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User:Sowelu

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Revision as of 23:52, 16 April 2008 by Sowelu (talk | contribs) (Maps for the Halls of Memory)
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The object of the tournament is to get as many points as possible!

My calculations are based on 'mp', which stands for MILLIPOINTS. This is easier than thinking about 1/7000 of a point.

Architecture[edit]

One money of architecture gives 1.25mp.

Smoothing any wall, regardless of stone/gem/ore: 8
Smoothing any floor, regardless of stone: 6
Engraving any wall, regardless of stone/gem/ore: 10*quality
Engraving any floor, regardless of stone/gem/ore: 10*quality

Building a wall out of gypsum blocks above ground: 14
Building a wall out of gypsum above ground: 14
Building a wall out of willow above ground: 14
Building any of these walls BELOW GROUND: 8
Gypsum floor below ground: 6, and overwrites a smoothed floor
Building a wall out of copper below ground: 8

Fortifying a wall: LOSES the smooth-wall bonus
Building a fortification out of gypsum: No change

Building a smelter out of a gypsum block: 5
Building a wood furnace out of a limestone block: 10 (and 10 displayed..)

Building a retracting 3x5 bridge aboveground out of 4 claystone: 12 (displayed too)
Building a retracting 3x5 bridge aboveground out of 4 jet: 12 (displayed too)
Building a retracting 3x5 bridge aboveground out of 4 jet blocks: 20 (displayed too)

Building a stonefall trap with base-quality gypsum mechanism and 1-value stone: 30 arch, 33 displayed (the +3 is from loading the trap)
Building a stonefall trap with a -gypsum mechanism- and 1-value stone: 60 arch, 63 displayed
Okay, so this just uses the value of the mechanism (plus the stone for display only).

Taking a constructed door and building it somewhere: Adds to architecture and displayed.

So, constructing walls has very little point, and making blocks for that purpose has even less point. Remember that blocks do not have quality, and neither do bars! Furniture on the other hand can be very valuable to architecture. Statues are the best use of stone (25 value for one stone) but aren't as good for metal, where they take 3 bars. For metal, the best furniture is probably chains for stand-alone decoration (10 value for one bar), although studding (10 value and no fuel) is smarter.

The absolute fastest ways to build architecture:

- Smoothing/engraving walls. Requires walking to the wall, smoothing, walking to the wall, engraving. Gives 8+(10*quality), or 10+(12.5*quality) mp.
- Smoothing/engraving floors, almost the same (2.5mp less per tile).
- Making statues (Mine, haul stone to mason, construct statue, haul statue to stockpile, haul statue to destination). Gives 25*quality, or 31.25*quality mp.
- Studding statues with metal (Smelt bars, haul statue from stockpile to forge, haul bar from stockpile to forge). Depends on metal. A good average might be 10*20*quality, or 250*quality mp.
- Encrusting statues with gems (mine gem, cut gem, haul to stockpile, haul statue, encrust). Depends on gem. A good average might be 10*10*gem quality*encrust quality, or 100*quality^2.
- Remember that you can smooth/engrave into corners.
- Remember that you can smooth/engrave a floor before you put the statue there and the statue will NOT erase the engraving.

Masterwork smooth+engraving will give 160 mp.
Masterwork statue will give 375 mp.
Exceptional silver studs will add 500 mp.
Exceptional/Exceptional amethyst encrusting will add 5000 mp.

In other words, a very good jeweler can add 31.25 times as many points with just two actions as an engraver can! Five of those encrustings is worth more than training a champion military dwarf!


Also...Do doors wreck engravings? If not, then they add another new dimension here. A door is worth the same as a wall-engraving, minus the smoothing bonus. However they do get bonuses from flux materials, etc, like statues. Consider stuffing every corridor that needs to be passable with doors. It'll essentially double a square's architectural value...at great cost of mason-hours.

Here's a tenative plan for architecture through minimal digging, this plan should engrave every square with the least digging possible--and two statues for every five squares dug. It'll control stone production and is ideal for mining out the whole fecking map, plus allows for occasional workshop regions:

%%%%%%%##+######
%%%%####+#@##@#+
%%%%#@#X######+#
%%%%##+######+#@
%####+#@##@#+###
%#@#+######+##%%
%##+######+#@#%%
##+#@##@#+####%%
#+######+##%%%%%
+######+#@#%%%%%

%%%%%%%##+######
%%%%####+#@##@#+
%%%%#@#X++++##+#
%%%%##++WWW+#+#@
%####+#+WWW++###
%#@#+##+WWW+####
%##+###+++++@##@
##+#@##@#+######
#+######+####@#+
+######+#@####+#

After the workshop is no longer useful, stuff the room edges with statues, and use it to keep booze or other essentials in.

Of course, the most value-obsessed fortress can mine everything out, and engrave then build a statue in every square.

Remember, at top quality with just basic stone:
Floor+statue = 532.5mp.
Floor+door = 277.5mp. Wall = 160mp.