v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "User talk:CLA"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
Line 4: Line 4:
 
<small>(exception ->Linux terminal text mode[[link to init file setting]] ).</small>
 
<small>(exception ->Linux terminal text mode[[link to init file setting]] ).</small>
 
Both, colors and tileset can be changed (see below). In addition, interface text can be displayed with a [[TrueType font]] (bug link) and [[creatures]] (which normally are displayed as [[tileset#list of creatures...|letters]]) can be assigned to separate sprite sheets (tilesets?)
 
Both, colors and tileset can be changed (see below). In addition, interface text can be displayed with a [[TrueType font]] (bug link) and [[creatures]] (which normally are displayed as [[tileset#list of creatures...|letters]]) can be assigned to separate sprite sheets (tilesets?)
<small>TODO: graphic pack = bundle</small>
 
  
 
[image of default tileset]
 
[image of default tileset]
Line 12: Line 11:
 
add to data/art, change lines in init files
 
add to data/art, change lines in init files
 
===Creature Graphics===
 
===Creature Graphics===
 +
Set GRAPHICS to YES
 
drop in raw/graphics and/or data/save/<your region>/raw/graphics
 
drop in raw/graphics and/or data/save/<your region>/raw/graphics
 
===Color Scheme===
 
===Color Scheme===

Revision as of 17:14, 28 September 2014

links to tileset/graphic set repos

Although commonly referred to as text or "ASCII"-graphics, DF uses a bitmap tileset with charactes from CP437, displayed in 16 colors. (exception ->Linux terminal text modelink to init file setting ). Both, colors and tileset can be changed (see below). In addition, interface text can be displayed with a TrueType font (bug link) and creatures (which normally are displayed as letters) can be assigned to separate sprite sheets (tilesets?)

[image of default tileset]

Installation

Tileset

add to data/art, change lines in init files

Creature Graphics

Set GRAPHICS to YES drop in raw/graphics and/or data/save/<your region>/raw/graphics

Color Scheme

replaces colors.txt

True Type Font

replace font.txt

Repositories

  • TODO: add links to repos, dffd, forum threads

Creating your own

Creating your own Tileset

  • add some info from tileset page
  • dimension stuff
  • bmp or png, magenta/alpha transparency
  • how df blends colors/background/foreground
  • easier to start with editing existing tileset
  • basic editing tutorial
    • basic photoshop stuff: masks, layers, alpha channel transparency, some tools (pen, eraser, selection tool) (get someone to add GIMP equivalents)
    • good practices: non-destructive editing, using separate layers, organizing in groups, grid, debug layers

advanced stuff/raw changes

  • init & raw changes, link to tileset lists
  • most commonly used tiles with multiple meanings: u-d-stairs/bins/cursor/archery, male/female
  • note on unused tiles
  • compatibility, dependency, conflicts, maintainance across versions (file changes.txt, etc)

tricks and magic

  • transparency, partial transparency (including opaque background tiles), engraving, INVERTED, animated tiles

Creature Graphics (what of this should go on separate page?)

  • different tiles for kids and adults, different tiles for jobs (civ/military), but not for gender (unless you do some caste modding [Verify]). no VERMIN either.
  • TODO: add explanation of syntax, must be same size as tileset
  • conflicts, reminder to delete example files or better, overwrite with empty file
  • link to list of creatures by tile, add names grabbed from raws with wiki template;
  • testing (link to raw explorer)

http://dwarffortresswiki.org/index.php/40d_Talk:Graphics_set_repository#Questions:_making_your_own_set

TrueType Font

  • bug, commonly missing symbols in existing TTF, fontforge

Colors

  • add short intro
  • be aware of contrasting colors, best to test how every color looks withe every other color

add it all together

  • releasing your own stuff
  • dffd, other file hosts
  • updating to a new version, resolving conflicts: change log, file changes.txt, diff