v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "User talk:CLA"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
Line 43: Line 43:
 
***save as psd again
 
***save as psd again
 
***test out your creation
 
***test out your creation
 +
****make debug layers invisible
 
****save for web & devices: png-24, alpha transparency in data/art.
 
****save for web & devices: png-24, alpha transparency in data/art.
 
****open data/init/init.txt, point to your new tileset
 
****open data/init/init.txt, point to your new tileset

Revision as of 10:43, 30 September 2014

links to tileset/graphic set repos

TODO:add category for graphics; add graphics, tileset, graphic set, color scheme, the repositories, ttf? Although commonly referred to as text or "ASCII"-graphics, DF uses a bitmap tileset with charactes from CP437, displayed in 16 colors. (exception ->Linux terminal text modelink to init file setting ). Both, colors and tileset can be changed (see below). In addition, interface text can be displayed with a TrueType font (bug link) and creatures (which normally are displayed as letters) can be assigned to separate sprite sheets (tilesets?)

[image of default tileset]

Installation

Tileset

add to data/art, change lines in init files

Creature Graphics

Set GRAPHICS to YES drop in raw/graphics and/or data/save/<your region>/raw/graphics

Color Scheme

replaces colors.txt

True Type Font

replace font.txt

Repositories

*TODO: add links to repos, dffd, forum threads create ttf repository?

Creating your own

Creating your own Tileset

  • add some info from tileset page
  • deciding on size: dimension stuff (tile size: subdivisions - 16 is divisible by 2/4/8, 18 by 3/6/9, 20 by 5/10, etc; center - uneven sizes have a center tile, even don't; screen resolution - see tile page; popularity - ties in with screen resolution and available creature graphics, some tile sizes are more popular than others)
  • start by editing existing tileset and replacing tiles piece by piece. Decide on "base tileset"
  • basic editing tutorial
    • basic photoshop stuff: masks, layers, alpha channel transparency, some tools (pen, eraser, selection tools) (get someone to add GIMP equivalents)
    • good practices: non-destructive editing, using separate layers, organizing in groups and naming layers, grid (plus subgrid, pixel grid), debug layers, save often.
      • walkthrough of making a new tileset
      • preparation download fresh DF install, put into separate test directory, make world, start fortress, ideally with a typical fortress and all objects visible somehow
      • open base tileset of your choice (square vanilla in this case?), set grid to right size, make visible
      • bmp or png, magenta/alpha transparency
        • use png, and alpha transparency, if you start with bmp, make layer from background, select magenta with wand, press del. save as psd
        • first debug/auxiliary layer : black background; new layer, move to back, [d], alt+del. Give it a nice name and color in layers menu
      • change bed, give dwarf beard:
        • non-destructive editing: select dwarf & bed tile, layer with copy.
        • select base layer again, invert selection, press mask button, lock layer, save as psd
        • select new layer, draw beard on with pen
        • erase bed, draw new bed
      • save as psd again
      • test out your creation
        • make debug layers invisible
        • save for web & devices: png-24, alpha transparency in data/art.
        • open data/init/init.txt, point to your new tileset
        • load up DF, marvel at your artistic genius.
      • Not good enough yet? Kill DF (strg+shift+esc), change in PS, overwrite tileset, start DF again.

advanced stuff/raw changes

  • init & raw changes, link to tileset lists
  • most commonly used tiles with multiple meanings: u-d-stairs/bins/cursor/archery, male/female
  • note on unused tiles
  • compatibility, dependency, conflicts, maintainance across versions (file changes.txt, etc)

tricks and magic

  • how df blends colors/background/foreground
  • transparency, partial transparency (including opaque background tiles), engraving, INVERTED, animated tiles

TODO: copypasta.txt includes some old tutorials I wrote, check it.

stuff to change on tileset page once everything's in place

  • clarify graphic set, character set, tileset in first part
  • move/change graphic set stuff to graphic set page, add link?
  • main creature tiles section: add something like "for a list with raw names see {here|link to graphic set#table}"
  • still necessary/useful with graphic set page in place? remove it altogether? Discuss with King Mir
  • others should definitely stay, they can't be changed with graphic sets.

Creature Graphics

this page

  • conflicts, reminder to delete example files or better, overwrite with empty file
  • link to list of creatures by tile, add names grabbed from raws with wiki template;
  • testing (link to utilities#raw explorer)
  • suggestions about grouping

new page 'graphic set' (listed here for drafting)

  • different tiles for kids and adults, different tiles for jobs (civ/military), but not for gender (unless you do some caste modding [Verify]). no VERMIN either.
  • add explanation of syntax, must be same size as tileset (http://dwarffortresswiki.org/index.php/40d_Talk:Graphics_set_repository#Questions:_making_your_own_set)
  • table automatically grabbing creature names, [CREATURE NAME], default letter, (what else is useful?) from raws. TODO: ->ask lethosor for bot/template?
  • template in text form you can copy into text editor and only need to insert bitmap name, coordinates (assign coordinates automatically instead?). should be read from raws, too. TODO: how to group? By biome? phylogenetic? ha! I wish; include vermin? useless, but who doesn't love to draw bugs
  • list of inconsistently named creatures to beware TODO: necessary considering grabbing names from raws?

TrueType Font

  • bug, commonly missing symbols in existing TTF, fontforge

Colors

  • add short intro
  • be aware of contrasting colors, best to test how every color looks withe every other color

add it all together

  • releasing your own stuff
  • dffd, other file hosts
  • updating to a new version, resolving conflicts: change log, file changes.txt, diff