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Editing User:Ral/Fortress mode
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'''Fortress mode''' is the most popular mode of gameplay in Dwarf Fortress and what most people are thinking of when they talk about the game. It provides a sort of real-time strategy sandbox where your simulated dwarves dig out and build a settlement for themselves, mine ore, craft items, trade with caravans, produce food, eat, sleep, drink massive amounts of alcohol, socialize, throw tantrums, get married, have children, and occasionally fight off invaders using a combination of military units, fortifications, and devious traps. Rather than control individual dwarves, you design everything and your dwarves go about implementing your designs on their own. | '''Fortress mode''' is the most popular mode of gameplay in Dwarf Fortress and what most people are thinking of when they talk about the game. It provides a sort of real-time strategy sandbox where your simulated dwarves dig out and build a settlement for themselves, mine ore, craft items, trade with caravans, produce food, eat, sleep, drink massive amounts of alcohol, socialize, throw tantrums, get married, have children, and occasionally fight off invaders using a combination of military units, fortifications, and devious traps. Rather than control individual dwarves, you design everything and your dwarves go about implementing your designs on their own. | ||
− | In fortress mode, you pick a | + | In fortress mode, you pick a {{L|location|location}}, then assign your seven initial {{L|dwarves}} some starting {{L|skills}}, equipment, provisions, and {{L|animals}} to bring along. After preparations are complete and your hardy explorers {{L|embark}}, they'll be faced with the fortress site you picked down to every detail, from geologically appropriate stone types to roaring waterfalls to ornery hippopotami. |
− | Fortress mode is significantly different from | + | Fortress mode is significantly different from {{L|Adventurer mode}} which is more like an advanced version of 'rogue' or 'nethack' taking place in the same worlds in which fortresses are built. In adventure mode you control a single adventurer (character) who travels around, takes on quests, fights, dies, visits your abandoned forts, etc, in a turn-based (rather than real-time) manner. See {{L|Adventurer mode}} for more information on this mode of play. |
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As an alpha version and sandbox game, there are few goals imposed upon the player by the programming. | As an alpha version and sandbox game, there are few goals imposed upon the player by the programming. | ||
− | The main goal, if any, is to take your seven initial dwarves and expand them into a thriving community with skilled workers, | + | The main goal, if any, is to take your seven initial dwarves and expand them into a thriving community with skilled workers, {{L|military|battle veterans}} and {{L|nobles}}. Make your dwarves {{L|wealth|rich}} with fine {{L|finished goods|crafts}}, valuable {{L|currency#Coins|coins}}, precious {{L|gem}}s and protect them from {{L|siege|foes}} with deadly {{L|trap}}s. Make sure they have plenty of {{L|food}} and {{L|alcohol}}, by way of {{L|farming|farms}} above and below ground and keep them {{L|clothing|clothed}} in {{L|leather}} and {{L|cloth}}. |
− | Of course, every dwarf loves precious | + | Of course, every dwarf loves precious {{L|metal}}s, but the only way to find them is {{L|dig}} down, down, far down. Make sure you don't dig too greedily, or too deep, for many creatures dwell in the {{L|caverns}} below and not all are friendly to dwarves.... |
− | And don't forget the alcohol. Dwarves get | + | And don't forget the alcohol. Dwarves get ''very'' unhappy without a good stiff drink when the urge hits. |
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= The World = | = The World = | ||
− | To play dwarf fortress in fortress mode you must generate a world that includes a dwarven civilization. See | + | To play dwarf fortress in fortress mode you must generate a world that includes a dwarven civilization. See {{L|World generation}} for detailed instructions on generating a world. Once at least one world has been generated you will be able to start the game. |
− | Non-dwarven civilizations can be played in fortress mode if you modify the raws to add the '''<nowiki>[CIV_CONTROLLABLE]</nowiki>''' token to other entity definitions. This is not recommended for new players. See the | + | Non-dwarven civilizations can be played in fortress mode if you modify the raws to add the '''<nowiki>[CIV_CONTROLLABLE]</nowiki>''' token to other entity definitions. This is not recommended for new players. See the {{L|modding guide}} for information on how to do this. |
== Geographic Features == | == Geographic Features == | ||
− | The main features of a world are | + | The main features of a world are {{L|Biome}}s on the surface and {{L|Stone layers}} under the surface, some of which may contain {{L|Aquifer}}s. Other surface features that are significant, but which aren't biomes strictly speaking, are {{L|River}}s, {{L|Volcano}}es, and {{L|Cave}}s. |
− | There are also | + | There are also {{L|Cavern}}s underground which your dwarves will most likely encounter, but you can't see these on the world map. There may also be other fun things underground that you can't see. |
== Inhabitants == | == Inhabitants == | ||
− | Every playable world will be inhabited by various | + | Every playable world will be inhabited by various {{L|Creature}}s, {{L|Civilization}}s, and {{L|Megabeast}}s (including {{L|Titan}}s and {{L|Forgotten beast}}s)) in addition to your dwarves. Even if your dwarves are minding their own business they are practically guaranteed to encounter all of these things at some point in the form of wildlife, invaders, and rampaging forces of nature. |
== History == | == History == | ||
− | Given that your world includes creatures and civilizations | + | Given that your world includes creatures and civilizations that can run around doing things, it also has a '''History''' that is viewable in {{L|Legends}} mode and which will show up in {{L|Engravings}} and other artwork created by your dwarves. Dates are expressed in terms of the Dwarven {{L|Calendar}}. |
− | You will also be making history as events occur in your fortress and these events will be recorded for all time in the annals of your world, even if you'd rather that they not be. These events may later become the subject of various | + | You will also be making history as events occur in your fortress and these events will be recorded for all time in the annals of your world, even if you'd rather that they not be. These events may later become the subject of various {{L|Engraving}}s and {{L|Decoration}}s. |
= Embarking = | = Embarking = | ||
+ | :''Main article: {{L|Embark}}'' | ||
− | + | Before starting to build a fortress you must pick a site, assign skill points to dwarves, and buy starting equipment. This is known as '''Embarking''' and is a major subject in and of itself. See the {{L|Embark}} guide for all of the details. Also see {{L|Starting build}} for more information on outfitting your expedition. | |
− | + | After you embark, gameplay begins. | |
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− | After you embark, | ||
= Gameplay User Interface = | = Gameplay User Interface = | ||
− | Your view of the in | + | Your view of the in game world is that of a multi-layered environment which you can move in the four main cardinal directions as well as up and down in elevation. The generated worlds are made of tiles or pixels each representing anything in the world. Dwarves are represented by little faces, rocks by black tiles and open space by blue tiles. There is a command menu that lets you set commands that your dutiful dwarves will attempt to follow. |
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− | + | This section covers all of the screens and user interface elements used after embarking. It does not necessarily tell you how to accomplish every task you might need to, but instead just describes what you see on the screen and what various keystrokes do. | |
− | + | Later sections in this document and ''many'' other articles on this wiki help you tie all of this together by describing the sequence of actions needed to accomplish various things in the game; this section is mostly a reference for those who see something on the screen and want to know what it is, or are wondering where the controls for particular functions are. | |
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== Main Screen == | == Main Screen == | ||
{| class="wikitable" | {| class="wikitable" | ||
+ | ! Used keys | ||
|- | |- | ||
| [[Image:Mouse-wheeldown.png|20px|Scroll mouse wheel down.]][[Image:Mouse-wheelup.png|20px|Scroll mouse wheel up.]] or {{K|[}} {{K|]}} | | [[Image:Mouse-wheeldown.png|20px|Scroll mouse wheel down.]][[Image:Mouse-wheelup.png|20px|Scroll mouse wheel up.]] or {{K|[}} {{K|]}} | ||
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| {{k|Tab}} | | {{k|Tab}} | ||
| Toogle mini-map and command menu. | | Toogle mini-map and command menu. | ||
+ | |- | ||
+ | | {{k|↑}} {{k|↓}} {{k|←}} {{k|→}} ( + {{k|shift}}) | ||
+ | | Move map view around | ||
+ | |- | ||
+ | | {{k|<}} {{k|>}} | ||
+ | | Move one z-level up or down. | ||
|- | |- | ||
| {{k|F11}} | | {{k|F11}} | ||
| Toggle fullscreen mode | | Toggle fullscreen mode | ||
+ | |- | ||
+ | | {{k|F1}} | ||
+ | | Zoom to starting location (default Hotkey) | ||
|} | |} | ||
− | The screen at the top level of the user interface hierarchy consists of the | + | The screen at the top level of the user interface hierarchy consists of the main map, a command menu, and an overview mini-map area along with a few indicators around the edge. While the main map is always visible, you can use the {{K|Tab}} key to show and hide the menu and overview map areas, giving you more space to view the main map if desired. |
− | == Options | + | === Options Menu === |
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Assuming you are at the top level of the user interface looking at the map, you can hit {{K|Esc}} to enter the options menu. This allows you to do things like save or abandon your game. | Assuming you are at the top level of the user interface looking at the map, you can hit {{K|Esc}} to enter the options menu. This allows you to do things like save or abandon your game. | ||
− | *{{DFtext|Return to Game}} - Exit the options menu. | + | *{{DFtext|Return to Game}} - Exit the options menu. This is the same as pressing {{K|Esc}}. |
*{{DFtext|Save Game}} - Saves the game and exits to the main menu screen. | *{{DFtext|Save Game}} - Saves the game and exits to the main menu screen. | ||
− | *{{DFtext|Key Bindings}} - A UI for changing the | + | *{{DFtext|Key Bindings}} - A UI for changing the {{L|Key bindings}} |
*{{DFtext|Export Local Image}} - Use this to export each level of your map as .BMP files for use on such things as the [http://mkv25.net/dfma/ Dwarf Fortress Map Archive] | *{{DFtext|Export Local Image}} - Use this to export each level of your map as .BMP files for use on such things as the [http://mkv25.net/dfma/ Dwarf Fortress Map Archive] | ||
− | *{{DFtext|Music and Sound}} - Options related to the | + | *{{DFtext|Music and Sound}} - Options related to the {{L|Music}} |
− | *{{DFtext|Abandon the Fortress}} (or Succumb to Invasion) - This | + | *{{DFtext|Abandon the Fortress}} (or Succumb to Invasion) - This {{L|abandon}}s the fortress and then saves the map to the world's data files for later use. Once you abandon a fort, all of your dwarves cease to exist, all of your livestock dies, and all items including corpses will be scattered around the map before it is saved. |
+ | |||
+ | === Pausing and Resuming === | ||
+ | Most of the commands, except for the {{K|s}}quads command, will automatically pause the game when you initiate them, but if you want to pause or unpause the game at any point use {{K|Space}}. You will see {{DFtext|*PAUSED*|3:3:1}} appear in the upper left corner of the window when the game is paused. | ||
+ | |||
+ | === Cursor Movement === | ||
+ | After entering a command that involves the cursor, you can use {{k|↑}} {{k|↓}} {{k|←}} {{k|→}} as well as the numeric keypad keys to move the cursor around horizontally and diagonally. If you hold {{k|Shift}} while pressing one of these, the cursor will move 10 tiles instead of one making it faster to move. | ||
− | == Main Map == | + | When selecting text from menus you will often need to use the alternate selection keys ({{K|-}} and {{K|+}}) in addition to the directional keys in order to make specific menu selections. Generally speaking, when dealing with menus, if the directional keys don't work try ({{K|-}}/{{K|+}}). |
− | [[File:bentgirder-embark.png|thumb | + | |
− | [[Image:3_dimensions.png|right | + | === Main Map === |
+ | [[File:bentgirder-embark.png|thumb|Main map on the left, menu on the right.]] | ||
+ | [[Image:3_dimensions.png|right]] | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| {{k|↑}} {{k|↓}} {{k|←}} {{k|→}} ( + {{k|shift}}) | | {{k|↑}} {{k|↓}} {{k|←}} {{k|→}} ( + {{k|shift}}) | ||
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| Move map view around | | Move map view around | ||
|- | |- | ||
| {{k|<}} {{k|>}} | | {{k|<}} {{k|>}} | ||
− | | Move one | + | | Move one z-level up or down. |
|- | |- | ||
| {{k|F1}} | | {{k|F1}} | ||
− | | Zoom to starting location (default | + | | Zoom to starting location (default Hotkey) |
|} | |} | ||
The main map is what you will be looking at the majority of the time. This is where all of the action happens. | The main map is what you will be looking at the majority of the time. This is where all of the action happens. | ||
− | While the map is three-dimensional, you can only view one | + | While the map is three-dimensional, you can only view one {{L|Z-level}} at a time. You can change which Z-Level is currently displayed using {{k|<}} and {{k|>}}. |
− | + | ==== Examining Map Tiles ==== | |
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{| class="wikitable" | {| class="wikitable" | ||
+ | ! Used keys | ||
|- | |- | ||
| {{k|k}} | | {{k|k}} | ||
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| {{K|t}} | | {{K|t}} | ||
| Items in buildings | | Items in buildings | ||
+ | |- | ||
+ | | {{k|↑}} {{k|↓}} {{k|←}} {{k|→}} ( + {{k|shift}}) | ||
+ | | Move cursor (+10 tiles) | ||
|} | |} | ||
− | Like most people you will often find yourself wondering what some symbol on the map represents, and there may also be more than one object on a tile | + | Like most people you will often find yourself wondering what some symbol on the map represents, and there may also be more than one object on a tile. This is what makes the '''Loo{{K|k}} Around''' and '''{{K|v}}iew Units''' commands so important. |
− | ==== Look | + | ===== Look ===== |
− | Hit {{K|k}} and use the directional keys to move the cursor onto the tile you want information about. The command window will display information about what the tile is along with what objects are present on that tile and whether the tile is Inside or Outside, Dark or Light, and Above Ground or Subterranean (See | + | Hit {{K|k}} and use the directional keys to move the cursor onto the tile you want information about. The command window will display information about what the tile is along with what objects are present on that tile and whether the tile is Inside or Outside, Dark or Light, and Above Ground or Subterranean (See {{L|Tile attributes}}.) |
You can also use {{K|-}} {{K|+}} to select a specific item from the list and {{K|Enter}} to get a more detailed description of the item. However if the item is a creature then the information you get from this will be limited. For creatures you will probably want to use {{K|v}}iew Units. | You can also use {{K|-}} {{K|+}} to select a specific item from the list and {{K|Enter}} to get a more detailed description of the item. However if the item is a creature then the information you get from this will be limited. For creatures you will probably want to use {{K|v}}iew Units. | ||
− | ==== View Units ==== | + | ===== View Units ===== |
− | To get information on a creature beyond what the look command gives you, use the {{K|v}}iew units command. This works the same way as loo{{ | + | To get information on a creature beyond what the look command gives you, use the {{K|v}}iew units command. This works the same way as loo{{|k}} around except that more information will be displayed especially if the creature you select is one of your dwarves. |
− | ==== Items in Buildings ==== | + | ===== Items in Buildings ===== |
Items in a building, such as a workshop, are considered to be "in the building" rather than on a specific tile. To view items inside a building, use View I{{K|t}}ems In Buildings. Move the cursor onto a building and a list of items will appear in the command window. You can use {{K|-}} {{K|+}} to scroll through this list and view, forbid, dump, melt, or hide each item if you want. | Items in a building, such as a workshop, are considered to be "in the building" rather than on a specific tile. To view items inside a building, use View I{{K|t}}ems In Buildings. Move the cursor onto a building and a list of items will appear in the command window. You can use {{K|-}} {{K|+}} to scroll through this list and view, forbid, dump, melt, or hide each item if you want. | ||
− | === | + | ==== Hot Keys ==== |
− | + | :''Main article: {{L|Hotkeys}}'' | |
− | + | Once you have a lot of activities going on in vastly separated areas of the map, you may find it rather cumbersome to move the map view around to all of these areas using only the directional keys. {{L|Hotkeys}} will make your life much easier by "bookmarking" specific map areas allowing you to instantly jump to those areas at the press of a button. See the full documentation on {{L|Hotkeys}} for more details. | |
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− | + | ==== Points/Routes/Notes ==== | |
+ | :''Main article: {{L|Note}}'' | ||
+ | The Points/Routes/{{K|N}}otes command allows you to set notes on individual tiles, set up waypoints, and set up patrol routes for your {{L|Squads}}. This is an advanced feature that you're not likely to use at first. See the full documentation on {{L|Notes}} for more information. | ||
− | = | + | === Overview Map === |
− | + | The overview mini-map will show you a compacted version of the full map. This can be useful especially if your embark zone is very large. After a while though, you will probably have settled into certain areas of the map and won't need it as much, so use {{K|Tab}} to hide it once you want to reclaim more space for the main map. | |
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− | == Overview Map == | ||
− | The overview mini-map will show you a | ||
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− | == Command Window == | + | === Command Window === |
[[File:MainMenuDF2010.png|The command window.|frame]] | [[File:MainMenuDF2010.png|The command window.|frame]] | ||
This is where key menus and most of the textual information about tiles and buildings is displayed. You can toggle it between single width, double width, and hidden using {{K|Tab}}. The double-width option is particularly useful when lines of text are too long to fit. Once you become very familiar with the UI you may want to hide it completely; it will reappear as needed when you activate a command. | This is where key menus and most of the textual information about tiles and buildings is displayed. You can toggle it between single width, double width, and hidden using {{K|Tab}}. The double-width option is particularly useful when lines of text are too long to fit. Once you become very familiar with the UI you may want to hide it completely; it will reappear as needed when you activate a command. | ||
− | + | === Indicators === | |
+ | In the upper left corner of the screen you may see some flags indicating that new combat-related {{L|Reports}} have been generated. The indicators are: | ||
− | + | :{{Tile|C|4:7:1}}: A {{l|combat}} report is red and creates a red "C" flag indicator on the left side of the main view. | |
− | {| | + | :{{Tile|H|2:7:1}}: A {{l|Ambusher#Hunting|hunting}} report is indicated by a green "H" on the left side of the main view. The reports are in green in the reports list as well. |
− | | | + | :{{Tile|S|3:7:1}}: A {{l|sparring}} report is similar to a combat report but is indicated with a cyan-blue "S" and the sparring reports are in cyan as well. |
− | | {{ | ||
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− | + | There is also an '''Idle counter''', usually in the upper right, indicating how many dwarves are milling around uselessly in need of something more productive to do. | |
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− | + | On the far right side of the screen is a bar showing you the approximate depth, below or above ground, of the current {{L|Z-level}} that the map is on. This indicator is relative to the surface, so it will change if you move the map around a bumpy surface where different parts of the surface are on different Z-levels even if you don't use {{K|<}} or {{K|>}}. | |
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− | + | You may also see an {{K|FPS}} counter on the screen if it has been enabled. See {{L|Frames per second}} for more information on what this counter means, as well as how to enable/disable it. | |
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− | === | + | == Status Screen == |
− | + | :''Main article: {{L|Status}}'' | |
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− | + | Use the {{K|z}} ({{L|Status}}) screen to get information on various things going on in your fortress. Along the top of the status screen, are various choices for sub-menus. Each can be highlighted with {{k|4}} and {{k|6}} (or {{k|←}} and {{k|→}}), and then selected with {{k|Enter}}. The menu bar consists of the following options which allow you to: | |
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− | + | * {{L|Animals}} - manipulate animals belonging to your dwarves. | |
+ | * {{L|Kitchen}} - set cooking preferences. | ||
+ | * {{L|Stone}} - alter permissions on various types of stones that may be reserved for specific uses by default. | ||
+ | * {{L|Stocks}} - examine the number of various items that your fortress and its residents possess. | ||
+ | * {{L|Health screen|Health}} - get an overview of the current health statuses of your dwarfs. This will only show up on the status screen when you have a {{L|Chief medical dwarf}} assigned. This is part of the {{L|Healthcare}} system. | ||
+ | * {{L|Justice}} - examine any criminal dwarves as well as their crime and sentence. | ||
− | === | + | == Job Screen == |
− | + | {{L|Manager#The_manager_screen}} | |
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− | === | + | == Announcements == |
− | + | :''Main article: {{L|Announcement}}'' | |
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− | + | An '''announcement''' is a message displayed at the bottom of the game screen used to indicate something important. The {{k|a}}nnouncement screen lets you go back through the log of messages to look at ones you may have missed. See the main article on {{L|Announcement}}s for full details. | |
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− | + | == Combat Reports == | |
+ | :''Main article: {{L|Reports}}'' | ||
− | + | The {{k|r}}eports window is similar to the {{K|a}}nnouncements window except that it displays detailed messages about what is going on during {{K|Combat}} either with your dwarves or between other creatures. This is where all of the fun messages about jamming the skull through the brain appear. See {{L|Reports}} for more information. | |
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− | === | + | == Military == |
− | + | :''Main article: {{L|Military}}'' | |
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− | === | + | === Squads === |
− | + | {{L|Squads#Direct_Commands}} | |
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− | == | + | == View Rooms/Buildings == |
− | + | {{L|Room}} | |
− | == | + | == Nobles and Administrators == |
− | + | {{L|Nobles}} | |
− | == | + | == Civilizations == |
− | + | {{L|Civilization}} | |
− | == | + | == Artifacts == |
− | + | {{L|Legendary artifact}} | |
− | + | == Movies == | |
− | + | {{L|40d:CMV}} | |
− | == | ||
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= Digging = | = Digging = | ||
− | + | All of the '''digging'''' operations are considered {{L|Mining}}. Even if your goal is simply to dig out a passage and you don't care about extracting ore, your miners will be generating {{L|stone}} as a byproduct unless they are digging through {{L|soil}}. | |
− | All of the '''digging''' operations are considered | ||
− | + | == Digging Tunnels == | |
− | + | == Channel == | |
− | == Digging | + | {{L|Channel}} |
− | + | == Stairways == | |
− | + | {{L|Stair}} | |
− | + | == Ramps == | |
− | + | {{L|Ramp}} | |
− | + | == Remove Up Stairs/Ramps == | |
− | + | {{L|Remove}} | |
− | + | == Remove Constructions == | |
− | == | + | {{L|Remove}} |
− | + | == Water and Magma == | |
− | + | {{L|Water}} | |
− | + | {{L|Magma}} | |
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= Stone Detailing = | = Stone Detailing = | ||
− | + | {{L|Stone detailing}} | |
− | + | == Smoothing Stone == | |
− | + | {{L|Smoothing}} | |
− | + | == Engraving == | |
− | + | {{L|Engraving}} | |
− | + | == Carving Fortifications == | |
− | + | {{L|Fortification}} | |
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= Stockpiles = | = Stockpiles = | ||
+ | {{L|Stockpile}} | ||
− | + | = Building = | |
− | + | {{L|Building}} | |
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== Furniture == | == Furniture == | ||
− | + | {{L|Furniture}} | |
− | + | == Rooms == | |
− | + | {{L|Room}} | |
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== Doors and Hatches == | == Doors and Hatches == | ||
− | { | + | {{L|Door}} |
− | + | {{L|Hatch cover}} | |
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== Windows, Grates, and Bars == | == Windows, Grates, and Bars == | ||
− | { | + | {{L|Window}} |
− | + | {{L|Grate}} | |
− | + | {{L|Bars}} | |
− | + | == Constructions == | |
− | + | {{L|Construction}} | |
− | + | === Walls and Floors === | |
− | + | {{L|Floor}} | |
− | + | {{L|Wall}} | |
− | + | === Stairs/Ramps === | |
− | + | {{L|Stair}} | |
− | + | {{L|Ramp}} | |
− | + | === Fortifications === | |
− | | | + | {{L|Fortification}} |
− | + | == Buildings == | |
− | + | === Workshops === | |
− | + | {{L|Workshop}} | |
− | + | === Furnaces === | |
− | + | {{L|Furnace}} | |
− | + | === Kennel === | |
− | + | {{L|Kennel}} | |
− | + | === Trade Depot === | |
− | + | {{L|Trade Depot}} | |
− | = | + | === Farm Plot === |
− | + | {{L|Farming}} | |
− | + | == Roads == | |
− | + | {{L|Road}} | |
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== Bridges == | == Bridges == | ||
− | + | {{L|Bridge}} | |
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== Wells == | == Wells == | ||
− | + | {{L|Well}} | |
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== Traps == | == Traps == | ||
− | { | + | {{L|Trap}} |
− | + | == Levers == | |
− | + | {{L|Lever}} | |
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− | == Levers | ||
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== Machine Components == | == Machine Components == | ||
− | + | {{L|Machine component}} | |
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= Foraging = | = Foraging = | ||
− | + | == Woodcutting == | |
− | + | {{L|Woodcutting}} | |
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== Plant Gathering == | == Plant Gathering == | ||
− | + | {{L|Plant gathering}} | |
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+ | = Manufacturing = | ||
+ | {{L|Industry}} | ||
+ | == Management == | ||
+ | {{L|Manager}} | ||
== Carpentry == | == Carpentry == | ||
− | + | {{L|Wood industry}} | |
− | + | === Bowmaking === | |
− | == | + | {{L|Wood industry}} |
− | + | == Masonry == | |
− | + | {{L|Finished goods}} | |
− | == | + | {{L|Furniture industry}} |
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== Crafts == | == Crafts == | ||
− | + | {{L|Finished goods}} | |
− | + | == Mechanics == | |
+ | {{L|Mechanism}} | ||
+ | == Metal Industry == | ||
+ | {{L|Metal industry}} | ||
+ | === Smelting === | ||
+ | {{L|Metal_industry#Smelting}} | ||
+ | === Smithing === | ||
+ | {{L|Metal_industry#Smithing}} | ||
+ | === Weapons/Armor === | ||
+ | {{L|Armor}} | ||
+ | {{L|Weapon}} | ||
== Farming == | == Farming == | ||
− | + | {{L|Food}} | |
− | + | {{L|Farming}} | |
=== Crops === | === Crops === | ||
− | + | {{L|Farming}} | |
==== Plant Processing ==== | ==== Plant Processing ==== | ||
− | + | {{L|Thresher}} | |
+ | {{L|Screw press}} | ||
==== Fertilization ==== | ==== Fertilization ==== | ||
− | + | {{L|Farming#Fertilization}} | |
+ | === Fish === | ||
+ | {{L|Fishing}} | ||
+ | {{L|Fishery}} | ||
=== Livestock === | === Livestock === | ||
− | + | {{L|Meat industry}} | |
==== Meat ==== | ==== Meat ==== | ||
− | + | {{L|Meat industry}} | |
==== Eggs ==== | ==== Eggs ==== | ||
− | + | {{L|Egg production}} | |
+ | {{L|Egg}} | ||
==== Milk ==== | ==== Milk ==== | ||
− | + | {{L|Milk}} | |
− | ==== | + | ==== Bees ==== |
− | + | {{L|Beekeeping industry}} | |
− | + | == Cooking and Brewing == | |
− | == | + | {{L|Cooking}} |
− | + | {{L|Brewing}} | |
− | + | == Textiles == | |
− | + | {{L|Textile industry}} | |
− | + | == Jewels == | |
− | + | {{L|Gem industry}} | |
− | == | ||
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== Siege Engines == | == Siege Engines == | ||
− | + | {{L|Siege engine}} | |
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== Soap Making == | == Soap Making == | ||
− | + | {{L|Soap}} | |
− | + | == Glass == | |
− | + | {{L|Glass industry}} | |
− | + | == Ceramics == | |
− | == | + | {{L|Ceramic industry}} |
− | + | == Artifacts == | |
− | + | {{L|Legendary artifact}} | |
− | == | ||
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= Trading = | = Trading = | ||
− | + | {{L|Trading}} | |
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= Military and Combat = | = Military and Combat = | ||
+ | {{L|Military}} | ||
+ | {{L|Combat}} | ||
− | + | = Healthcare = | |
− | + | {{L|Healthcare}} | |
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= Burrows = | = Burrows = | ||
+ | {{L|Burrow}} | ||
− | + | = Your Dwarves = | |
− | + | == Jobs == | |
− | + | {{L|Labor}} | |
+ | == Skills == | ||
+ | {{L|Skills}} | ||
+ | == Nobles == | ||
+ | {{L|Noble}} | ||
+ | == Dwarven Civilizations == | ||
+ | {{L|Civilization}} | ||
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= Activity Zones = | = Activity Zones = | ||
− | + | {{L|Activity zone}} | |
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= Standing Orders = | = Standing Orders = | ||
− | + | {{L|Standing orders}} | |
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= Setting Item Properties = | = Setting Item Properties = | ||
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== Forbidding/Reclaiming == | == Forbidding/Reclaiming == | ||
− | { | + | {{L|Forbid}} |
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== Melting == | == Melting == | ||
− | + | {{L|Melt item}} | |
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== Dumping == | == Dumping == | ||
− | { | + | {{L|Dump#Garbage_Dump}} |
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== Hiding/Unhiding == | == Hiding/Unhiding == | ||
− | { | + | {{L|Hide_Items/Buildings}} |
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= Traffic Designations = | = Traffic Designations = | ||
− | + | {{L|Traffic}} | |
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= Macros = | = Macros = | ||
+ | {{L|Macros}} | ||
− | + | = Challenges = | |
− | + | Some more specific {{L|challenges}} are available here, compiled by fun-loving players from all around. There's also a wide variety of player created [http://www.bay12forums.com/smf/index.php?topic=28829.0 games mods] which can add new creatures/crops/items/etc, or increase the difficulty of the game. | |
− | ' |