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Editing User talk:0x517A5D

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== Stone Sense v0.31.01 ==
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Hey, is there any hope that stone sense will be updated for the new version? I really loved the program when I played the previous version and I'm having difficulties adjusting to planning my fortress out without it. I guess the code has changed quite a bit, but it should be still possible right? [[User:Xehon|Xehon]] 13:04, 6 April 2010 (UTC)
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:There is indeed hope.  I do plan to update it.  Until then, here is a [http://www.bay12games.com/forum/index.php?topic=52886.msg1141527#msg1141527 forum post] that will get it mostly working, though there are a few odd things.<br/>&mdash;[[User:0x517A5D|0x517A5D]] 01:56, 8 April 2010 (UTC)
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::Thanks, you're the best --[[User:Xehon|Xehon]] 04:55, 12 April 2010 (UTC)
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== Reveal2 ==
 
== Reveal2 ==
  
PLEASE NOTE that I consider Reveal2 to be obsolete; it has been superseded by the dfreveal component of [Utilities#DFHack|DFHack], which has all of Reveal2's functionality plus unreveal capability.
 
 
Accordingly, the following section is only of historical interest.
 
:::----
 
 
Feedback for the Vista-compatible version of Reveal goes here, please.
 
Feedback for the Vista-compatible version of Reveal goes here, please.
  
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:I'm not surprised that it's no longer working.  I haven't even looked at the source code in over a year.  The Tweak utility can do the job and a whole lot more.  (But Tweak is not yet updated for the 40d* series either.)
 
:I'm not surprised that it's no longer working.  I haven't even looked at the source code in over a year.  The Tweak utility can do the job and a whole lot more.  (But Tweak is not yet updated for the 40d* series either.)
 
:Zatnik, You could try loading your fort in an older version such as .40d, using Tweak, then switching back to .40d6 or another recent version.<br/>&mdash;[[User:0x517A5D|0x517A5D]] 13:33, 8 January 2009 (EST)
 
:Zatnik, You could try loading your fort in an older version such as .40d, using Tweak, then switching back to .40d6 or another recent version.<br/>&mdash;[[User:0x517A5D|0x517A5D]] 13:33, 8 January 2009 (EST)
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== Stone Sense ==
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(Beta feedback goes here, please.)
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I'm not even sure to be honest what 'Stone Sense' is. I can't seem to find any info or mentions of it anywhere but here. If you explain what SS is I would love to beta it --[[User:Vandelay|Vandelay]] 19:48, 14 April 2009 (UTC)
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:Okay.  The DF2010 version of my [http://dffd.wimbli.com/file.php?id=2066 Stone Sense utility] (which is not the [http://dffd.wimbli.com/file.php?id=1487 Stonesense visualizer]) is discussed in this forum thread: [http://www.bay12forums.com/smf/index.php?topic=52886.0].  The older version is discussed here: [http://www.bay12forums.com/smf/index.php?topic=24429.0].  And here's the section of my user page devoted to it: [[User:0x517A5D#Stone_Sense]]<br/>&mdash;[[User:0x517A5D|0x517A5D]] 17:02, 23 April 2010 (UTC)
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== Barrel-free food piles? ==
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:>Also set food piles to 0 barrels, except the seedpile should allow 1. This means you need more space devoted to food piles, but you can see at a glance how much food you have. (Note: supposedly you will lose more food to vermin this way.)
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You could just press Z for fortress status.
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[[User:Gairabad|Gairabad]] 20:51, 7 December 2008 (EST)
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:No.  The Z status screen groups prepared meals together with food which needs processing to become edible, under the Other category.
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:The Z,Stocks list does split out prepared meals, but that is not something I am used to doing.  I will stick with what works for me.<br/>&mdash;[[User:0x517A5D|0x517A5D]] 18:43, 8 December 2008 (EST)
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::Alright.  By the way, there are a lot of good ideas on your userpage.  [[User:Gairabad|Gairabad]] 23:53, 8 December 2008 (EST)
  
 
== latest build ==
 
== latest build ==

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