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User talk:Rowenlemmings

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Lustroustools's Population

I don't have the most experience in wiki editing -- is there an easier or more readable way to lay that out than I have already? I'd like to be able to keep a record of my current population this way for people following the Twitter updates. --Rowenlemmings 08:00, 13 September 2009 (UTC)

Welcome! (Your "How I started DF" story sounds like mine!) For your needs, I'd use a sortable table. Just copy/past from the metal or gem page and adapt as needed. The key is the template for the header, Template:Metal table head, and then akes a minute to see the formatting - then it's easy. Name, migration wave, profession, noble/role, kills, pets ... whatever. For some fancier techniques, check out the chart on the crop page, which use templates for the colored cells.--Albedo 17:05, 13 September 2009 (UTC)
Cool lemme take a look and see how that works aesthetically. Also, is it possible to hide a table behind an infobox? The population table is inherently gigantic and I don't particularly want all that length on my page unless it's hideable. --Rowenlemmings 20:23, 13 September 2009 (UTC)
Hmmm - don't think you can put a table template within a template (or if you can, I don't know how!). Best you can do is use templates inside cells for larger info:


GIANT FREAKING TABLE WITH TONS OF CODE (read and removed by Rowenlemmings) and linked to original page, for reference, by --Albedo 22:15, 13 September 2009 (UTC)
Here's the basic template:
As you can see, you can put any amount of raw text in there that will expand out once clicked, similar to the file info on any creature page. Formatting can be a problem in some cases.
--Albedo 21:40, 13 September 2009 (UTC)

Re the chart - it would be interesting to see the "migration wave", to see how many you're receiving in each migration. (Fast fix if you're clever with Word!) ;)--Albedo 07:58, 15 September 2009 (UTC)

Planning on using a single blank column with a small border to represent each migration wave. In fact let's see if I can't get that done now.... I have all the info saved on the twitter account by the way, as well as quicker-version updates. I tweet while I play, so the near-miss my wrestler had with the fire imp who'd crawled out of the magma pipe while he was chasing down an errant kobold is much more likely to make it onto twitter than for me to remember small events like that when I'm doing the much longer (obviously) diary entry for poor Sibrek to narrate the story for us --Rowen(talk) 21:07, 15 September 2009 (UTC)

Sandbox

Table's now on the main page. Also, testing signature... --''Rowen''<sup>talk</sup> 07:25, 14 September 2009 (UTC) Hmmm it doesn't work. Any idea how to make superscripted text in your signature line? --Rowenlemmings 07:25, 14 September 2009 (UTC)

sig test #2 --Rowentalk 22:55, 14 September 2009 (UTC)
sig test #3 --Rowen(talk) 23:03, 14 September 2009 (UTC)

Starting build

...since I only wanted one (axe) to begin with, taking one copper bar
and one charcoal instead and forging it on-site.

Pro tip, take one copper ore and one cassiterite ore. For one job and one fuel at a smelter, you get two bronze bars - and bronze is... um... 66/50 better than copper in combat, and worth a bit more. And see DIY.

but this way I didn't need to build a smelter. TINY change in time, but honestly I only needed one axe, the extra bronze bar would have sat in my stockpile 'till I got up to forging, and if my woodcutter gets ambushed by anything the copper axe can't kill, he's screwed if he has bronze or not. It's not even recyclable to my military since I'll want something more powerful than bronze for my real fighters. Thanks for the cassiterite tip though -- alloys are good. Note to self: take a longer look at that page. --Rowenlemmings
59 booze (weird numbers are for the extra barrels), a single unit of all
the cheap meats plus eleven turtles (for the shells) makes 31 meat

Not sure what you're spending the points on, but I can squeeze all the 2, 4 and 6-cost meats - more food than you need, but one free barrel each.

I had remarkably few low-cost meats. As stated, just 21 meats under 10dbucks --Rowenlemmings
(Tower-cap logs [21])

5 beds (schedules rotate) plus one bucket. 8 beds will sleep 50 dwarves np. Plus 2 more/pump expected. Plus forging until you have magma workshops set up, something else you can count. And don't forget the 3 free from the wagon. Don't know how much tree-supporting terrain you have.

MY dwarves get BEDROOMS ;-), plus I had a lot of extra points to blow and intentionally bringing rare stuff I don't need to accommodate moods seems like gaming the system =/ --Rowenlemmings
The rope is for making restraints near my entrance for war dogs. 

Copper ore and 2 logs (for fuel) are much cheaper, and a chain is more butch. More cassiterite cuts down on charcoal and improves wealth for no extra cost.

See my earlier note RE: alloys :D --Rowenlemmings
The diorite was just one stone so I could build the metalsmith's forge immediately 

No bauxite available? Then I'd bring more copper ore - it's not that much more pricewise, and your unskilled miners don't have to dive in and butcher veins before they're ready.

Yeah I probably should have. I'm not 100% sure all what can be used to make what, and I knew diorite worked and was the cheapest available, so what the heck. --Rowenlemmings 06:24, 14 September 2009 (UTC)

But it's all personal preference - sounds like you'll do fine.--Albedo 06:11, 14 September 2009 (UTC)

Keep following along, I'll let you know :P. Already had one mishap and killed off the fortress before the first month was up (NO, IGNORE THE !!CLOTHES!! FROM THE IDIOT MINER WHO FELL IN THE GODDAMN MAGMA PIPE! OH GOD IT'S ALL ON FIRE!!) ahem...yay for savescumming! --Rowenlemmings 06:24, 14 September 2009 (UTC)

You're not the first. Fire#A_typical_example. Endeavour to persevere.--Albedo 06:42, 14 September 2009 (UTC)

& Here's another good page, if you don't know all that already: Guide to rock--Albedo 00:22, 15 September 2009 (UTC)