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Difference between revisions of "User talk:Bartavelle/DesignatorTiles"

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(some testing of values)
 
(How the hell do I use this?)
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Damp/warm states don't seem to be included in these values as damp/warm tiles were changed in material without affecting their state. Existing damp/warm tiles held the same values as those found elsewhere.
 
Damp/warm states don't seem to be included in these values as damp/warm tiles were changed in material without affecting their state. Existing damp/warm tiles held the same values as those found elsewhere.
 
--[[User:Metalax|Metalax]] 07:35, 13 February 2008 (EST)
 
--[[User:Metalax|Metalax]] 07:35, 13 February 2008 (EST)
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== How the hell do I use this? ==
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Yeah. --[[User:GreyMario|GreyMario]] 00:03, 14 February 2008 (EST)

Revision as of 05:03, 14 February 2008

Been experimenting with this

db 09000 0, db 29000 0, db 49000 0, db 69000 0, db 89000 0, db a9000 0, db c9000 0, db e9000 0

All give the same tile a rough, dark, inside, subterranean obsidian wall. All save db 09000 0 were found naturally occurring in the map. The patten of numbers continues up ie, db 109000 0 db, 129000 0 etc.

The same values were found and worked on various z levels, and could all be found naturally on different z levels that contained obsidian.

Further testing gives: db 19000 0 ,db 39000 0, db 59000 0, makes the tile rough, dark, outside, subterranean obsidian wall This continues up in a similar pattern to that above.

Smoothing changes only the first value, only checked a few dozen tiles but I had values from 133 to 145. 144 seemed to be an extremely common value though this may be due to tiles altered during the previous bout of testing.

Damp/warm states don't seem to be included in these values as damp/warm tiles were changed in material without affecting their state. Existing damp/warm tiles held the same values as those found elsewhere. --Metalax 07:35, 13 February 2008 (EST)

How the hell do I use this?

Yeah. --GreyMario 00:03, 14 February 2008 (EST)