v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "User talk:CLA"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (commented out some shit to help me focus)
Line 1: Line 1:
 +
<!--
 
=== How colors other than white and magenta work ===
 
=== How colors other than white and magenta work ===
 
'''''TODO: magenta=alpha, proofread, verify, rewrite?, link in graphic set and tileset pages'''''
 
'''''TODO: magenta=alpha, proofread, verify, rewrite?, link in graphic set and tileset pages'''''
Line 180: Line 181:
 
*updating to a new version, resolving conflicts: change log, file changes.txt, diff
 
*updating to a new version, resolving conflicts: change log, file changes.txt, diff
  
 +
-->
  
 
==Add on tileset page==
 
==Add on tileset page==

Revision as of 01:25, 15 August 2015


Add on tileset page

↕ ∟ ↔ ₧ ½ ⌡ 255


000   001  002  003  004  005  006  007  008  009  010  011  012  013  014  015 
016  017  018  019  020  021 § 022  023  024  025  026  027  028  029  030  031 
032   033 ! 034 " 035 # 036 $ 037 % 038 & 039 ' 040 ( 041 ) 042 * 043 + 044 , 045 - 046 . 047 /
048 0 049 1 050 2 051 3 052 4 053 5 054 6 055 7 056 8 057 9 058 : 059 ; 060 < 061 = 062 > 063 ?
064 @ 065 A 066 B 067 C 068 D 069 E 070 F 071 G 072 H 073 I 074 J 075 K 076 L 077 M 078 N 079 O
080 P 081 Q 082 R 083 S 084 T 085 U 086 V 087 W 088 X 089 Y 090 Z 091 [ 092 \ 093 ] 094 ^ 095 _
096 ` 097 a 098 b 099 c 100 d 101 e 102 f 103 g 104 h 105 i 106 j 107 k 108 l 109 m 110 n 111 o
112 p 113 q 114 r 115 s 116 t 117 u 118 v 119 w 120 x 121 y 122 z 123 { 124 | 125 } 126 ~ 127 
128 Ç 129 ü 130 é 131 â 132 ä 133 à 134 å 135 ç 136 ê 137 ë 138 è 139 ï 140 î 141 ì 142 Ä 143 Å
144 É 145 æ 146 Æ 147 ô 148 ö 149 ò 150 û 151 ù 152 ÿ 153 Ö 154 Ü 155 ¢ 156 £ 157 ¥ 158  159 ƒ
160 á 161 í 162 ó 163 ú 164 ñ 165 Ñ 166 ª 167 º 168 ¿ 169  170 ¬ 171 ½ 172 ¼ 173 ¡ 174 « 175 »
176  177  178  179  180  181  182  183  184  185  186  187  188  189  190  191 
192  193  194  195  196  197  198  199  200  201  202  203  204  205  206  207 
208  209  210  211  212  213  214  215  216  217  218  219  220  221  222  223 
224 α 225 ß 226 Γ 227 π 228 Σ 229 σ 230 µ 231 τ 232 Φ 233 Θ 234 Ω 235 δ 236  237 φ 238 ε 239 
240  241 ± 242  243  244  245  246 ÷ 247  248 ° 249  250 · 251  252  253 ² 254  255  

Legend:

Used in game Used on map Used in more than one category (map, interface, game) No known use

List from Dibujor

TODO:

  • Format tile symbol
  • decide on overall format (next to normal table <-didn't I discard that idea at some point? why? ? in "by type" section? probably both. implement the table above too? on character table page?)
  • what format is best? which gives the best information? Which information is needed? Who even visits that page and what kind of information do they seek?
    • prioritize vanilla or consider 3rd party utilities (i.e. TWBT)?
    • if table above is implemented which categories? Used in game and map? Used in tileset and map? Used in tileset and game? Include animals? Which is the most important for tileset creators?
    • don't overload with unnecessary information, keep it simple, stay coherent and brief
    • should page be an answer to relevant questions, or a collection of facts
    • maybe both. Collection of facts, but presented as answers to questions?
    • or presented as collection of facts, sorted by logical categories?
    • fuck if I know
  • implement in page
  • add "under construction" or whatever note
  • verify correctness (tileset with all other symbols as magenta "X") and add tiles that are missing

Items between brackets [] can have their tile changed in the raw data files.

Row 1:

5 - [various forest trees] (apple, maple, cherry...) 6 - [Broadleaf forest] (oak, almond, Olive) 7 - river sources, caves 9 - fortress 15 - Human town

Row 2:

20 - Largest forest retreats 23 - [Cedar forest] 24 - [Conifer forest] 30 - mountain

Row 3:

34 - savanna, swamp, shrubland, marsh 35 - Human city ([i]local map,world map[/i]) 39 - rocky wasteland 42 - Human city ([i]JUST world map?[/i]) 43 - Human town 44 - rocky wasteland 46 - Various grasses

Row 4:

48 - Tombs 61 - Hamlets

Row 5:

73 - Necromancer's tower 79 - ??? (appears to be related to forests)

Row 6:

86 - Badlands 94 - Volcano

Row 7:

110 - Hills

Row 8:

126 - Water on lakes, Sand Desert 127 - Low mountains

Row 9:

140 - Elven forest retreat

Row 10:

145 - Hamlets (world map) 146 - Hamlets

Row 11:

166 - Goblin settlements ([i]in world map[/i]) 167 - Dark Pits (Goblin "cities")([i]only world map[/i])

Row 12:

176 - Glaciers 177 - Glaciers 178 - Glaciers 179 - Overworld rivers 180 - Overworld rivers 181 - Dead trees 185 - Overworld rivers 186 - Overworld rivers 187 - Overworld rivers 191 - Overworld rivers

Row 13:

192 - Overworld rivers/roads 193 - Overworld rivers/roads 194 - Overworld rivers/roads 195 - Overworld rivers/roads 196 - Overworld rivers/roads 197 - Overworld rivers/roads 198 - [Dead Trees] 200 - Rivers 201 - Rivers 202 - Rivers 203 - Rivers 204 - Rivers 205 - Rivers 206 - Rivers 207 - Rivers

Row 14:

217 - Overworld rivers 218 - Overworld rivers

Row 15:

226 - Tropical forest 227 - Dark fortress (Goblin "city") ([i]world (escarcely), local map[/i]) 230 - Ruins 231 - Shrublands 234 - Dwarven cities 239 - Hills

Row 16:

240 - Hamlets 244 - [Willow forest/swamp](not sure if terrain or tree here) 247 - Water, Sand Desert 249 - Tundra 250 - Tundra 251 - Badlands 252 - Savanna, marsh, grassland, badlands