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Difference between revisions of "User:Naros"

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== My 16 Dwarf Embark ==
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== My Embark ==
  
  
Hmm. Can things like Kicker, Striker and Biter be taught on by Teachers?
 
 
 
Stuff to consider:
 
 
Siege operator • Archer • Armor user • Biter • Dodger • Fighter • Kicker • Shield user • Striker • Wrestler
 
Siege operator • Archer • Armor user • Biter • Dodger • Fighter • Kicker • Shield user • Striker • Wrestler
 
Axeman • Crossbowman • Hammerman • Leader • Observer • Student • Teacher
 
Axeman • Crossbowman • Hammerman • Leader • Observer • Student • Teacher
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{{Tile|Brown|6:0}}
 
{{Tile|Brown|6:0}}
  
16 Dwarf start, 40 max pop.
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The top 11 guys will be in the 'inner sanctum' of the fort, never to see daylight again, doing most of the labour and doing it well.
 
 
The top 12 guys will be in the 'inner sanctum' of the fort, never to see daylight again, doing most of the labour and doing it well.
 
 
The Ranger I try to keep safe, but he still wins the ''Most Likely To Die In An Ambush'' competition.
 
The Ranger I try to keep safe, but he still wins the ''Most Likely To Die In An Ambush'' competition.
 
The Trainer and two Miners I try to keep safe, and let them train and teach on their skills to the <s>cannonfodder</s> masses.
 
The Trainer and two Miners I try to keep safe, and let them train and teach on their skills to the <s>cannonfodder</s> masses.
 +
 +
I tend to have minimal of or no immigrants, either through limiting population, or starting on a world where dwarves are extinct.
 +
So preferably the soldiers should be male to keep the baby death-tole low.
  
  
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|style="border:1px #AAA solid;padding:0.2em;"|  
 
|style="border:1px #AAA solid;padding:0.2em;"|  
 
|-
 
|-
|style="border:1px #AAA solid;padding:0.2em;"| Weaponcook
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|style="border:1px #AAA solid;padding:0.2em;"| Weaponchef
 
|style="border:1px #AAA solid;padding:0.2em;"| Cook 5, Weaponsmith 5
 
|style="border:1px #AAA solid;padding:0.2em;"| Cook 5, Weaponsmith 5
 
|style="border:1px #AAA solid;padding:0.2em;"| Primarily occupied with making and hauling food. Main Weaponsmith when needed.
 
|style="border:1px #AAA solid;padding:0.2em;"| Primarily occupied with making and hauling food. Main Weaponsmith when needed.
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|style="border:1px #AAA solid;padding:0.2em;"| Brewer 5, Armoursmith 5
 
|style="border:1px #AAA solid;padding:0.2em;"| Brewer 5, Armoursmith 5
 
|style="border:1px #AAA solid;padding:0.2em;"| Primarily occupied with making booze and hauling food. Main Armoursmith when needed.
 
|style="border:1px #AAA solid;padding:0.2em;"| Primarily occupied with making booze and hauling food. Main Armoursmith when needed.
|-
 
|style="border:1px #AAA solid;padding:0.2em;"| Blacksmith
 
|style="border:1px #AAA solid;padding:0.2em;"| Blacksmith 5, Dodger 5
 
|style="border:1px #AAA solid;padding:0.2em;"| Assign Furnace Operator, Wood Burner, Potash Maker, Lye maker
 
 
|-
 
|-
 
|style="border:1px #AAA solid;padding:0.2em;"| Farmer 1
 
|style="border:1px #AAA solid;padding:0.2em;"| Farmer 1
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|-
 
|-
 
|style="border:1px #AAA solid;padding:0.2em;"| Farmer 2
 
|style="border:1px #AAA solid;padding:0.2em;"| Farmer 2
|style="border:1px #AAA solid;padding:0.2em;"| Grower 5, Weaponsmith 1, Dodger 4
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|style="border:1px #AAA solid;padding:0.2em;"| Grower 5, Blacksmith 5
|style="border:1px #AAA solid;padding:0.2em;"|  
+
|style="border:1px #AAA solid;padding:0.2em;"| Assign Furnace Operator, Wood Burner, Potash Maker, Lye maker
 
|-
 
|-
 
|style="border:1px #AAA solid;padding:0.2em;"| Butcher
 
|style="border:1px #AAA solid;padding:0.2em;"| Butcher
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|-
 
|-
 
|style="border:1px #AAA solid;padding:0.2em;"| Miner 1
 
|style="border:1px #AAA solid;padding:0.2em;"| Miner 1
|style="border:1px #AAA solid;padding:0.2em;"| Armour User 5, Shield User 5
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|style="border:1px #AAA solid;padding:0.2em;"| Armour User 5, Hammerdwarf 5
 
|style="border:1px #AAA solid;padding:0.2em;"| Assign Miner and Stone Detailer.<br />Future Soldier.
 
|style="border:1px #AAA solid;padding:0.2em;"| Assign Miner and Stone Detailer.<br />Future Soldier.
 
|-
 
|-
 
|style="border:1px #AAA solid;padding:0.2em;"| Miner 2
 
|style="border:1px #AAA solid;padding:0.2em;"| Miner 2
|style="border:1px #AAA solid;padding:0.2em;"| Armour User 5, Shield User 5
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|style="border:1px #AAA solid;padding:0.2em;"| Marksdwarf 5, Shield User 5
 
|style="border:1px #AAA solid;padding:0.2em;"| Assign Miner and Stone Detailer.<br />Future Soldier.
 
|style="border:1px #AAA solid;padding:0.2em;"| Assign Miner and Stone Detailer.<br />Future Soldier.
 
|-
 
|-

Revision as of 00:05, 24 January 2011

My Embark

Siege operator • Archer • Armor user • Biter • Dodger • Fighter • Kicker • Shield user • Striker • Wrestler Axeman • Crossbowman • Hammerman • Leader • Observer • Student • Teacher

Brown

The top 11 guys will be in the 'inner sanctum' of the fort, never to see daylight again, doing most of the labour and doing it well. The Ranger I try to keep safe, but he still wins the Most Likely To Die In An Ambush competition. The Trainer and two Miners I try to keep safe, and let them train and teach on their skills to the cannonfodder masses.

I tend to have minimal of or no immigrants, either through limiting population, or starting on a world where dwarves are extinct. So preferably the soldiers should be male to keep the baby death-tole low.


Job Title Skills Comments
Foreman Negotiator 1, Judge of Intent 1, Appraiser 1, Organizer 1, Consoler 1, Comedian 2, Conversationalist 1, Flatterer 1, Armoursmith 1 Expedition Leader, Manager and Broker. A change from my usual Mechanic-Leader mix.
In his spare time, he hopefully sits around and makes friends, and trains his social skills.
Clerk Diagnostician 5, Wound Dresser 1, Surgeon 1, Bone Doctor 1, Suturer 1, Weaponsmith 1 Assign as Bookkeeper.
Multifunctional egghead. Must like helping others.
Mason Mason 5, Building Design 5
Carpenter Carpenter 5, Siege Engineer 5
Weaponchef Cook 5, Weaponsmith 5 Primarily occupied with making and hauling food. Main Weaponsmith when needed.
Armourbrewer Brewer 5, Armoursmith 5 Primarily occupied with making booze and hauling food. Main Armoursmith when needed.
Farmer 1 Grower 5, Mechanic 5 For building quality Template:L, not for resetting the traps at the front door, where he can be killed.
Farmer 2 Grower 5, Blacksmith 5 Assign Furnace Operator, Wood Burner, Potash Maker, Lye maker
Butcher Butchering 3, Tanning 2, Leatherworker 5 Assign Fish Cleaner, Fish Disector, Milker, Miller, Thresher, Cheese Maker
Crafter Stone Crafting 5, Metal Crafter 5 Assign Soaper, Wood Crafter, Bone Crafter, Bowyer, Gem Setter, Gem Cutter, Glassmaker
Clothier Clothier 5, Dyer 5 Assign Weaver.
He's a hauler whenever he's not working, which is often.
Ranger Dodger 4, Axedwarf 5, Weaponsmith 1 Assign Animal Trainer, Animal Caretaker, Animal Dissector, Herbalist, Trapper, Wood Cutter, Fisherdwarf, Fish Dissector.
Outdoors dwarf, accompanied by War Animals.
Miner 1 Armour User 5, Hammerdwarf 5 Assign Miner and Stone Detailer.
Future Soldier.
Miner 2 Marksdwarf 5, Shield User 5 Assign Miner and Stone Detailer.
Future Soldier.
Trainer Teacher 5, Student 4, Weaponsmith 1 Not sure if giving him any Leadership skill would be better. This guy will be the military commander.