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Editing User:Shinziril

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Fighter and Weapon skills give both increased offense and defense (parrying happens quite a bit if you are more skilled than your opponent).  High Fighter skill is much better than being completely untrained, but is trumped by high Weapon skill (particularly given that Fighter trains at the same time as Weapon skills, and faster to boot).
 
Fighter and Weapon skills give both increased offense and defense (parrying happens quite a bit if you are more skilled than your opponent).  High Fighter skill is much better than being completely untrained, but is trumped by high Weapon skill (particularly given that Fighter trains at the same time as Weapon skills, and faster to boot).
  
High Dodging skill is a massive advantage in combat.  If your Dodging skill is above your opponent's weapon skill, you are almost guarenteed to win the fight.  Even if it is only the same or below your opponent's weapon skill level it still gives a noticeable edge.  A recommended training regimen for adventurers is to find a groundhog, monkey, or other small, inoffensive creature, grab it to prevent it from running away, and then let it flail wildly at you while you practice dodging.  Extremely high opposed weapon skill levels seem to decrease the benefit of high Dodging skill levels, but these are rarely encountered in practice.   
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High Dodging skill is a massive advantage in combat.  If your Dodging skill is above your opponent's weapon skill, you are almost guarenteed to win the fight.  Even if it is only the same or below your opponent's weapon skill level it still gives a noticeable edge.  A recommended training regimen for adventurers is to find a monkey or similar creature, grab it to prevent it from running away, and then let it flail wildly at you while you practice dodging.  Extremely high opposed weapon skill levels seem to decrease the benefit of high Dodging skill levels, but these are rarely encountered in practice.   
  
 
Wrestling is near useless when used by the AI.  Its most common maneuver is to grab random body parts or articles of clothing and then release them.  Code that makes people with open hands favor using those to wrestle would likely help here, as then joint locks and gouging would be more common.  As it is, the AI will gouge or execute joint locks if it manages to randomly use hands to grab a relevant body part, but is otherwise not very effective.  It will also attempt to strangle if it grabs the throat (again at random).
 
Wrestling is near useless when used by the AI.  Its most common maneuver is to grab random body parts or articles of clothing and then release them.  Code that makes people with open hands favor using those to wrestle would likely help here, as then joint locks and gouging would be more common.  As it is, the AI will gouge or execute joint locks if it manages to randomly use hands to grab a relevant body part, but is otherwise not very effective.  It will also attempt to strangle if it grabs the throat (again at random).
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Unarmed combat can work, but it is significantly less effective than an actual weapon.  Most reports of success in Adventure Mode involve combinations of this with wrestling to render enemies unarmed or unconscious.  If you must use unarmed combat, remember to aim for headshots, as unarmed combat is a blunt weapon and shattered skulls/torn brains are the main effective method of getting kills with blunt weapons.  Also, if your skill in unarmed combat becomes high enough, you will start to use it more and more even while wielding an actual weapon (due to either opportunity strikes or your unarmed combat skill being higher than your armed combat skill).
 
Unarmed combat can work, but it is significantly less effective than an actual weapon.  Most reports of success in Adventure Mode involve combinations of this with wrestling to render enemies unarmed or unconscious.  If you must use unarmed combat, remember to aim for headshots, as unarmed combat is a blunt weapon and shattered skulls/torn brains are the main effective method of getting kills with blunt weapons.  Also, if your skill in unarmed combat becomes high enough, you will start to use it more and more even while wielding an actual weapon (due to either opportunity strikes or your unarmed combat skill being higher than your armed combat skill).
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=== Weapons and Armor ===
 
=== Weapons and Armor ===

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