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Difference between revisions of "User:Taffer"

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[[Image:Taffer 10x10.png|border|left]]
 
[[Image:Taffer 10x10.png|border|left]]
A tileset based on Tocky's tileset, but with tweaks to bring it closer to the original ASCII, as I was always put off by tiles appearing in improper places. Graphical backpack tiles will show up on the world map as large human towns, which bugged me. I experienced similar issues with many other tilesets I tried. Walls that attempt to mimic a simple 3D look end up looking like odd looking rivers on the world map. I was using a graphical mechanism tile, until I noticed an NPC in adventurer mode with a mechanism tile as a letter in his name, so out it went. I replaced some other graphical tiles with the nicest ASCII equivalent I could find, either because I thought it might mess up a mob/UI text somewhere, or because I simply didn't like the tile enough to justify using it over nice ASCII. I don't foresee any remaining issues, unless an update messes something up.
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A tileset based on Tocky's tileset, but with tweaks to bring it closer to the original ASCII, as I was always put off by tiles appearing in improper places. Graphical backpack tiles will show up on the world map as large human towns, which bugged me. Walls that attempt to mimic a simple 3D look end up looking like odd looking rivers on the world map. Fancier little graphics always show up in unexpected places as they rarely are used for only one thing. I experienced similar issues with many other tilesets I tried. The result is a tileset that has the minimalism of Tocky's tileset, while retaining the purity of the original ASCII set. I don't foresee any remaining issues, unless an update messes something up.
  
The tileset is 90% Tocky, with a few tiles each from Vherid and Yayo, and one tile from Anikki. The end result is, I think, minimalist and elegant, and a lot nicer looking than the default ASCII. Your mileage may vary. If you like it, feel free to leave me a message on my talk page. My preferred colour scheme is Vherid's Natural, from [http://www.bay12forums.com/smf/index.php?topic=89856.0 this] forum post. I think the entire effect is a great improvement, and I've spent hours tweaking and editing to reach it. It doesn't try to look 3D, the tiles all work well with each other, and by sticking close to the original ASCII theme I've eliminated all the little graphical issues.
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I did not do much original creation here, as I felt it hardly necessary. The tileset is 90% Tocky, with a few tiles each from Vherid and Yayo, and one tile from Anikki, so credit for the tiles go to these people. If you like it, feel free to leave me a message on my talk page.
  
Vherid's colour scheme is in turn based on Tocky's colour scheme, pictured and located [http://dwarffortresswiki.org/index.php/File:Df_tock10_1.PNG here]. You may prefer it.  The colours are darker and less vibrant than Vherid's scheme. The preview uses his tileset. Vherid also has a number of other colour schemes, but I much prefer his Natural colour scheme, as it's the most vibrant, saturated one there.
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I highly recommend a better colour scheme. My preferred colour scheme is Vherid's Natural, from [http://www.bay12forums.com/smf/index.php?topic=89856.0 this] forum post. Vherid's colour scheme is in turn based on Tocky's colour scheme, pictured and located (with Tocky's tileset) [http://dwarffortresswiki.org/index.php/File:Df_tock10_1.PNG here]. The colours are darker and less vibrant than Vherid's scheme. You may prefer it. Vherid also has a number of other colour schemes, but I much prefer his Natural colour scheme, as it's the most vibrant, saturated one there. You can find some nice, less "brown" colour sets [http://dwarffortresswiki.org/index.php/DF2012:Color_scheme here].
  
 
Many good, stout dwarves died making the preview images.
 
Many good, stout dwarves died making the preview images.

Revision as of 16:56, 29 March 2012

Taffer's tileset

/人◕ ‿‿ ◕人\

Taffer.png


Taffer 10x10.png

A tileset based on Tocky's tileset, but with tweaks to bring it closer to the original ASCII, as I was always put off by tiles appearing in improper places. Graphical backpack tiles will show up on the world map as large human towns, which bugged me. Walls that attempt to mimic a simple 3D look end up looking like odd looking rivers on the world map. Fancier little graphics always show up in unexpected places as they rarely are used for only one thing. I experienced similar issues with many other tilesets I tried. The result is a tileset that has the minimalism of Tocky's tileset, while retaining the purity of the original ASCII set. I don't foresee any remaining issues, unless an update messes something up.

I did not do much original creation here, as I felt it hardly necessary. The tileset is 90% Tocky, with a few tiles each from Vherid and Yayo, and one tile from Anikki, so credit for the tiles go to these people. If you like it, feel free to leave me a message on my talk page.

I highly recommend a better colour scheme. My preferred colour scheme is Vherid's Natural, from this forum post. Vherid's colour scheme is in turn based on Tocky's colour scheme, pictured and located (with Tocky's tileset) here. The colours are darker and less vibrant than Vherid's scheme. You may prefer it. Vherid also has a number of other colour schemes, but I much prefer his Natural colour scheme, as it's the most vibrant, saturated one there. You can find some nice, less "brown" colour sets here.

Many good, stout dwarves died making the preview images.

tl;dr

ლ(ಠ益ಠლ)

Just try the damn tileset and trust me. The colour scheme (Vherid's Natural) is important too. You taffer.