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Difference between revisions of "User:Rick"

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(copied over 176_38a ini from discussion page)
(Replacing page with '"''A great guy that has made many useful editing tools for Dwarfort.''" --Mylon Currently researching memory and [[User:Rick/Save ...')
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__TOC__
 
__TOC__
== memory.ini ==
 
In newer versions of my tools, support for an INI file 'memory.ini' is present (for v0.27.169.33d and above), this file allows people to directly specify addresses and offsets in case I have not yet updated my tools for a newer Dwarf Fortress release.
 
  
=== A table of available settings ===
+
=Gibbed's Dwarf Fortress Tweak=
{| border="1" cellpadding="2" width="100%"
+
My new toolset, [[User:Rick/Tweak|check the full article for more details]].
! width="10%" | Section
 
! width="30%" | Name
 
! width="40%" | Description
 
! width="20%" | Used By
 
 
 
|-
 
| generic*
 
| DWARF_FORTRESS
 
| Address to "Dwarf Fortress" string, this is used by my tools to check to make sure you have the right version. The fact that it is in the 'generic' section is a mistake that I meant to fix, but apparently I didn't, oops!
 
| adjuststart, heal, reveal, warp
 
 
 
|-
 
| address
 
| MAP_DATA
 
| Map data pointer.
 
| reveal, warp
 
 
 
|-
 
| address
 
| MAP_X_COUNT
 
| Map block X count value.
 
| reveal, warp
 
 
 
|-
 
| address
 
| MAP_Y_COUNT
 
| Map block Y count value.
 
| reveal, warp
 
 
 
|-
 
| address
 
| MAP_Z_COUNT
 
| Map block Z count value.
 
| reveal, warp
 
 
 
|-
 
| offset
 
| MAP_DATA_DESIGNATION_OFFSET
 
| Offset into block data for designation data, likely you won't need to change this.
 
| reveal
 
 
 
|-
 
| offset
 
| MAP_DATA_OCCUPANCY_OFFSET
 
| Offset into block data for occupancy data, likely you won't need to change this.
 
| warp
 
 
 
|-
 
| address
 
| MENU_STATE
 
| Menu state value.
 
| heal, warp
 
 
 
|-
 
| address
 
| FOCUSED_CREATURE
 
| Index of focused creature.
 
| heal, warp
 
 
 
|-
 
| address
 
| STARTING_DWARF_COUNT
 
| Starting dwarf count value for embark.
 
| adjuststart
 
 
 
|-
 
| address
 
| STARTING_POINT_COUNT
 
| Starting point count value for embark.
 
| adjuststart
 
 
 
|-
 
| address
 
| MOUSE_X
 
| Mouse X
 
| warp
 
 
 
|-
 
| address
 
| MOUSE_Y
 
| Mouse Y
 
| warp
 
 
 
|-
 
| address
 
| MOUSE_Z
 
| Mouse Z
 
| warp
 
 
 
|-
 
| address
 
| CREATURE_VECTOR
 
| Creature vector, please note that this needs to be the one that FOCUSED_CREATURE can index into, setting this to the wrong creature vector will end up with the wrong creatures being modified.
 
| heal, warp
 
 
 
|-
 
| offset
 
| CREATURE_NAME_OFFSET
 
| Offset to name in creature structure.
 
| heal
 
 
 
|-
 
| offset
 
| CREATURE_X_OFFSET
 
| Offset to X in creature structure.
 
| warp
 
 
 
|-
 
| offset
 
| CREATURE_Y_OFFSET
 
| Offset to Y in creature structure.
 
| warp
 
 
 
|-
 
| offset
 
| CREATURE_Z_OFFSET
 
| Offset to Z in creature structure.
 
| warp
 
 
 
|-
 
| offset
 
| CREATURE_BODY_PART_HEALTH_VECTOR_OFFSET
 
| Offset to body part health vector in creature structure.
 
| heal
 
 
 
|}
 
 
 
=== INI data ===
 
You won't need a memory.ini file if my tool is currently up to date.
 
 
 
==== v0.27.169.33d ====
 
<pre>
 
[generic]
 
DWARF_FORTRESS=0x0089A3A4
 
 
 
[address]
 
MENU_STATE=0x01243654
 
FOCUSED_CREATURE=0x00C37540
 
CREATURE_VECTOR=0x0141EA40
 
MOUSE_X=0x008FD288
 
MOUSE_Y=0x008FD28C
 
MOUSE_Z=0x008FD290
 
MAP_DATA=0x01460560
 
MAP_X_COUNT=0x01460578
 
MAP_Y_COUNT=0x0146057C
 
MAP_Z_COUNT=0x01460580
 
STARTING_DWARF_COUNT=0x00789635
 
STARTING_POINT_COUNT=0x007887EA
 
 
 
[offset]
 
MAP_DATA_DESIGNATION_OFFSET=0x0260
 
MAP_DATA_OCCUPANCY_OFFSET=0x660
 
CREATURE_NAME_OFFSET=0x000
 
CREATURE_BODY_PART_HEALTH_VECTOR_OFFSET=0x308
 
CREATURE_X_OFFSET=0x0094
 
CREATURE_Y_OFFSET=0x0096
 
CREATURE_Z_OFFSET=0x0098
 
</pre>
 
 
 
==== v0.27.169.33e ====
 
<pre>
 
[generic]
 
DWARF_FORTRESS=0x0089B3BC
 
 
 
[address]
 
MENU_STATE=0x01244654
 
FOCUSED_CREATURE=0x00C38540
 
CREATURE_VECTOR=0x0141FA40
 
MOUSE_X=0x008FE288
 
MOUSE_Y=0x008FE28C
 
MOUSE_Z=0x008FE290
 
MAP_DATA=0x01461560
 
MAP_X_COUNT=0x01461578
 
MAP_Y_COUNT=0x0146157C
 
MAP_Z_COUNT=0x01461580
 
STARTING_DWARF_COUNT=0x007893C5
 
STARTING_POINT_COUNT=0x0078857A
 
 
 
[offset]
 
MAP_DATA_DESIGNATION_OFFSET=0x0260
 
MAP_DATA_OCCUPANCY_OFFSET=0x660
 
CREATURE_NAME_OFFSET=0x000
 
CREATURE_BODY_PART_HEALTH_VECTOR_OFFSET=0x308
 
CREATURE_X_OFFSET=0x0094
 
CREATURE_Y_OFFSET=0x0096
 
CREATURE_Z_OFFSET=0x0098
 
</pre>
 
 
 
==== v0.27.169.33f ====
 
<pre>
 
[generic]
 
DWARF_FORTRESS=0x0089C414
 
 
 
[address]
 
MENU_STATE=0x0124565C
 
FOCUSED_CREATURE=0x00C39548
 
CREATURE_VECTOR=0x01420A48
 
MOUSE_X=0x008FF288
 
MOUSE_Y=0x008FF28C
 
MOUSE_Z=0x008FF290
 
MAP_DATA=0x01462568
 
MAP_X_COUNT=0x01462580
 
MAP_Y_COUNT=0x01462584
 
MAP_Z_COUNT=0x01462588
 
STARTING_DWARF_COUNT=0x0078A555
 
STARTING_POINT_COUNT=0x0078970A
 
 
 
[offset]
 
MAP_DATA_DESIGNATION_OFFSET=0x0260
 
MAP_DATA_OCCUPANCY_OFFSET=0x660
 
CREATURE_NAME_OFFSET=0x000
 
CREATURE_BODY_PART_HEALTH_VECTOR_OFFSET=0x308
 
CREATURE_X_OFFSET=0x0094
 
CREATURE_Y_OFFSET=0x0096
 
CREATURE_Z_OFFSET=0x0098
 
</pre>
 
 
 
==== v0.27.169.33g ====
 
Untested, updated, updated again to fix reported problem
 
<pre>
 
[generic]
 
DWARF_FORTRESS=0x008A3474
 
 
 
[address]
 
MENU_STATE=0x0124C654
 
FOCUSED_CREATURE=0x00C40540
 
CREATURE_VECTOR=0x01427B60
 
MOUSE_X=0x00906288
 
MOUSE_Y=0x0090628C
 
MOUSE_Z=0x00906290
 
MAP_DATA=0x01469680
 
MAP_X_COUNT=0x01469698
 
MAP_Y_COUNT=0x0146969C
 
MAP_Z_COUNT=0x014696A0
 
STARTING_DWARF_COUNT=0x00790825
 
STARTING_POINT_COUNT=0x0078F9DA
 
 
 
[offset]
 
MAP_DATA_DESIGNATION_OFFSET=0x0260
 
MAP_DATA_OCCUPANCY_OFFSET=0x660
 
CREATURE_NAME_OFFSET=0x000
 
CREATURE_BODY_PART_HEALTH_VECTOR_OFFSET=0x308
 
CREATURE_X_OFFSET=0x0094
 
CREATURE_Y_OFFSET=0x0096
 
CREATURE_Z_OFFSET=0x0098
 
</pre>
 
 
 
 
 
==== v0.27.173.38a ====
 
 
 
<pre>
 
[generic]
 
DWARF_FORTRESS=0x00C11218
 
 
 
[address]
 
STARTING_POINT_COUNT=0x007AF4FA
 
STARTING_DWARF_COUNT=0x007B0345
 
MENU_STATE=0x0127599C
 
FOCUSED_CREATURE=0x00C69888
 
CREATURE_VECTOR=0x01450E9C
 
MOUSE_X=0x0092F288
 
MOUSE_Y=0x0092F28C
 
MOUSE_Z=0x0092F290
 
MAP_DATA=0x014929CC
 
MAP_X_COUNT=0x014929E4
 
MAP_Y_COUNT=0x014929E8
 
MAP_Z_COUNT=0x014929EC
 
 
 
[offset]
 
MAP_DATA_DESIGNATION_OFFSET=0x0260
 
MAP_DATA_OCCUPANCY_OFFSET=0x660
 
CREATURE_NAME_OFFSET=0x000
 
CREATURE_BODY_PART_HEALTH_VECTOR_OFFSET=0x308
 
CREATURE_X_OFFSET=0x0094
 
CREATURE_Y_OFFSET=0x0096
 
CREATURE_Z_OFFSET=0x0098
 
</pre>
 
 
 
 
 
==== v0.27.176.38a ====
 
 
 
<pre>
 
[generic]
 
DWARF_FORTRESS=0x008D8B08
 
 
 
[address]
 
STARTING_POINT_COUNT=0x007B995A
 
STARTING_DWARF_COUNT=0x007BA7B3
 
MENU_STATE=0x01287D14
 
FOCUSED_CREATURE=0x00C7BC00
 
CREATURE_VECTOR=0x01450E9C
 
MOUSE_X=0x00941288
 
MOUSE_Y=0x0094128C
 
MOUSE_Z=0x00941290
 
MAP_DATA=0x014A4EAC
 
MAP_X_COUNT=0x014A4EC4
 
MAP_Y_COUNT=0x014A4EC8
 
MAP_Z_COUNT=0x014A4ECC
 
 
 
[offset]
 
MAP_DATA_DESIGNATION_OFFSET=0x0260
 
MAP_DATA_OCCUPANCY_OFFSET=0x660
 
CREATURE_NAME_OFFSET=0x000
 
CREATURE_BODY_PART_HEALTH_VECTOR_OFFSET=0x030C
 
CREATURE_X_OFFSET=0x0094
 
CREATURE_Y_OFFSET=0x0096
 
CREATURE_Z_OFFSET=0x0098
 
</pre>
 

Revision as of 00:51, 24 March 2008

"A great guy that has made many useful editing tools for Dwarfort." --Mylon

Currently researching memory and save files for the latest Dwarf Fortress version.

You can find me in #bay12games as well as SomethingAwful's #df.

Gibbed's Dwarf Fortress Tweak

My new toolset, check the full article for more details.