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Editing User talk:0x517A5D
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== Reveal2 == | == Reveal2 == | ||
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Feedback for the Vista-compatible version of Reveal goes here, please. | Feedback for the Vista-compatible version of Reveal goes here, please. | ||
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:Not really. That error message's text is not in either reveal2.exe or in the binary modules. The error message may come from the binary modules anyway — I don't have [[User:Rick|Rick's]] source code so I can't tell for sure. But I suspect that this error is coming from Windows; it is failing to run reveal2.exe at all. I can reproduce the error message (in XP) by restricting the permissions on reveal2.exe to deny my own user account access to it. I think check the permissions on the files — just because you're the owner doesn't mean you necessarily have permission to access the files. | :Not really. That error message's text is not in either reveal2.exe or in the binary modules. The error message may come from the binary modules anyway — I don't have [[User:Rick|Rick's]] source code so I can't tell for sure. But I suspect that this error is coming from Windows; it is failing to run reveal2.exe at all. I can reproduce the error message (in XP) by restricting the permissions on reveal2.exe to deny my own user account access to it. I think check the permissions on the files — just because you're the owner doesn't mean you necessarily have permission to access the files. | ||
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== Seekret Projekt == | == Seekret Projekt == | ||
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::I understand that .39e and subsequent don't need the utility, can anyone confirm this?<br/>—[[User:0x517A5D|0x517A5D]] 14:43, 12 August 2008 (EDT) | ::I understand that .39e and subsequent don't need the utility, can anyone confirm this?<br/>—[[User:0x517A5D|0x517A5D]] 14:43, 12 August 2008 (EDT) | ||
:::.39d and + have a site finder that can spot locations with specific features, but your tool is much more powerful. Many types of sites can still only be found with RP. If it could be made to work with a config file containing relevant memory locations (or able to take advantage of rick's memory xml included with tweak) I think that would be a permanent solution. [[User:VengefulDonut|VengefulDonut]] 00:09, 13 August 2008 (EDT) | :::.39d and + have a site finder that can spot locations with specific features, but your tool is much more powerful. Many types of sites can still only be found with RP. If it could be made to work with a config file containing relevant memory locations (or able to take advantage of rick's memory xml included with tweak) I think that would be a permanent solution. [[User:VengefulDonut|VengefulDonut]] 00:09, 13 August 2008 (EDT) | ||
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==Enable magman buildings== | ==Enable magman buildings== | ||
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:I'm not surprised that it's no longer working. I haven't even looked at the source code in over a year. The Tweak utility can do the job and a whole lot more. (But Tweak is not yet updated for the 40d* series either.) | :I'm not surprised that it's no longer working. I haven't even looked at the source code in over a year. The Tweak utility can do the job and a whole lot more. (But Tweak is not yet updated for the 40d* series either.) | ||
:Zatnik, You could try loading your fort in an older version such as .40d, using Tweak, then switching back to .40d6 or another recent version.<br/>—[[User:0x517A5D|0x517A5D]] 13:33, 8 January 2009 (EST) | :Zatnik, You could try loading your fort in an older version such as .40d, using Tweak, then switching back to .40d6 or another recent version.<br/>—[[User:0x517A5D|0x517A5D]] 13:33, 8 January 2009 (EST) | ||
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+ | == Stone Sense == | ||
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+ | (Beta feedback goes here, please.) | ||
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+ | I'm not even sure to be honest what 'Stone Sense' is. I can't seem to find any info or mentions of it anywhere but here. If you explain what SS is I would love to beta it --[[User:Vandelay|Vandelay]] 19:48, 14 April 2009 (UTC) | ||
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+ | == Barrel-free food piles? == | ||
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+ | :>Also set food piles to 0 barrels, except the seedpile should allow 1. This means you need more space devoted to food piles, but you can see at a glance how much food you have. (Note: supposedly you will lose more food to vermin this way.) | ||
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+ | You could just press Z for fortress status. | ||
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+ | [[User:Gairabad|Gairabad]] 20:51, 7 December 2008 (EST) | ||
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+ | :No. The Z status screen groups prepared meals together with food which needs processing to become edible, under the Other category. | ||
+ | :The Z,Stocks list does split out prepared meals, but that is not something I am used to doing. I will stick with what works for me.<br/>—[[User:0x517A5D|0x517A5D]] 18:43, 8 December 2008 (EST) | ||
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+ | ::Alright. By the way, there are a lot of good ideas on your userpage. [[User:Gairabad|Gairabad]] 23:53, 8 December 2008 (EST) | ||
== latest build == | == latest build == | ||
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What version was that inspection (the one that yielded 5x quality multiplier for artifacts) concerning item quality? I asked on #Bay12Games, but they gave me conflicting answers as to what the quality of an artifact really is. | What version was that inspection (the one that yielded 5x quality multiplier for artifacts) concerning item quality? I asked on #Bay12Games, but they gave me conflicting answers as to what the quality of an artifact really is. | ||
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