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Editing User talk:Sphr/gfx set

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:::I guess it may have to come to what you've said, as I discovered more problems with DQ's text data.  Originally, I wanted to make it easier to update certain tiles simply by overwriting the image file.  And since my tiles are still sparse, I myself am still using DR tiles in DQ organization for most other tiles that I have not got around to doing.  But I guess with all the new differences, it may not be feasible anymore.  I've decided to still keep things DQ compatible if it is convenient for me, but will incorporate my own changes where I feel it should. Should be releasing the updated human (still lack zombies) and the first couple of creature tile pages soon.  Thanks for your comments! -- [[User:Sphr|Sphr]] 21:25, 3 January 2008 (EST)
 
:::I guess it may have to come to what you've said, as I discovered more problems with DQ's text data.  Originally, I wanted to make it easier to update certain tiles simply by overwriting the image file.  And since my tiles are still sparse, I myself am still using DR tiles in DQ organization for most other tiles that I have not got around to doing.  But I guess with all the new differences, it may not be feasible anymore.  I've decided to still keep things DQ compatible if it is convenient for me, but will incorporate my own changes where I feel it should. Should be releasing the updated human (still lack zombies) and the first couple of creature tile pages soon.  Thanks for your comments! -- [[User:Sphr|Sphr]] 21:25, 3 January 2008 (EST)
  
You still working on these? They are really excellent. Don't bother with keeping it DQ compatible its not hard to follow your directions and get it working anyway takes about 5 minutes. Keep up the good work man --[[User:Gorfob|Gorfob]] 22:20, 24 February 2008 (EST)
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You still working on these? They are really excellent. --[[User:Gorfob|Gorfob]] 22:18, 24 February 2008 (EST)
  
 
Hey Sphr, I created a new version of the 12x12 mod using scaled and sharpened versions of your graphic sets. You can download it here [http://mkv25.net/showcase/df/sphr_mkv_12x12_graphics_v0.3.zip sphr_mkv_12x12_graphics_v0.3.zip], and I've updated the List of user graphic sets as well. --[[User:Markavian|Markavian]] 14:07, 11 March 2008 (EDT)
 
Hey Sphr, I created a new version of the 12x12 mod using scaled and sharpened versions of your graphic sets. You can download it here [http://mkv25.net/showcase/df/sphr_mkv_12x12_graphics_v0.3.zip sphr_mkv_12x12_graphics_v0.3.zip], and I've updated the List of user graphic sets as well. --[[User:Markavian|Markavian]] 14:07, 11 March 2008 (EDT)

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