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Difference between revisions of "User:Taffer"

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A tileset based on Tocky's tileset, but with tweaks to bring it closer to the original ASCII, as I was always put off by tiles appearing in improper places. Graphical backpack tiles will show up on the world map as large human towns, which bugged me. Walls that attempt to mimic a simple 3D look end up looking like odd looking rivers on the world map. I experienced similar issues with many other tilesets I tried. Fancier little graphics always show up in unexpected places as they rarely are used for only one thing. The result is a tileset that has the minimalism of Tocky's tileset, while retaining the purity of the original ASCII set. I don't foresee any remaining issues, unless an update messes something up.
 
A tileset based on Tocky's tileset, but with tweaks to bring it closer to the original ASCII, as I was always put off by tiles appearing in improper places. Graphical backpack tiles will show up on the world map as large human towns, which bugged me. Walls that attempt to mimic a simple 3D look end up looking like odd looking rivers on the world map. I experienced similar issues with many other tilesets I tried. Fancier little graphics always show up in unexpected places as they rarely are used for only one thing. The result is a tileset that has the minimalism of Tocky's tileset, while retaining the purity of the original ASCII set. I don't foresee any remaining issues, unless an update messes something up.
  
I did not do much original creation here, as I felt it hardly necessary. The tileset is 90% Tocky, with a few tiles each from Vherid and Yayo, and one tile from Anikki, so credit for the tiles go to these people. If you like it, feel free to leave me a message on my talk page.
+
I did not do much original creation here, as I loved Tocky's work, and just wanted to fix things up a little. Therefore, I can only take credit for the compilation, not for the tiles. The tiles are 90% Tocky, with a few tiles each from Vherid and Yayo, and one from Anikki. If you like it, feel free to leave me a message on my talk page.
  
 
I highly recommend a better colour scheme. My preferred colour scheme is Vherid's Natural, from [http://www.bay12forums.com/smf/index.php?topic=89856.0 this] forum post. Vherid's colour scheme is in turn based on Tocky's colour scheme, pictured and located (with Tocky's tileset) [http://dwarffortresswiki.org/index.php/File:Df_tock10_1.PNG here]. The colours are darker and less vibrant than Vherid's scheme. You may prefer it. Vherid also has a number of other colour schemes, but I much prefer his Natural colour scheme, as it's the most vibrant, saturated one there. You can find some nice, less "brown" colour sets [http://dwarffortresswiki.org/index.php/DF2012:Color_scheme here].
 
I highly recommend a better colour scheme. My preferred colour scheme is Vherid's Natural, from [http://www.bay12forums.com/smf/index.php?topic=89856.0 this] forum post. Vherid's colour scheme is in turn based on Tocky's colour scheme, pictured and located (with Tocky's tileset) [http://dwarffortresswiki.org/index.php/File:Df_tock10_1.PNG here]. The colours are darker and less vibrant than Vherid's scheme. You may prefer it. Vherid also has a number of other colour schemes, but I much prefer his Natural colour scheme, as it's the most vibrant, saturated one there. You can find some nice, less "brown" colour sets [http://dwarffortresswiki.org/index.php/DF2012:Color_scheme here].

Revision as of 17:01, 29 March 2012

Taffer's tileset

/人◕ ‿‿ ◕人\

Taffer.png


Taffer 10x10.png

A tileset based on Tocky's tileset, but with tweaks to bring it closer to the original ASCII, as I was always put off by tiles appearing in improper places. Graphical backpack tiles will show up on the world map as large human towns, which bugged me. Walls that attempt to mimic a simple 3D look end up looking like odd looking rivers on the world map. I experienced similar issues with many other tilesets I tried. Fancier little graphics always show up in unexpected places as they rarely are used for only one thing. The result is a tileset that has the minimalism of Tocky's tileset, while retaining the purity of the original ASCII set. I don't foresee any remaining issues, unless an update messes something up.

I did not do much original creation here, as I loved Tocky's work, and just wanted to fix things up a little. Therefore, I can only take credit for the compilation, not for the tiles. The tiles are 90% Tocky, with a few tiles each from Vherid and Yayo, and one from Anikki. If you like it, feel free to leave me a message on my talk page.

I highly recommend a better colour scheme. My preferred colour scheme is Vherid's Natural, from this forum post. Vherid's colour scheme is in turn based on Tocky's colour scheme, pictured and located (with Tocky's tileset) here. The colours are darker and less vibrant than Vherid's scheme. You may prefer it. Vherid also has a number of other colour schemes, but I much prefer his Natural colour scheme, as it's the most vibrant, saturated one there. You can find some nice, less "brown" colour sets here.

Many good, stout dwarves died making the preview images.

tl;dr

ლ(ಠ益ಠლ)

Just try the damn tileset and trust me. The colour scheme (Vherid's Natural) is important too. You taffer.