v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing User talk:0x517A5D

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.


The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
 +
== Stone Sense v0.31.01 ==
 +
 +
Hey, is there any hope that stone sense will be updated for the new version? I really loved the program when I played the previous version and I'm having difficulties adjusting to planning my fortress out without it. I guess the code has changed quite a bit, but it should be still possible right? [[User:Xehon|Xehon]] 13:04, 6 April 2010 (UTC)
 +
:There is indeed hope.  I do plan to update it.  Until then, here is a [http://www.bay12games.com/forum/index.php?topic=52886.msg1141527#msg1141527 forum post] that will get it mostly working, though there are a few odd things.<br/>&mdash;[[User:0x517A5D|0x517A5D]] 01:56, 8 April 2010 (UTC)
 +
::Thanks, you're the best --[[User:Xehon|Xehon]] 04:55, 12 April 2010 (UTC)
 +
 
== Reveal2 ==
 
== Reveal2 ==
  
PLEASE NOTE that I consider Reveal2 to be obsolete; it has been superseded by the dfreveal component of [Utilities#DFHack|DFHack], which has all of Reveal2's functionality plus unreveal capability.
 
 
Accordingly, the following section is only of historical interest.
 
:::----
 
 
Feedback for the Vista-compatible version of Reveal goes here, please.
 
Feedback for the Vista-compatible version of Reveal goes here, please.
  
Line 15: Line 17:
 
Have seen no game-corrupting issues having saved and loaded a Revealed map so far (other than not having magma buildings).--[[User:Draco18s|Draco18s]] 02:58, 23 April 2010 (UTC)
 
Have seen no game-corrupting issues having saved and loaded a Revealed map so far (other than not having magma buildings).--[[User:Draco18s|Draco18s]] 02:58, 23 April 2010 (UTC)
 
:Good to know.  Myself, I've not dared to try saving or playing a Revealed map.  I save and reload the map in DF, run Reveal2, look around in DF, and kill the DF process via ctrl-alt-delete.  Then restart DF, of course.<br/>&mdash;[[User:0x517A5D|0x517A5D]] 16:50, 23 April 2010 (UTC)
 
:Good to know.  Myself, I've not dared to try saving or playing a Revealed map.  I save and reload the map in DF, run Reveal2, look around in DF, and kill the DF process via ctrl-alt-delete.  Then restart DF, of course.<br/>&mdash;[[User:0x517A5D|0x517A5D]] 16:50, 23 April 2010 (UTC)
::I'd thought I'd made a backup of the unrevealed map (copied wrong save), so I could go back ''if necessary'' but alas, I'm stuck with it.  Unfortunately...I have no magma buildings.  I tried looking through the Reveal code to see if I could invert the process (e.g. make a Hide utility) but I can't find the critical line.--[[User:Draco18s|Draco18s]] 02:38, 24 April 2010 (UTC)
 
:::Regretfully, I don't have the source code for the actual module that does the map alterations.  That was written by [[User:Rick|Rick/Gibbed]] who didn't make it open-source, and he seems to have disappeared.<br/><br/>Dtil can hide tiles, but Dtil hasn't been updated for the new release yet.  I may get around to playing with the Dtil config files to try to get something working, but I can't promise anything.  Sorry.  At least there's lots of coal these days.  (Presuming you have a sedimentary layer.)<br/>&mdash;[[User:0x517A5D|0x517A5D]] 01:53, 25 April 2010 (UTC)
 
::::I wish.  I'm up in the mountains.  No sand, no coal, 1 tile worth of trees (which, oddly, I haven't completely deforested).--[[User:Draco18s|Draco18s]] 21:12, 25 April 2010 (UTC)
 
:::::I think I found what you want.  The [[DF2010:Utilities#DFHack]] listing says [http://github.com/peterix/dfhack/downloads DFHack]s reveal module can hide tiles as well.  I'll copy this note to your talk page to ensure you see it.<br/>&mdash;[[User:0x517A5D|0x517A5D]] 20:02, 26 April 2010 (UTC)
 
::::::Found that more recently.  Already had DFHack, but didn't notice its reveal tool or that it could re-hide until after I'd abandoned and started a new fort.  Thanks though. :)--[[User:Draco18s|Draco18s]] 18:20, 27 April 2010 (UTC)
 
  
<!--  
+
<!-- Old, old, old, so I am removing it but I want to keep it because I am egotistical.
-----------------------------------------------------------
 
Old, old, old, so I am removing it from view but I want to keep it because I am egotistical. Please don't delete.  0x517A5D
 
 
== Seekret Projekt ==
 
== Seekret Projekt ==
  
Line 139: Line 134:
 
:I'm not surprised that it's no longer working.  I haven't even looked at the source code in over a year.  The Tweak utility can do the job and a whole lot more.  (But Tweak is not yet updated for the 40d* series either.)
 
:I'm not surprised that it's no longer working.  I haven't even looked at the source code in over a year.  The Tweak utility can do the job and a whole lot more.  (But Tweak is not yet updated for the 40d* series either.)
 
:Zatnik, You could try loading your fort in an older version such as .40d, using Tweak, then switching back to .40d6 or another recent version.<br/>&mdash;[[User:0x517A5D|0x517A5D]] 13:33, 8 January 2009 (EST)
 
:Zatnik, You could try loading your fort in an older version such as .40d, using Tweak, then switching back to .40d6 or another recent version.<br/>&mdash;[[User:0x517A5D|0x517A5D]] 13:33, 8 January 2009 (EST)
 +
 +
== Stone Sense ==
 +
 +
(Beta feedback goes here, please.)
 +
 +
I'm not even sure to be honest what 'Stone Sense' is. I can't seem to find any info or mentions of it anywhere but here. If you explain what SS is I would love to beta it --[[User:Vandelay|Vandelay]] 19:48, 14 April 2009 (UTC)
 +
 +
:Okay.  The DF2010 version of my [http://dffd.wimbli.com/file.php?id=2066 Stone Sense utility] (which is not the [http://dffd.wimbli.com/file.php?id=1487 Stonesense visualizer]) is discussed in this forum thread: [http://www.bay12forums.com/smf/index.php?topic=52886.0].  The older version is discussed here: [http://www.bay12forums.com/smf/index.php?topic=24429.0].  And here's the section of my user page devoted to it: [[User:0x517A5D#Stone_Sense]]<br/>&mdash;[[User:0x517A5D|0x517A5D]] 17:02, 23 April 2010 (UTC)
 +
 +
== Barrel-free food piles? ==
 +
 +
:>Also set food piles to 0 barrels, except the seedpile should allow 1. This means you need more space devoted to food piles, but you can see at a glance how much food you have. (Note: supposedly you will lose more food to vermin this way.)
 +
 +
You could just press Z for fortress status.
 +
 +
[[User:Gairabad|Gairabad]] 20:51, 7 December 2008 (EST)
 +
 +
:No.  The Z status screen groups prepared meals together with food which needs processing to become edible, under the Other category.
 +
:The Z,Stocks list does split out prepared meals, but that is not something I am used to doing.  I will stick with what works for me.<br/>&mdash;[[User:0x517A5D|0x517A5D]] 18:43, 8 December 2008 (EST)
 +
 +
::Alright.  By the way, there are a lot of good ideas on your userpage.  [[User:Gairabad|Gairabad]] 23:53, 8 December 2008 (EST)
  
 
== latest build ==
 
== latest build ==

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Please sign comments with ~~~~

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)