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Editing User talk:Maunder

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== Resolving Questions ==
 
 
 
:Training dogs - free them from their cages. Make sure that they don't have owners.
 
:Training dogs - free them from their cages. Make sure that they don't have owners.
 
:Releasing tame creatures - once they are in a built cage - [q] there and remove the "+" sign against it. Freeing is not instant and a dwarf will go and release the animal eventually.
 
:Releasing tame creatures - once they are in a built cage - [q] there and remove the "+" sign against it. Freeing is not instant and a dwarf will go and release the animal eventually.
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--[[User:Another|Another]] 22:11, 11 October 2010 (UTC)
 
--[[User:Another|Another]] 22:11, 11 October 2010 (UTC)
  
* Thank you for your help!  In some cases though, I'm still sorta clueless.  I will try again on all counts, though.
+
== Stuck Mason ==
:For example: My surface water has no fish in it.  I assigned a fishing zone of a bridge I made in a cavern, with water three levels below the bridge.  Does this work?  I've seen fish in there occasionally, but nothing has been caught yet.  Maybe it's because I gave all the fisherdwarves something useful to do... -- [[User:Maunder|Maunder]] 05:33, 12 October 2010 (UTC)
 
:''Pets cannot be trained!''  That explains part of my training problem.  I'm not sure if that's sensible, but now that I have the idea, I know to train dogs the instant they mature to adults! -- [[User:Maunder|Maunder]] 17:07, 12 October 2010 (UTC)
 
* Is the same priority of direction used for all designated work (e.g., mining, tree cutting, plant gathering) and building (furniture e.g. door placement)? -- [[User:Maunder|Maunder]] 17:05, 12 October 2010 (UTC)
 
 
 
*Gem encrusting - objects can have only 1 decoration of each material (artifacts can have multiple but of different types - e.g. spikes+bands+image). Queuing 100 encrusting with the same gem results in 100 different items being decorated (green glass is the main candidate). Queuing 100 encrusting with 100 different gems will most likely result in 1 item decorated 100 times. Same goes for studding with metals and sewing leather images.--[[User:Another|Another]] 07:36, 28 October 2010 (UTC)
 
=== Stuck Mason ===
 
  
 
If that's the wall he constructed to his left, then what's blocking his path is that fungiwood tree to the right. --[[User:Quietust|Quietust]] 04:13, 12 October 2010 (UTC)
 
If that's the wall he constructed to his left, then what's blocking his path is that fungiwood tree to the right. --[[User:Quietust|Quietust]] 04:13, 12 October 2010 (UTC)
 
* I understand now.  Thank you!  Somehow I never realized that trees block movement, nor have I learned to identify the mature underground trees as such. -- [[User:Maunder|Maunder]] 05:12, 12 October 2010 (UTC)
 
 
* I once found a Forgotten Beast penned into a 1x2 niche by a Fungiwood. Literally stumbled across him with my squad, exploring the first cavern level. Had a bit of a freak out, 'cause they rounded the corner and WHAM! there he was two steps away. Then I realized he was utterly trapped. I tried to create a cave in over him, but my miners kept getting scarred off. So I dropped magma on his head instead. Nice adamantium pincers, dude, too bad they can't cut trees. Don't you wish you had a wooden training axe like me? Also, evidently, magma won't ignite Fungiwood trees. After Operation Burning Hot Magma, I was left with a 1x2 reservoir full of magma penned in by that same impervious mushroom. [[User:GhostDwemer|GhostDwemer]] 17:11, 28 October 2010 (UTC)
 
:: Interesting.  I wonder if the tree will burn once it dies? -- [[User:Maunder|Maunder]]
 
 
=== Multiple Edits ===
 
I took the liberty of editing your userpage (kinda).  My answers to your questions are [http://df.magmawiki.com/index.php/User:Maunder/DeMatts_edits here]. --[[User:DeMatt|DeMatt]] 23:09, 16 October 2010 (UTC)
 
: Thank you.  I'm incorporating and trying your suggestions. -- [[User:Maunder|Maunder]]
 
 
===Impassable tiles, or edge tiles?===
 
I just set up a large magma workshop complex. None of the smelters, furnaces or forges have channels on the east or west, all have them on the south. A previous magma complex was set up with all channels on the north. I never heard about the 'non passable tiles' thing, somehow I heard 'edge tiles.' As in, any of the eight edge tiles. And that works for me.[[User:GhostDwemer|GhostDwemer]] 16:59, 28 October 2010 (UTC)
 
:Responded on your [[User_talk:GhostDwemer|talk page]].  Thanks! -- [[User:Maunder|Maunder]]
 

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