v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "User:Zaratustra/Mod Salad"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
 
(9 intermediate revisions by the same user not shown)
Line 1: Line 1:
http://zarawesome.googlepages.com/mod_salad.zip
+
http://zarawesome.googlepages.com/modsalad.zip
  
 
The Mod Salad includes the following mods, mixed and butchered:
 
The Mod Salad includes the following mods, mixed and butchered:
Line 8: Line 8:
 
* Zurai's Prehistoria Mod
 
* Zurai's Prehistoria Mod
 
* Teldin's mod (minus animals)
 
* Teldin's mod (minus animals)
* Martial Arts mod
+
* Ecologist mod
 +
* Wiles' mod's mythological creatures
 
* Minerals mod (minus inobtainium)
 
* Minerals mod (minus inobtainium)
 
* Zaratustra's Bronze Mod (changes bronze and iron behavior)
 
* Zaratustra's Bronze Mod (changes bronze and iron behavior)
 
* Nakar's old mod pack ported over to the new version (traps, gnomes and orcs)
 
* Nakar's old mod pack ported over to the new version (traps, gnomes and orcs)
 
* Zaratustra's Sphinx/jackalope
 
* Zaratustra's Sphinx/jackalope
 +
* Zaratustra's Candy Mountain creatures and trees
  
 
And the Fatpack of forum creatures:
 
And the Fatpack of forum creatures:
Line 18: Line 20:
 
* The Hidden's spirit of ice
 
* The Hidden's spirit of ice
 
* Spelguru's metal men
 
* Spelguru's metal men
* Mayday's giant animals (testing)
+
* Mayday's giant animals
* Zurai's giant cave animals (testing)
+
* Zurai's giant cave animals
 +
 
 +
Things were added or removed on the basis of whether they were well-implemented in the current system, suitable to flavor and added content to the game.
 +
 
 +
All the civilizations had to be reduced in size to avoid mass crashes.
 +
 
 +
The civilizations are:
 +
(FRIENDLY)
 +
* Humans - plains cities, summer
 +
* Dwarves - mountain underground forts, autumn
 +
* Elves - forest tree cities, spring
 +
* Gnomes - plains cities, autumn: Alternative to dwarves, have some nice gadgets and traps.
 +
(NUISANCE)
 +
* Kobolds - mountain caves, any season
 +
* Formics - mountain & forest caves, spring: Large ant people with four arms and a mildly poisonous bite. Worship formic queens.
 +
* Tengu - mountain tree cities, autumn & winter: Speedy fliers, frailer than elves. Masters of the bow.
 +
(EVIL)
 +
* Goblins - mountain towers, any season
 +
* Orcs - forest tree cities, any but winter
 +
<!--* Drow - anywhere towers, autumn: Renamed from 'Dark Elves' because 'Dark Dark Elven Fortress' was silly.
 +
* Driders - anywhere caves, autumn-->
 +
 
 +
== How to use ==
 +
 
 +
Unzip this on the raw directory and run [[Modbase]].

Latest revision as of 22:20, 14 July 2008

http://zarawesome.googlepages.com/modsalad.zip

The Mod Salad includes the following mods, mixed and butchered:

  • Zoo Mod
  • Morlark's Plant Mod
  • Dwarmins Plant Mod
  • Zurai's Prehistoria Mod
  • Teldin's mod (minus animals)
  • Ecologist mod
  • Wiles' mod's mythological creatures
  • Minerals mod (minus inobtainium)
  • Zaratustra's Bronze Mod (changes bronze and iron behavior)
  • Nakar's old mod pack ported over to the new version (traps, gnomes and orcs)
  • Zaratustra's Sphinx/jackalope
  • Zaratustra's Candy Mountain creatures and trees

And the Fatpack of forum creatures:

  • Zaratustra's female demons
  • The Hidden's spirit of ice
  • Spelguru's metal men
  • Mayday's giant animals
  • Zurai's giant cave animals

Things were added or removed on the basis of whether they were well-implemented in the current system, suitable to flavor and added content to the game.

All the civilizations had to be reduced in size to avoid mass crashes.

The civilizations are: (FRIENDLY)

  • Humans - plains cities, summer
  • Dwarves - mountain underground forts, autumn
  • Elves - forest tree cities, spring
  • Gnomes - plains cities, autumn: Alternative to dwarves, have some nice gadgets and traps.

(NUISANCE)

  • Kobolds - mountain caves, any season
  • Formics - mountain & forest caves, spring: Large ant people with four arms and a mildly poisonous bite. Worship formic queens.
  • Tengu - mountain tree cities, autumn & winter: Speedy fliers, frailer than elves. Masters of the bow.

(EVIL)

  • Goblins - mountain towers, any season
  • Orcs - forest tree cities, any but winter

How to use[edit]

Unzip this on the raw directory and run Modbase.