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Difference between revisions of "User talk:CLA"

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(first draft of "graphics" (working title) - introduction page to DF graphics, parent page for tileset, color scheme, tileset and graphic set repositories, and location for tutorials)
(moved content from talk page to user page)
 
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:''links to tileset/graphic set repos''
 
  
Although commonly referred to as text or "ASCII"-graphics, DF uses a bitmap [[tileset]] with charactes from [[CP437]], displayed in 16 [[Color scheme|colors]].
 
<small>(exception ->Linux terminal text mode[[link to init file setting]] ).</small>
 
<small>TODO: graphic set</small>.
 
Both, colors and tileset can be changed (see below). In addition, interface text can be displayed with a [[TrueType font]] (bug link) and [[creatures]] (which normally are displayed as [[tileset#list of creatures...|letters]]) can be assigned to separate sprite sheets (tilesets?)
 
<small>TODO: graphic pack = bundle</small>
 
 
[image of default tileset]
 
 
== Tileset ==
 
=== installation ===
 
=== Difference Tileset & Graphic set ===
 
=== Creating your own Tileset ===
 
*add some info from tileset page
 
*bmp or png, magenta/alpha transparency
 
*dimension stuff
 
*easier to start with editing existing tileset
 
*basic editing tutorial
 
**basic photoshop stuff: masks, layers, transparency, grid (get someone to add GIMP equivalents)
 
=== Graphic Set/advanced stuff ===
 
*init & raw changes, link to tileset lists
 
*most commonly used tiles with multiple meanings: u-d-stairs/bins/cursor/archery, male/female
 
*note on unused tiles
 
*compatibility, dependency, conflicts, etc
 
===tricks and magic ===
 
*transparency, partial transparency, engraving, animated tiles, INVERTED shenanigans
 
== Creature Graphics ==
 
*different tiles for kids and adults, different tiles for jobs (civ/military), but not for gender (unless you do some caste modding {{verify}}). no VERMIN either.
 
*TODO: add explanation of syntax, must be same size as tileset
 
*conflicts, reminder to delete example files or better, overwrite with empty file
 
*link to list of creatures by tile, add names grabbed from raws with wiki template;
 
*testing (link to raw explorer)
 
== TrueType Font ==
 
*bug, commonly missing symbols, fontforge
 
== Colors ==
 
*link to color scheme repo
 
*add short intro
 
*installation
 
*be aware of contrasting colors, best to test how every color looks withe every other color
 
 
== add it all together ==
 
*releasing your own stuff
 
*dffd, other file hosts
 
*updating to a new version, resolving conflicts: change log, file changes.txt, diff
 

Latest revision as of 22:02, 7 March 2016