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Editing User:Taffer

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== Taffer's tileset ==
 
== Taffer's tileset ==
<br />I have released a [http://www.bay12forums.com/smf/index.php?topic=107924.0 graphics set], along with 48 other tilesets. This page exists to offer versions of the tileset for older Dwarf Fortress versions.
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/人◕ ‿‿ ◕人\
[[Image:Taffer.png|border|right]]
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[[Image:Taffer.png|center|border]]
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<br />
 
[[Image:Taffer 10x10.png|border|left]]
 
[[Image:Taffer 10x10.png|border|left]]
[[Image:Taffer 20x20.png|border|left]]
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A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding the odd graphical oddities that occur with many otherwise wonderful tilesets.  Give one of my tilesets a good shot.  This tileset originally diverged from [http://dwarffortresswiki.org/index.php/Tileset_repository#Tocky Tocky's tileset], and I still use and recommend his colours, linked below. Featuring nicely rounded double lines for walls!  Fortifications allow dwarves to peer through them!  Cart tracks look like cart tracks!  Or try the solid wall option for a cleaner look, and assume dwarves are using their x-ray vision on those solid looking fortifications. Everything will be 20% cooler!
An improved code page for Dwarf Fortress. Optional racial graphics and many variants can be found in my forum thread. Every tile means the same thing as the default graphics, but all of them have been redrawn to look aesthetically pleasing.
 
  
A change of the colour scheme is highly recommended, and my favoured scheme is [http://www.bay12forums.com/smf/index.php?topic=107924.0 Pastel], of my own devising. More colour schemes can be found in my release or [http://dwarffortresswiki.org/index.php/Color_scheme on the wiki].
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I've positioned many tiles carefully, and put a lot of thought into each one, often obsessively so.  I find the cumulative differences from the ASCII add quite a bit to the game.  I'm a bit of a perfectionist and the update log attests to that, but the result is pleasing and well-polished.  This will work fine with any mods, unless the mod relies on graphic sets.
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A change of the colour scheme is highly recommended, and my favoured scheme is [http://dwarffortresswiki.org/index.php/File:Df_tock10_1.PNG Tocky's colour scheme], featured above. More, decidedly less brown colour schemes can be found elsewhere [http://dwarffortresswiki.org/index.php/Color_scheme on the wiki].  An addition that I highly recommend is [http://df.zweistein.cz/soundsense/ Soundsense], to provide your game with some more atmosphere.  My recommended mod is the [http://www.bay12forums.com/smf/index.php?topic=105871.0 Modest Mod], which almost exclusively fixes bugs. Deon's [http://www.bay12forums.com/smf/index.php?topic=107924.0 Genesis] mod now includes a version of tileset, and is worth checking out, if vanilla DF just isn't enough.
  
 
Many good, stout dwarves died making these tilesets. Also a few elves, and possibly a spider monkey.
 
Many good, stout dwarves died making these tilesets. Also a few elves, and possibly a spider monkey.
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== Alternate version! ==
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[[File:Tafferalternate.png]]
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[[Image:Taffer 10x10 alternate.png|border|left]]
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Nothing to see here but solid walls. Move along. How do they see through the fortifications anyways?
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== tl;dr ==
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ლ(゚Д゚ლ)
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Just try the damn tileset and trust me. Tocky's colours are important too. You taffer.

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