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Editing User:RomeoFalling

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Mac Starter Pack: http://www.bay12forums.com/smf/index.php?topic=158322.0
 
Mac Starter Pack: http://www.bay12forums.com/smf/index.php?topic=158322.0
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Modest Mod (abandoned?): http://www.bay12forums.com/smf/index.php?topic=148265.0
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Mac Legends Browser: http://www.bay12forums.com/smf/index.php?topic=155307.0
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= DF Hack Commands to Remember =
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== Generally Useful ==
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Hotkeys
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Opens an in-game screen showing DFHack keybindings that are valid in the current mode.
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stripcaged
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For dumping items inside cages. Will mark selected items for dumping, then a dwarf may come and actually dump it. See also autodump.
  
Modest Mod (abandoned?): http://www.bay12forums.com/smf/index.php?topic=148265.0
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With the items argument, only dumps items laying in the cage, excluding stuff worn by caged creatures. weapons will dump worn weapons, armor will dump everything worn by caged creatures (including armor and clothing), and all will dump everything, on a creature or not.
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stripcaged list will display on the dfhack console the list of all cages and their item content.
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Without further arguments, all commands work on all cages and animal traps on the map. With the here argument, considers only the in-game selected cage (or the cage under the game cursor).  
  
Mac Legends Browser: http://www.bay12forums.com/smf/index.php?topic=155307.0
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quicksave
  
Announcement Window : http://www.bay12forums.com/smf/index.php?topic=153777.0
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If called in dwarf mode, makes DF immediately auto-save the game by setting a flag normally used in seasonal auto-save.
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'''colonies [bees]'''  :   Allows listing all the vermin colonies on the map and optionally turning them into honey bee colonies.
  
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'''tidlers''' : Toggle between all possible positions where the idlers count can be placed.
  
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'''deathcause'''
  
= DF Hack Commands to Remember =
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Focus a body part ingame, and this script will display the cause of death of the creature. Also works when selecting units from the 'u'nitlist viewscreen.
  
== Generally Useful ==
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'''dfstatus'''
  
Complete guide: https://dfhack.readthedocs.io/en/stable/index.html
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Show a quick overview of critical stock quantities, including food, dirnks, wood, and various bars.
  
'''prospect''' Prints a big list of all the present minerals and plants. By default, only the visible part of the map is scanned.
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'''prospect'''
  
all: Scan the whole map, as if it was revealed.
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Prints a big list of all the present minerals and plants. By default, only the visible part of the map is scanned.
value: Show material value in the output. Most useful for gems.
 
hell: Show the Z range of HFS tubes. Implies 'all'.
 
 
If prospect is called during the embark selection screen, it displays an estimate of layer stone availability.
 
  
'''cleanowned''' Confiscates items owned by dwarfs. By default, owned food on the floor and rotten items are confistacted and dumped.
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Options:
  
all: confiscate all owned items
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all: Scan the whole map, as if it was revealed.
scattered: confiscated and dump all items scattered on the floor
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value: Show material value in the output. Most useful for gems.
x: confiscate/dump items with wear level 'x' and more
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hell: Show the Z range of HFS tubes. Implies 'all'.
X: confiscate/dump items with wear level 'X' and more
 
dryrun: a dry run. combine with other options to see what will happen without it actually happening.
 
  
'''stripcaged''' For dumping items inside cages. Will mark selected items for dumping, then a dwarf may come and actually dump it. See also '''autodump.'''
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If prospect is called during the embark selection screen, it displays an estimate of layer stone availability.
  
items :    only dumps items laying in the cage, excluding stuff worn by caged creatures.
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'''showmood'''
weapons :    will dump worn weapons,
 
armor :    will dump everything worn by caged creatures (including armor and clothing),
 
all :    will dump everything, on a creature or not.
 
list : display on the dfhack console the list of all cages and their item content.
 
 
Without further arguments, all commands work on all cages and animal traps on the map. With the here argument, considers only the in-game selected cage (or the cage under the game cursor).
 
  
'''ban-cooking'''
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Shows all items needed for the currently active strange mood.
  
A more convenient way to ban cooking various categories of foods than the kitchen interface. Usage: ban-cooking <type>. Valid types are ''booze, honey, tallow, oil, seeds'' (non-tree plants with seeds), ''brew, fruit, mill, thread, and milk.''
 
  
'''Hotkeys''' Opens an in-game screen showing DFHack keybindings that are valid in the current mode.
 
  
'''quicksave''' If called in dwarf mode, makes DF immediately auto-save the game by setting a flag normally used in seasonal auto-save.
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drybuckets
  
'''colonies [bees]'''  :  Allows listing all the vermin colonies on the map and optionally turning them into honey bee colonies.
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This utility removes water from all buckets in your fortress, allowing them to be safely used for making lye.
  
'''tidlers''' : Toggle between all possible positions where the idlers count can be placed.
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cleanowned
  
'''deathcause''' Focus a body part ingame, and this script will display the cause of death of the creature. Also works when selecting units from the 'u'nitlist viewscreen.
+
Confiscates items owned by dwarfs. By default, owned food on the floor and rotten items are confistacted and dumped.
  
'''dfstatus''' Show a quick overview of critical stock quantities, including food, dirnks, wood, and various bars.
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Options:
  
'''showmood''' Shows all items needed for the currently active strange mood.
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all: confiscate all owned items
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scattered: confiscated and dump all items scattered on the floor
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x: confiscate/dump items with wear level 'x' and more
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X: confiscate/dump items with wear level 'X' and more
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dryrun: a dry run. combine with other options to see what will happen without it actually happening.
  
'''drybuckets''' This utility removes water from all buckets in your fortress, allowing them to be safely used for making lye.
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fixdiplomats
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fixmerchants
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  - Adds Elf and Human diplomats
  
'''fix/''' see http://dfhack.readthedocs.io/en/stable/docs/_auto/fix.html#fix-merchants for details
 
  
 
== stockpile settings management ==
 
== stockpile settings management ==
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Currently does nothing, but I'd like to set it to 1 just to double check.
 
Currently does nothing, but I'd like to set it to 1 just to double check.
 
[https://gaming.stackexchange.com/questions/119308/coal-and-a-volcano-on-the-same-map Increase likelihood of volcanoes]
 
 
Sett Volcanism X-Variance & Volcanism Y-Variance to maximum (3200), a much steeper drop off in volcanism, allowing sedimentary layers to be right next to volcanoes.
 
 
Volcanism Weighted Range.
 
 
Volcanism Weighted Range (0-20)  1        Volcanism Weighted Range (0-20)  1
 
Volcanism Weighted Range (20-40)  1        Volcanism Weighted Range (20-40)  0
 
Volcanism Weighted Range (40-60)  1  --->  Volcanism Weighted Range (40-60)  0
 
Volcanism Weighted Range (60-80)  1        Volcanism Weighted Range (60-80)  0
 
Volcanism Weighted Range (80-100) 1        Volcanism Weighted Range (80-100) 1
 
 
> This will make it so the only volcanism values which can exist are the lower end and the upper end of the range, so it further increases the likelihood of sedimentary biomes being near volcanos.
 
 
> The final trick is to increase the number of volcanoes, increasing the odds that you'll find one in a good position. The Minimum Volcano Number will vary based on map size. On a medium map, I usually set it to 35.
 

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