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User talk:Boo radley/cir.ahk

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< User talk:Boo radley
Revision as of 03:13, 7 January 2008 by Boo radley (talk | contribs) (New page: ; ; This script will designate a circular room for digging ; invoke from the [d]esignate menu with the cursor in the upper left corner of the room's diameter. ; Gui, Add, Text,, R...)
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;
;  This script will designate a circular room for digging
;  invoke from the [d]esignate menu with the cursor in the upper left corner of the room's diameter.
;

Gui, Add, Text,, Radius
Gui, Add, Text,, Clobber Existing?
Gui, Add, Edit, vRadius ym 
Gui, Add, Checkbox, vClobber
Gui, Add, Button, Default, OK
Gui, Add, Button, Default, Cancel
Gui, Show,, Circular room digger
Return


ButtonOK:
	Gui, Submit  ; Save the input from the user to each control's associated variable.
	
	IfWinExist, Dwarf Fortress ; make sure df is running 
		WinActivate
		sleep, 3000
		;
		;  should we clobber existing dig commands?
		;
		if (Clobber = 1) {
		  outlier = x{enter}{enter}{right}
		} else {
			outlier = {right}  
		}
		nudge := Radius
		radiusSquare := Radius ** 2
		circ := Radius * 2
		y := -Radius + 1
		Loop 	{
			ySquare := y ** 2
			x := -Radius + 1
			Loop {
				if (((x ** 2 ) + (ySquare) + Radius) > (radiusSquare)) {			  
					send, %outlier%
				} else {
					send, d{enter}{enter}{right}
				}
				x++
				if (x > Radius) {
					break
				}
			}
			send {down}
			loop, %circ%{
				send {left}
			}
			y++
			if (y > Radius) {
				break
			}
		}	 
	ExitApp
	
	
Escape::
ButtonCancel:
ExitApp