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Editing User talk:Shardok

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== re: 2 secs ==
 
== re: 2 secs ==
 
That doesn't quite make sense - the framerate depends on the processing ability of the CPU and when paused there is not much to process. The FPS should always cycle up to the max then unless you put the limit pointlessly high. If it was 2 secs at 100 it should be 1 sec at 200, which it clearly isn't. --[[User:Birthright|Birthright]] 12:09, 20 August 2009 (UTC)
 
That doesn't quite make sense - the framerate depends on the processing ability of the CPU and when paused there is not much to process. The FPS should always cycle up to the max then unless you put the limit pointlessly high. If it was 2 secs at 100 it should be 1 sec at 200, which it clearly isn't. --[[User:Birthright|Birthright]] 12:09, 20 August 2009 (UTC)
 
*Wouldn't it be 1 sec at 50 fps if it was 2 sec at 100? [[User:Frandude|Frandude]]
 
 
 
::So i just did some testing and no matter what the FPS is, unpaused or with q menu, thers no diff at all between 10FPS and 200. Yes, i happen to have a moody dwarf right now. --[[User:Birthright|Birthright]] 12:44, 20 August 2009 (UTC)
 
::So i just did some testing and no matter what the FPS is, unpaused or with q menu, thers no diff at all between 10FPS and 200. Yes, i happen to have a moody dwarf right now. --[[User:Birthright|Birthright]] 12:44, 20 August 2009 (UTC)
  
 
::::Both actually. I tested this with fortresses that actually run at those speeds unpaused as well as with limiting the cap to the according FPS. --[[User:Birthright|Birthright]] 15:15, 23 August 2009 (UTC)
 
::::Both actually. I tested this with fortresses that actually run at those speeds unpaused as well as with limiting the cap to the according FPS. --[[User:Birthright|Birthright]] 15:15, 23 August 2009 (UTC)

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