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Difference between revisions of "User talk:Smoking Gnu/Blood for the Blood God!"

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(joining the fortress. plus a bit of formatting.)
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==Signups & Voting==
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I'd like to be a jeweller/smith/miner. 1 point in each gem setting/cutting, one in mining and a pick is all I'll need. --Major
 
I'd like to be a jeweller/smith/miner. 1 point in each gem setting/cutting, one in mining and a pick is all I'll need. --Major
  
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::If there is a volcano area possible, i'd like it, moreso if it has running water, up survival chances. If there is spare points after other people join, I would like a crossbow, and novice marksdwarf, bolts can be easily made.  I could be backup guard, wielding my own smithed items of course! --[[User:Major sephiroth|Major sephiroth]] 00:55, 11 March 2008 (EDT)
 
::If there is a volcano area possible, i'd like it, moreso if it has running water, up survival chances. If there is spare points after other people join, I would like a crossbow, and novice marksdwarf, bolts can be easily made.  I could be backup guard, wielding my own smithed items of course! --[[User:Major sephiroth|Major sephiroth]] 00:55, 11 March 2008 (EDT)
  
::I'd like to be a butcher/broker/head architect and I want to bring (at least) 20 cats. I'd prefer an aquifer map if possible; with magma and a warm (maybe even scorching) climate. It should be an Evil Armok sacrifice fortress, so access to goblins, elves, and humans is a necessity. [[User:VengefulDonut|VengefulDonut]] 22:21, 12 March 2008 (EDT)
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I'd like to be a butcher/broker/head architect and I want to bring (at least) 20 cats. I'd prefer an aquifer map if possible; with magma and a warm (maybe even scorching) climate. It should be an Evil Armok sacrifice fortress, so access to goblins, elves, and humans is a necessity. [[User:VengefulDonut|VengefulDonut]] 22:21, 12 March 2008 (EDT)
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I'll do the fishing if you need a fisherdwarf.  Proficient Fishing, and Some points into fish cleaning.  The rest of the time I can do hard labor. --[[User:LordoEverything|LordoEverything]] 01:48, 13 March 2008 (EDT)
  
:I'll do the fishing if you need a fisherdwarf. Proficient Fishing, and Some points into fish cleaning.  The rest of the time I can do hard labor.
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Why not... Axedwarf/Woodsdwarf. Prof Axe,Armor,Woodcutting. Votes go to Armok, warm or hot (not scorching), and neutral or worse lands. --[[User:N9103|Edward]] 06:40, 13 March 2008 (EDT)
--[[User:LordoEverything|LordoEverything]] 01:48, 13 March 2008 (EDT)
 

Revision as of 10:40, 13 March 2008

Signups & Voting

I'd like to be a jeweller/smith/miner. 1 point in each gem setting/cutting, one in mining and a pick is all I'll need. --Major

You sure about that? There's plenty of points for extra skills. Also, if you want, give in opinion on what style and area we should play in. --Smoking Gnu 12:48, 10 March 2008 (EDT)
If there is a volcano area possible, i'd like it, moreso if it has running water, up survival chances. If there is spare points after other people join, I would like a crossbow, and novice marksdwarf, bolts can be easily made. I could be backup guard, wielding my own smithed items of course! --Major sephiroth 00:55, 11 March 2008 (EDT)

I'd like to be a butcher/broker/head architect and I want to bring (at least) 20 cats. I'd prefer an aquifer map if possible; with magma and a warm (maybe even scorching) climate. It should be an Evil Armok sacrifice fortress, so access to goblins, elves, and humans is a necessity. VengefulDonut 22:21, 12 March 2008 (EDT)

I'll do the fishing if you need a fisherdwarf. Proficient Fishing, and Some points into fish cleaning. The rest of the time I can do hard labor. --LordoEverything 01:48, 13 March 2008 (EDT)

Why not... Axedwarf/Woodsdwarf. Prof Axe,Armor,Woodcutting. Votes go to Armok, warm or hot (not scorching), and neutral or worse lands. --Edward 06:40, 13 March 2008 (EDT)