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Difference between revisions of "User talk:Sphr/gfx set"

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m (expressing gratitude)
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:Thanks.  merging/consolidating is in the plans, but it will happen only when things are more or less complete enough.  Right now, it is hard as I do one or two tiles at a time and only when I see them.  After I consolidate more tiles, I think I will first release a DQ compatible version, so that existing users of DQ can easily try things out by just replacing the BMP files without messing with the text data.  -- [[User:Sphr|Sphr]] 05:09, 29 December 2007 (EST)
 
:Thanks.  merging/consolidating is in the plans, but it will happen only when things are more or less complete enough.  Right now, it is hard as I do one or two tiles at a time and only when I see them.  After I consolidate more tiles, I think I will first release a DQ compatible version, so that existing users of DQ can easily try things out by just replacing the BMP files without messing with the text data.  -- [[User:Sphr|Sphr]] 05:09, 29 December 2007 (EST)
 
::It really seems like you're going through a lot of hoops to keep everything compatible with DQ. I say screw that, stop limiting yourself :) Your sets are great. Thanks for making them.--[[User:Siliziumleben|Siliziumleben]] 22:08, 2 January 2008 (EST)
 
::It really seems like you're going through a lot of hoops to keep everything compatible with DQ. I say screw that, stop limiting yourself :) Your sets are great. Thanks for making them.--[[User:Siliziumleben|Siliziumleben]] 22:08, 2 January 2008 (EST)
 +
:::I guess it may have to come to what you've said, as I discovered more problems with DQ's text data.  Originally, I wanted to make it easier to update certain tiles simply by overwriting the image file.  And since my tiles are still sparse, I myself am still using DR tiles in DQ organization for most other tiles that I have not got around to doing.  But I guess with all the new differences, it may not be feasible anymore.  I've decided to still keep things DQ compatible if it is convenient for me, but will incorporate my own changes where I feel it should. Should be releasing the updated human (still lack zombies) and the first couple of creature tile pages soon.  Thanks for your comments! -- [[User:Sphr|Sphr]] 21:25, 3 January 2008 (EST)

Revision as of 02:25, 4 January 2008

Problems

Suggestions

Comments

I love how the tiles are coming along.
I really hope you decide to eventually merge all these tilesets (and the many more to come it looks like) into your own format with your own .txt to help you expand as you go on.--Edward 20:05, 27 December 2007 (EST)

Thanks. merging/consolidating is in the plans, but it will happen only when things are more or less complete enough. Right now, it is hard as I do one or two tiles at a time and only when I see them. After I consolidate more tiles, I think I will first release a DQ compatible version, so that existing users of DQ can easily try things out by just replacing the BMP files without messing with the text data. -- Sphr 05:09, 29 December 2007 (EST)
It really seems like you're going through a lot of hoops to keep everything compatible with DQ. I say screw that, stop limiting yourself :) Your sets are great. Thanks for making them.--Siliziumleben 22:08, 2 January 2008 (EST)
I guess it may have to come to what you've said, as I discovered more problems with DQ's text data. Originally, I wanted to make it easier to update certain tiles simply by overwriting the image file. And since my tiles are still sparse, I myself am still using DR tiles in DQ organization for most other tiles that I have not got around to doing. But I guess with all the new differences, it may not be feasible anymore. I've decided to still keep things DQ compatible if it is convenient for me, but will incorporate my own changes where I feel it should. Should be releasing the updated human (still lack zombies) and the first couple of creature tile pages soon. Thanks for your comments! -- Sphr 21:25, 3 January 2008 (EST)