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Editing User talk:Sphr/gfx set

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   | __TOC__
 
   | __TOC__
 
   |}
 
   |}
 +
=TODO=
 +
This section is for reminders for myself.
  
=Problems/Suggestions=
+
==tweaks needed==
(put new problems discovered here, gfx or character set)
+
*giant cave spider.  Think it can be made to look a little more menacing.
 +
*elk.  The colors are a little dark against black.
 +
*cougar. Can be touched up.
  
 +
==immediate goals==
 +
*complete domestic animals tile page (left skeleton/zombie variants)
 +
*complete tundra creature tile page (left 1 creature + skeleton/zombie)
 +
*update human tilepage to include elite skeletons and mayor.
  
Found an error in graphics_race_elves.txt, causing a bunch of military elves not to show up properly. This is the fixed version:
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==next goals==
 +
*complete subterranium animals tile page
 +
*reduced elf tile page
 +
*reduced kobold tile page
  
<pre><nowiki>
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==to plan==
graphics_race_elves
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*design updated tilepage layout.
[OBJECT:GRAPHICS]
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*reserve slot for future separation of TRADER and MERCHANT?
 +
*reserve tile slots for specialized tiles for MAYOR, LEADER, SHERIFF, MANAGER, BOOKKEEPER, BROKER.
  
[TILE_PAGE:ELVES]
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Currently,
[FILE:main/elves.bmp]
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LEADER/MAYOR uses ADMINISTRATOR,
[TILE_DIM:16:16]
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MANAGER/BOOKKEEPER uses CLERK,
[PAGE_DIM:6:5]
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BROKER uses TRADER/MERCHANT
 +
SHERIFF uses CAPTAIN_OF_THE_GUARD
  
[CREATURE_GRAPHICS:ELF]
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=Problems/Suggestions=
        [DEFAULT:ELVES:0:0:AS_IS:DEFAULT]
 
        [CHILD:ELVES:1:0:AS_IS:DEFAULT]
 
        [DIPLOMAT:ELVES:2:0:AS_IS:DEFAULT]
 
        [CHAMPION:ELVES:3:0:AS_IS:DEFAULT]
 
        [DRUID:ELVES:4:0:AS_IS:DEFAULT]
 
 
 
        [WRESTLER:ELVES:0:1:AS_IS:DEFAULT]
 
        [WRESTLER:ELVES:0:2:AS_IS:GUARD]
 
        [MASTER_WRESTLER:ELVES:0:3:AS_IS:DEFAULT]
 
 
 
        [SWORDSMAN:ELVES:1:1:AS_IS:DEFAULT]
 
        [SWORDSMAN:ELVES:1:2:AS_IS:GUARD]
 
        [MASTER_SWORDSMAN:ELVES:1:3:AS_IS:DEFAULT]
 
 
 
        [SPEARMAN:ELVES:2:1:AS_IS:DEFAULT]
 
        [SPEARMAN:ELVES:2:2:AS_IS:GUARD]
 
        [MASTER_SPEARMAN:ELVES:2:3:AS_IS:DEFAULT]
 
  
        [BOWMAN:ELVES:3:1:AS_IS:DEFAULT]
 
        [BOWMAN:ELVES:3:2:AS_IS:GUARD]
 
        [MASTER_BOWMAN:ELVES:3:3:AS_IS:DEFAULT]
 
  
[TRADER:ELVES:4:1:AS_IS:DEFAULT]
 
[MERCHANT:ELVES:4:1:AS_IS:DEFAULT]
 
</nowiki></pre>
 
[[User:Red|Red]] 17:09, 11 June 2009 (UTC)
 
 
=Tile-specific problems/request=
 
(Missing tiles? Tiles not showing correctly? Tiles not clear in some situation? Put them here.  Please remember to identify the creature correctly and include the version of DF you are running.)
 
  
 
=Comments=
 
=Comments=
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::It really seems like you're going through a lot of hoops to keep everything compatible with DQ. I say screw that, stop limiting yourself :) Your sets are great. Thanks for making them.--[[User:Siliziumleben|Siliziumleben]] 22:08, 2 January 2008 (EST)
 
::It really seems like you're going through a lot of hoops to keep everything compatible with DQ. I say screw that, stop limiting yourself :) Your sets are great. Thanks for making them.--[[User:Siliziumleben|Siliziumleben]] 22:08, 2 January 2008 (EST)
 
:::I guess it may have to come to what you've said, as I discovered more problems with DQ's text data.  Originally, I wanted to make it easier to update certain tiles simply by overwriting the image file.  And since my tiles are still sparse, I myself am still using DR tiles in DQ organization for most other tiles that I have not got around to doing.  But I guess with all the new differences, it may not be feasible anymore.  I've decided to still keep things DQ compatible if it is convenient for me, but will incorporate my own changes where I feel it should. Should be releasing the updated human (still lack zombies) and the first couple of creature tile pages soon.  Thanks for your comments! -- [[User:Sphr|Sphr]] 21:25, 3 January 2008 (EST)
 
:::I guess it may have to come to what you've said, as I discovered more problems with DQ's text data.  Originally, I wanted to make it easier to update certain tiles simply by overwriting the image file.  And since my tiles are still sparse, I myself am still using DR tiles in DQ organization for most other tiles that I have not got around to doing.  But I guess with all the new differences, it may not be feasible anymore.  I've decided to still keep things DQ compatible if it is convenient for me, but will incorporate my own changes where I feel it should. Should be releasing the updated human (still lack zombies) and the first couple of creature tile pages soon.  Thanks for your comments! -- [[User:Sphr|Sphr]] 21:25, 3 January 2008 (EST)
 
You still working on these? They are really excellent. Don't bother with keeping it DQ compatible its not hard to follow your directions and get it working anyway takes about 5 minutes. Keep up the good work man --[[User:Gorfob|Gorfob]] 22:20, 24 February 2008 (EST)
 
 
Hey Sphr, I created a new version of the 12x12 mod using scaled and sharpened versions of your graphic sets. You can download it here [http://mkv25.net/showcase/df/sphr_mkv_12x12_graphics_v0.3.zip sphr_mkv_12x12_graphics_v0.3.zip], and I've updated the List of user graphic sets as well. --[[User:Markavian|Markavian]] 14:07, 11 March 2008 (EDT)
 
 
This set is awesome.  I just wanted to say thanks! [[User:Tulthix|Tulthix]] 13:14, 25 March 2008 (EDT)
 
 
Not such a sneaky update Sphr! Good to see you back in action! --[[User:Gorfob|Gorfob]] 18:26, 28 July 2008 (EDT)
 
 
=TODO=
 
This section is for reminders for myself.
 
 
==tweaks needed==
 
 
==immediate goals==
 
*
 
 
==next goals==
 
*
 

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