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Difference between revisions of "User talk:CLA"

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(first draft of "graphics" (working title) - introduction page to DF graphics, parent page for tileset, color scheme, tileset and graphic set repositories, and location for tutorials)
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*compatibility, dependency, conflicts, etc
 
*compatibility, dependency, conflicts, etc
 
===tricks and magic ===
 
===tricks and magic ===
*transparency, partial transparency, engraving, animated tiles, INVERTED shenanigans
+
*transparency, partial transparency (including opaque background tiles), engraving, INVERTED, animated tiles
 +
 
 
== Creature Graphics ==
 
== Creature Graphics ==
 
*different tiles for kids and adults, different tiles for jobs (civ/military), but not for gender (unless you do some caste modding {{verify}}). no VERMIN either.
 
*different tiles for kids and adults, different tiles for jobs (civ/military), but not for gender (unless you do some caste modding {{verify}}). no VERMIN either.

Revision as of 19:39, 8 September 2014

links to tileset/graphic set repos

Although commonly referred to as text or "ASCII"-graphics, DF uses a bitmap tileset with charactes from CP437, displayed in 16 colors. (exception ->Linux terminal text modelink to init file setting ). TODO: graphic set. Both, colors and tileset can be changed (see below). In addition, interface text can be displayed with a TrueType font (bug link) and creatures (which normally are displayed as letters) can be assigned to separate sprite sheets (tilesets?) TODO: graphic pack = bundle

[image of default tileset]

Tileset

installation

Difference Tileset & Graphic set

Creating your own Tileset

  • add some info from tileset page
  • bmp or png, magenta/alpha transparency
  • dimension stuff
  • easier to start with editing existing tileset
  • basic editing tutorial
    • basic photoshop stuff: masks, layers, transparency, grid (get someone to add GIMP equivalents)

Graphic Set/advanced stuff

  • init & raw changes, link to tileset lists
  • most commonly used tiles with multiple meanings: u-d-stairs/bins/cursor/archery, male/female
  • note on unused tiles
  • compatibility, dependency, conflicts, etc

tricks and magic

  • transparency, partial transparency (including opaque background tiles), engraving, INVERTED, animated tiles

Creature Graphics

  • different tiles for kids and adults, different tiles for jobs (civ/military), but not for gender (unless you do some caste modding [Verify]). no VERMIN either.
  • TODO: add explanation of syntax, must be same size as tileset
  • conflicts, reminder to delete example files or better, overwrite with empty file
  • link to list of creatures by tile, add names grabbed from raws with wiki template;
  • testing (link to raw explorer)

TrueType Font

  • bug, commonly missing symbols, fontforge

Colors

  • link to color scheme repo
  • add short intro
  • installation
  • be aware of contrasting colors, best to test how every color looks withe every other color

add it all together

  • releasing your own stuff
  • dffd, other file hosts
  • updating to a new version, resolving conflicts: change log, file changes.txt, diff