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Editing User:Soundandfury/DF Designer
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'''DF Designer''', by [[User:Soundandfury|soundnfury]], is a fort layout and building planning tool. It enables you to work out your designs before you start to build, and even see how they look in 3-D. | '''DF Designer''', by [[User:Soundandfury|soundnfury]], is a fort layout and building planning tool. It enables you to work out your designs before you start to build, and even see how they look in 3-D. | ||
− | It's written in C with SDL, and | + | It's written in C with SDL, and so far only a Linux build is available. The source code is freely available under the GPL. |
Since DF Designer does not 'talk to' Dwarf Fortress, it is version-independent. | Since DF Designer does not 'talk to' Dwarf Fortress, it is version-independent. | ||
− | [http://dffd.wimbli.com/file.php?id=1652 Download 0. | + | [http://dffd.wimbli.com/file.php?id=1652 Download 0.7 from DFFD] |
− | + | [http://www.bay12games.com/forum/index.php?topic=45433.0 Forum thread] | |
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− | [http://www. | ||
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==User's Manual== | ==User's Manual== | ||
aka, "How the hell do I work this thing?" | aka, "How the hell do I work this thing?" | ||
− | === | + | ===Compiling (optional)=== |
− | + | You will (probably) need libsdl1.2-dev, SDL_image, and SDL_ttf. Working out precisely what is needed, and where to put it, is left as an exercise for the reader ;) | |
− | + | Then, run make. | |
− | + | '''To start DF Designer''', run './designer' or double-click on the executable (symlink). | |
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− | To start DF Designer, run './designer' or double-click on the executable (symlink). | ||
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===The Basics=== | ===The Basics=== | ||
− | DF Designer has two modes, ''Edit'' (top-down slice) and ''Isometric'' (view only). You can switch between these modes with the keys {{key|e}} and {{key|i}} respectively | + | DF Designer has two modes, ''Edit'' (top-down slice) and ''Isometric'' (view only). You can switch between these modes with the keys {{key|e}} and {{key|i}} respectively. |
− | You do your actual building in Edit mode. To edit a tile in any way, you move your cursor over it (you should see a little yellow box around the tile you're currently hovering over), and then left-click. You can also click-and-drag, thus allowing you to designate several tiles. To choose /what/ to build, press one of the designation keys (press {{key|h}} for a listing | + | You do your actual building in Edit mode. To edit a tile in any way, you move your cursor over it (you should see a little yellow box around the tile you're currently hovering over), and then left-click. You can also click-and-drag, thus allowing you to designate several tiles. To choose /what/ to build, press one of the designation keys (press {{key|h}} for a listing). |
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===In more detail=== | ===In more detail=== | ||
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Load and Save with {{key|l}} and {{key|s}}. Suggested extension, ".dfd", though it's up to you. | Load and Save with {{key|l}} and {{key|s}}. Suggested extension, ".dfd", though it's up to you. | ||
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DF Designer doesn't implement anything near the full ontology of buildings and constructions in DF; however, as the versions go by, it should increase. | DF Designer doesn't implement anything near the full ontology of buildings and constructions in DF; however, as the versions go by, it should increase. | ||
'Objects' - beds, chairs, tables, and other stuff - don't appear in Isometric mode right now, because I haven't done any models or anything like that for them yet. | 'Objects' - beds, chairs, tables, and other stuff - don't appear in Isometric mode right now, because I haven't done any models or anything like that for them yet. | ||
− | "Shadowing" is DF Designer's way of showing you what's on nearby levels, in Edit | + | "Shadowing" is DF Designer's way of showing you what's on nearby levels, in Edit mode; fainter versions of the z-levels above and below are superimposed upon the current level. You can toggle shadowing by pressing {{key|m}}. |
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− | + | "Semislice" allows you to choose whether the slice in Isometric mode cuts above or below the floors. You can toggle semislice by pressing {{key|m}}. | |
+ | You might notice that shadowing and semislice both use the same key. In fact, they are controlled together; whenever one is turned on, the other is turned off. Since only one has any effect at once (they affect different modes), this saves a letter on the keyboard (which is just as well as we're going to run out soon at this rate). | ||
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===Export Floor Map=== | ===Export Floor Map=== | ||
− | + | Pressing {{key|x}} will export a floor map. Note: Remember not to export the floor map over the top of the map save; use a different filename! (Suggestion: append '.txt' for the floor map) DF Designer doesn't have a function to import from floor-maps; you don't want to lose your map save, right? | |
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==Screenshots== | ==Screenshots== | ||
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Image:Dfd_05_edit.png|Editing mode in DFD 0.5 | Image:Dfd_05_edit.png|Editing mode in DFD 0.5 | ||
Image:Dfd_05_iso.png|Isometric (View) mode in DFD 0.5 | Image:Dfd_05_iso.png|Isometric (View) mode in DFD 0.5 | ||
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</gallery> | </gallery> |