? The human caravan was coming like usual but far before they could get to my fortress they were ambushed by 2 squads of goblins. The humans fought bravely but were just completely overwelmed. Shortly afterwards I noticed that the 3rd squad had been destroyed by my serrated blade traps without revealing them. The last two squads proceeded towards the fortress where they were promptly swept aside. Lost one war dog and a farmer was injured in the hand, other than the humans no casualties.

Fortress abandoned after fatal flaw was found in fortress design, Game lost ^_^.

Fortress "The Ancients":

I plan to be thorough with this fortresses history.

Starting Dwarves:

Foreman (3)
Proficient Miner
Mason
Novice Engraver
Novice Building Designer
Novice Mechanic
Carpenter (1)
Proficient Wood Cutter
Proficient Carpenter
Armorer (1)
Skilled WeaponSmith
Proficient ArmorSmith
Novice MetalSmith
Farmer (1)
Proficient Grower
Competent Judge of Intent
Appraiser
Farmer (1)
Proficient Grower
Skilled Organizer
Novice Record Keeper

Starting Items:

Copper Picks 3
Steel Battle Axe 1
Turtles 100
Dwarven Rum 35
Dwarven Wine 35
Dwarven Ale 35
Dwarven Beer 35
Plump Helmet Spawn 30
Pig Tail Seeds 10
Cave Wheat Seeds 10
Sweet Pod Seeds 10
Rock Nuts 25
Tower-Cap Logs 30
Pig tail ropes 10
Bauxite 10
Lead Cage 1
Copper Crossbows 4

Animals

War Dog (2)
Cat (1)

You have arrived. After a journey from the Mountainhomes into the forbidding wilderness beyond, your harsh trek has finally ended. Your party of seven is to make an outpost for the glory of all of Tadkivish. There are almost no supplies, left, but with stout labor comes expecting a supply caravan just before winter entombs you, but it is Spring now. Enough time to delve secure lodgings, ere the sasquatches get hungry. A new chapter of dwarven history begins here at this place, Zastash, "The Ancient". !Strike the earth!


Well we're here, not much to look at, wait... I see a giant Eagle circling in the sky, great.

From the maps there is a possible source of magma to the NorthWest and there are rumors of adamantite to be in this area. Just the thought of such a thing makes my heart skip a beat. There is a river directly to our West and clay loam right under us. The walls to our east are made of andensite.

The other two foreman or forewoman I should say are picking their equipment out of the wagon. The leaders of this expedition and farmers are designating spots to be dug out, while they do that I think I'll go find that magma pipe.

Ok the magma pipe has been found, and promptly sealed up to keep magma creatures from coming at us.

Spring:

Mining designations have been finished, it's a large area to mine out in the first year but it's brilliant. There is an ingenious mechanism that would allow troops to flow out and counter attack any attackers. The workshop quarters and living quarters plans will take some time so we will only mine out part of those, the military areas are yet to be finished being designed.

As mining goes on we run into gold, hematite and alunite. Not great things to run across since we have no use for them at the moment but still ok for now.

We have mined out most of the farming areas and have made good progress on the dining areas as well. However focus was diverted to the food storage and living quarters since those are of more pressing need at the moment.

Summer:


Adventure Mode:

So yeah... I tried adventure mode today (January 1, 2008) and the first quest I recieve to kill a dragon. Yeah >_> I think I may lay that one off for a while and go look at those ruins over there.