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Difference between revisions of "User talk:CLA"

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(→‎Creating your own Tileset: added info about tile size, reordered some bullet points, elaborated on tutorial)
Line 25: Line 25:
 
=== Creating your own Tileset ===
 
=== Creating your own Tileset ===
 
*add some info from tileset page
 
*add some info from tileset page
*dimension stuff
+
*deciding on size: dimension stuff (tile size: '''subdivisions''' - 16 is divisible by 2/4/8, 18 by 3/6/9, 20 by 5/10, etc; '''center''' - uneven sizes have a center tile, even don't; '''screen resolution''' - see tile page; '''popularity''' - ties in with screen resolution and available creature graphics, some tile sizes are more popular than others)
*bmp or png, magenta/alpha transparency
+
*start by editing existing tileset and replacing tiles piece by piece. Decide on "base tileset"
*how df blends colors/background/foreground
 
*easier to start with editing existing tileset
 
 
*basic editing tutorial
 
*basic editing tutorial
**basic photoshop stuff: masks, layers, alpha channel transparency, some tools (pen, eraser, selection tool) (get someone to add GIMP equivalents)
+
**basic photoshop stuff: masks, layers, alpha channel transparency, some tools (pen, eraser, selection tools) (get someone to add GIMP equivalents)
**good practices: non-destructive editing, using separate layers, organizing in groups, grid, debug layers
+
**good practices: non-destructive editing, using separate layers, organizing in groups and naming layers, grid, debug layers, save often.
 +
***walkthrough of making a new tileset
 +
***preparation download fresh DF install, put into separate test directory, make world, start fortress, ideally with a typical fortress and all objects visible somehow
 +
*** open base tileset of your choice (square vanilla in this case?), set grid to right size, make visible
 +
***bmp or png, magenta/alpha transparency
 +
****use png, and alpha transparency, if you start with bmp, make layer from background, select magenta with wand, press del. save as psd
 +
****first debug/auxiliary layer : black background; new layer, move to back, [d], alt+del. Give it a nice name and color in layers menu
 +
***change bed, give dwarf beard:
 +
****non-destructive editing: select dwarf & bed tile, layer with copy.
 +
****select base layer again, invert selection, press mask button, lock layer, save as psd
 +
****select new layer, draw beard on with pen
 +
****erase bed, draw new bed
 +
***save as psd again
 +
***test out your creation
 +
****save for web & devices: png-24, alpha transparency in data/art.
 +
****open data/init/init.txt, point to your new tileset
 +
****load up DF, marvel at your artistic genius.
 +
***Not good enough yet? Kill DF (strg+shift+esc), change in PS, overwrite tileset, start DF again.
  
 
==== advanced stuff/raw changes ====
 
==== advanced stuff/raw changes ====
Line 39: Line 54:
 
*compatibility, dependency, conflicts, maintainance across versions (file changes.txt, etc)
 
*compatibility, dependency, conflicts, maintainance across versions (file changes.txt, etc)
 
====tricks and magic ====
 
====tricks and magic ====
 +
*how df blends colors/background/foreground
 
*transparency, partial transparency (including opaque background tiles), engraving, INVERTED, animated tiles
 
*transparency, partial transparency (including opaque background tiles), engraving, INVERTED, animated tiles
  

Revision as of 10:37, 30 September 2014

links to tileset/graphic set repos

TODO:add category for graphics; add graphics, tileset, graphic set, color scheme, the repositories, ttf? Although commonly referred to as text or "ASCII"-graphics, DF uses a bitmap tileset with charactes from CP437, displayed in 16 colors. (exception ->Linux terminal text modelink to init file setting ). Both, colors and tileset can be changed (see below). In addition, interface text can be displayed with a TrueType font (bug link) and creatures (which normally are displayed as letters) can be assigned to separate sprite sheets (tilesets?)

[image of default tileset]

Installation

Tileset

add to data/art, change lines in init files

Creature Graphics

Set GRAPHICS to YES drop in raw/graphics and/or data/save/<your region>/raw/graphics

Color Scheme

replaces colors.txt

True Type Font

replace font.txt

Repositories

*TODO: add links to repos, dffd, forum threads create ttf repository?

Creating your own

Creating your own Tileset

  • add some info from tileset page
  • deciding on size: dimension stuff (tile size: subdivisions - 16 is divisible by 2/4/8, 18 by 3/6/9, 20 by 5/10, etc; center - uneven sizes have a center tile, even don't; screen resolution - see tile page; popularity - ties in with screen resolution and available creature graphics, some tile sizes are more popular than others)
  • start by editing existing tileset and replacing tiles piece by piece. Decide on "base tileset"
  • basic editing tutorial
    • basic photoshop stuff: masks, layers, alpha channel transparency, some tools (pen, eraser, selection tools) (get someone to add GIMP equivalents)
    • good practices: non-destructive editing, using separate layers, organizing in groups and naming layers, grid, debug layers, save often.
      • walkthrough of making a new tileset
      • preparation download fresh DF install, put into separate test directory, make world, start fortress, ideally with a typical fortress and all objects visible somehow
      • open base tileset of your choice (square vanilla in this case?), set grid to right size, make visible
      • bmp or png, magenta/alpha transparency
        • use png, and alpha transparency, if you start with bmp, make layer from background, select magenta with wand, press del. save as psd
        • first debug/auxiliary layer : black background; new layer, move to back, [d], alt+del. Give it a nice name and color in layers menu
      • change bed, give dwarf beard:
        • non-destructive editing: select dwarf & bed tile, layer with copy.
        • select base layer again, invert selection, press mask button, lock layer, save as psd
        • select new layer, draw beard on with pen
        • erase bed, draw new bed
      • save as psd again
      • test out your creation
        • save for web & devices: png-24, alpha transparency in data/art.
        • open data/init/init.txt, point to your new tileset
        • load up DF, marvel at your artistic genius.
      • Not good enough yet? Kill DF (strg+shift+esc), change in PS, overwrite tileset, start DF again.

advanced stuff/raw changes

  • init & raw changes, link to tileset lists
  • most commonly used tiles with multiple meanings: u-d-stairs/bins/cursor/archery, male/female
  • note on unused tiles
  • compatibility, dependency, conflicts, maintainance across versions (file changes.txt, etc)

tricks and magic

  • how df blends colors/background/foreground
  • transparency, partial transparency (including opaque background tiles), engraving, INVERTED, animated tiles

TODO: copypasta.txt includes some old tutorials I wrote, check it.

stuff to change on tileset page once everything's in place

  • clarify graphic set, character set, tileset in first part
  • move/change graphic set stuff to graphic set page, add link?
  • main creature tiles section: add something like "for a list with raw names see {here|link to graphic set#table}"
  • still necessary/useful with graphic set page in place? remove it altogether? Discuss with King Mir
  • others should definitely stay, they can't be changed with graphic sets.

Creature Graphics

this page

  • conflicts, reminder to delete example files or better, overwrite with empty file
  • link to list of creatures by tile, add names grabbed from raws with wiki template;
  • testing (link to utilities#raw explorer)
  • suggestions about grouping

new page 'graphic set' (listed here for drafting)

  • different tiles for kids and adults, different tiles for jobs (civ/military), but not for gender (unless you do some caste modding [Verify]). no VERMIN either.
  • add explanation of syntax, must be same size as tileset (http://dwarffortresswiki.org/index.php/40d_Talk:Graphics_set_repository#Questions:_making_your_own_set)
  • table automatically grabbing creature names, [CREATURE NAME], default letter, (what else is useful?) from raws. TODO: ->ask lethosor for bot/template?
  • template in text form you can copy into text editor and only need to insert bitmap name, coordinates (assign coordinates automatically instead?). should be read from raws, too. TODO: how to group? By biome? phylogenetic? ha! I wish; include vermin? useless, but who doesn't love to draw bugs
  • list of inconsistently named creatures to beware TODO: necessary considering grabbing names from raws?

TrueType Font

  • bug, commonly missing symbols in existing TTF, fontforge

Colors

  • add short intro
  • be aware of contrasting colors, best to test how every color looks withe every other color

add it all together

  • releasing your own stuff
  • dffd, other file hosts
  • updating to a new version, resolving conflicts: change log, file changes.txt, diff