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Difference between revisions of "User:Taffer"

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== Taffer's tileset ==
 
== Taffer's tileset ==
/人◕ ‿‿ ◕人\
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<br />I have released a [http://www.bay12forums.com/smf/index.php?topic=107924.0 graphics set], along with 48 other tilesets. This page exists to offer versions of the tileset for older Dwarf Fortress versions.
[[Image:Taffer.png|center|border]]
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[[Image:Taffer.png|border|right]]
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[[Image:Taffer 10x10.png|border|left]]
 
[[Image:Taffer 10x10.png|border|left]]
A tileset based on Tocky's tileset, but with tweaks to bring it closer to the original ASCII, as I was always put off by tiles appearing in improper places. Graphical backpack tiles will show up on the world map as large human towns, which bugged me. I experienced similar issues with many other tilesets I tried. Walls that attempt to mimic a simple 3D look end up looking like odd looking rivers on the world map. I was using a graphical mechanism tile, until I noticed an NPC in adventurer mode with a mechanism tile as a letter in his name, so out it went. I replaced some other graphical tiles with the nicest ASCII equivalent I could find, either because I thought it might mess up a mob/UI text somewhere, or because I simply didn't like the tile enough to justify using it over nice ASCII. I don't foresee any remaining issues, unless an update messes something up.
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[[Image:Taffer 20x20.png|border|left]]
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An improved code page for Dwarf Fortress. Optional racial graphics and many variants can be found in my forum thread. Every tile means the same thing as the default graphics, but all of them have been redrawn to look aesthetically pleasing.
  
The tileset is 90% Tocky, with a few tiles each from Vherid and Yayo, and one tile from Anikki. The end result is, I think, minimalist and elegant, and a lot nicer looking than the default ASCII. Your mileage may vary. If you like it, feel free to leave me a message on my talk page. My preferred colour scheme is Vherid's Natural, from [http://www.bay12forums.com/smf/index.php?topic=89856.0 this] forum post. I think the entire effect is a great improvement, and I spent hours tweaking and editing to reach it. I'll try to resist the urge to edit further, as I tend to be very picky about such things. If an update is necessary I'll update the tileset on the wiki accordingly, and archive the older version here.
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A change of the colour scheme is highly recommended, and my favoured scheme is [http://www.bay12forums.com/smf/index.php?topic=107924.0 Pastel], of my own devising. More colour schemes can be found in my release or [http://dwarffortresswiki.org/index.php/Color_scheme on the wiki].
  
Vherid's colour scheme is in turn based on Tocky's colour scheme, pictured and located [http://dwarffortresswiki.org/index.php/File:Df_tock10_1.PNG here]. You may prefer it.  The colours are darker and less vibrant than Vherid's scheme. The preview uses his tileset.
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Many good, stout dwarves died making these tilesets. Also a few elves, and possibly a spider monkey.
 
 
Many good, stout dwarves died making the preview images.
 
 
 
== tl;dr ==
 
ლ(ಠ益ಠლ)
 
 
 
Just try the damn tileset and trust me. The [http://www.bay12forums.com/smf/index.php?topic=89856.0 colour scheme] (Vherid's Natural) is important too. You taffer.
 

Latest revision as of 18:10, 10 January 2017

Taffer's tileset[edit]


I have released a graphics set, along with 48 other tilesets. This page exists to offer versions of the tileset for older Dwarf Fortress versions.

Taffer.png
Taffer 10x10.png
Taffer 20x20.png

An improved code page for Dwarf Fortress. Optional racial graphics and many variants can be found in my forum thread. Every tile means the same thing as the default graphics, but all of them have been redrawn to look aesthetically pleasing.

A change of the colour scheme is highly recommended, and my favoured scheme is Pastel, of my own devising. More colour schemes can be found in my release or on the wiki.

Many good, stout dwarves died making these tilesets. Also a few elves, and possibly a spider monkey.