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Difference between revisions of "User talk:Squirrelloid"

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==AI issues I've noticed==
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== Quote Page ==
Is there some place to report bugs, because the following have been really annoying me. 
 
  
And many of them cumulatively add up to many more dwarf deaths than would be expected if dwarves actually followed orders or behaved mildly intelligently(And since they seem to enjoy ignoring orders which would lead to more intelligent behavior, and you can't actually control their actions, a halfway decent AI seems necessary - the goblins have a far better AI than the dwarves, which is silly).
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:I understand your concerns, but please try to find other methods of resolving conflict than appealing to authorityI know it's easier, and I'm sure you're frustrated about the current state of the quote page, but I'd rather not have to execute summary judgement on the quote page, which is now harder for me to avoid since I'm now involved. --[[User:Briess|Briess]] 16:56, 5 November 2009 (UTC)
 
 
===Animals try to path through tightly closed doors===
 
I've long noticed that making a door tightly closed was the best way to get a pet trapped on the wrong side of the door.  This is pretty annoying as I can't see any way to kill off pets without making elaborate death traps, and because tightly closing ends up doing the *opposite* of what its supposed to do all those annoying pets end up cluttering my hallways.  So I did an experiment.  To a location with 2+ modes of entry, I forbade all but one of them, and tightly closed the last door.  All the pets attempting to gain access to the other area immediately moved toward the tightly closed door.  While they were stuck "?"ing outside the door, I forbade that door and made another door passable but tightly closed, and immediately the pets moved to the new door. If I forbade all the doors the pets wandered around randomly and stopped trying to access the other section.
 
 
 
So apparently pets draw paths like dwarves, and don't understand why they can't get through tightly closed doors, so each time they fail to follow their path they repath through the same door and sit there - leading to pet pile-ups at tightly closed doors and ultimately pets getting through them when dwarves pass through.  Shouldn't a tightly closed door be treated as forbidden by pets, and thus they shouldn't try to path through it?
 
  
:I have found one way to make a much more pet-impassible door. You dig a way around the door that is strictly longer than the door, and then use traffic designations to restrict the short way. Dwarves will take the long way around the door and never use it. Pets ignore traffic restrictions, though, so they will be stuck against the door unable to pass it. [[User:Cheepicus|Cheepicus]] 05:00, 17 October 2009 (UTC)
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::Its mostly that at this point I might as well not even add anything to the quote page, because i know its going to get deleted by Karl solely because I added it. So even if i tried to satisfy Corona (whose main complaint was those who delete quotes don't add anything) I can't do so because someone has decided that they have an axe to grind.  This is a rather odious atmosphere to try to improve that page under. --[[User:Squirrelloid|Squirrelloid]] 16:59, 5 November 2009 (UTC)
  
===Dwarves Stay Inside option doesn't work properly===
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:::Understood. --[[User:Briess|Briess]] 17:12, 5 November 2009 (UTC)
So, ordering your dwarves to stay inside doesn't stop them from targetting items/locations outside to work in.  Instead, they walk outside, sometimes many squares outside, before realizing they are in a forbidden area and then head back in.  This is really aggravating during things like a goblin siege where as soon as the first goblin dies all your civilians will immediately try to pick up its corpse and loot it, walking outside into the line of fire. As there is a 'dwarves ignore refuse outside' option which causes dwarves to not even target refuse outside, shouldn't 'stay inside' work the same such that nothing outside can be targetted by dwarves?  This would actually lead to the expected behavior of dwarves actually staying inside when told to stay inside.
 
  
===Military 'stay close to station' fails sometimes===
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== Broken Links ==
I've often resorted to drafting idiot dwarves who can't seem to run in a decent direction and ordered them to stay close to their station and stationed them somewhere away from the menace and towards an escape route.  However, it often feels like, despite their station being *screens* away and with a perfectly good route to trace to it, if they can see the chasing goblin they'll often turn and attack it despite being told to stay close to their distant station.
 
  
Really, the military interface needs a 'retreat to station' optionBut as it is the 'stay close to station' option definitely seems to fail spectacularly on occasion.
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The 23a namespace is an effort (in progress) to restore the 2D wiki.  Don't worry about those broken links unless you want to spend time with archive.orgYour guess is as good as mine as to 40d:Menu, I can't find anything anywhere in any log about what Menu used to redirect to. I'll dig in the database though, and see if I can't figure something out. Thanks for your efforts! --[[User:Briess|Briess]] 17:02, 4 April 2010 (UTC)
  
===Dwarves only run till they can't see goblins, goblins know exactly where the dwarves are===
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== Deletion Template ==
Does it make sense that dwarves only run until the goblin menace is no longer visible (sometimes as few as 2-3 squares in a heavily forested map) and then often turn back around towards the pursuing goblin, whereas the goblin has perfect knowledge of their location even if they are screens away and continues to move directly towards them?  This leads to unbelievably stupid AI actions and dead dwarves who should have been able to escape.  Shouldn't dwarves who spot an enemy retreat to a 'safe' location?  (Meeting zone/hall/etc... report there are goblins out there?  Run a marathon in the original sense?  something?) 
 
  
Most of the dwarves I've lost to goblins have died to their own stupidity (and often not immediately heading inside despite 'dwarves stay inside' turned on, a direction that was *also* away from the goblins).
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Could you explain the reason for the deletion template that you put on [http://df.magmawiki.com/index.php?title=40d:Basilisk_mod&diff=83029&oldid=80235 this]? I think I /might/ know why you tagged it, but I just want to confirm! Thanks. [[user:Emi|<span style="color:#8a4e4e">Emi</span>]] [[user_talk:Emi|<span style="color:#6a3e4e">[T]</span>]] 02:51, 5 April 2010 (UTC)
:Most of the dwarfs I've lost have been due to their own stupidity. "No, don't drink from the moat while it's filling up. Why are you running towards the goblins? How the #*%^ did you get there?"
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:Okay, basically what I thought. Might I suggest using <nowiki>{{del|reason}}</nowiki> in the future though, because that's what I'm expecting to see. [[user:Emi|<span style="color:#8a4e4e">Emi</span>]] [[user_talk:Emi|<span style="color:#6a3e4e">[T]</span>]] 06:09, 5 April 2010 (UTC)
:Dwarf Fortress, it's like Sim City meets Lemmings. [[User:Dangerous Beans|Dangerous Beans]] 21:02, 4 December 2008 (EST)
 
  
===Goblins have omniscience, breaks attack AI===
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== Re:Version Issue: Lists, Templates, etc... ==
Similarly, if you close off all entrances to your fortress (with all dwarves inside), ambushers and siege forces simply mill around outside even if they can't see the locked doors. How can they possibly know that around 3 blind corners you locked all the doors without walking down those corridors?  Shouldn't they bring battering rams/something to break down doors if they're a siege force - locking the doors should be an 'expected' response, not something which breaks the siege AI. (And of course, if you unlock the doors, your dwarves gleefully try to take tasks outside despite being ordered to stay inside...).
 
  
hi. i dont spose there's any way you can post the seed/world of your underwater fortress? i would like to play around with that :) also, sorry for messing up your pristine talk page :p [[User:Twiggie|Twiggie]] 11:57, 8 September 2008 (EDT)
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Posting this here to (hopefully) answer a few things and not clutter up [[User talk:Albedo|Albedo]]'s talk page any further.
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The big deal from above is *categories*. We should really have distinct categories between the namespaces because someone clicking a category link probably wants pages for the namespace he's in.
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This is something that I'm going to try to work on. The only good solution that I can think of is to split the categories using the <nowiki>[[category:{{NAMESPACE}}:blah]]</nowiki> format that I mentioned before. As a result of researching this, I have also found out how to correct the sorting issue. See [[:category:creatures]] for a partially completed example. Hopefully my tinkering in this area doesn't step on any toes, but I really think that the end result will be satisfactory.
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  I suppose the second remaining issue is if anyone knows how the 'uses' links are being generated, but that's a lot more minor and doesn't involve and structural editing (i hope!)
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If you see any of these links that are incorrect, they are built into the page (they are passed as arguments into the template itself). Any links that are built-in to the template should be corrected at this point (I think). Please let me know if you have any specific examples that you are concerned about! --[[User:Soy|Soy]] 20:08, 7 April 2010 (UTC)
  
== Quote Page ==
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== Image Size Issues ==
  
:I understand your concerns, but please try to find other methods of resolving conflict than appealing to authorityI know it's easier, and I'm sure you're frustrated about the current state of the quote page, but I'd rather not have to execute summary judgement on the quote page, which is now harder for me to avoid since I'm now involved. --[[User:Briess|Briess]] 16:56, 5 November 2009 (UTC)
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Me.  Can you tell me what browser you're using? what image? (upload it to an image hosting site in the meantime so I can run some analysis, please)Also, could you attempt again and note the time and your time zone (so I can look this up in the logs).  Thanks, --[[User:Briess|Briess]] 18:44, 2 December 2011 (UTC)

Latest revision as of 18:44, 2 December 2011

Quote Page[edit]

I understand your concerns, but please try to find other methods of resolving conflict than appealing to authority. I know it's easier, and I'm sure you're frustrated about the current state of the quote page, but I'd rather not have to execute summary judgement on the quote page, which is now harder for me to avoid since I'm now involved. --Briess 16:56, 5 November 2009 (UTC)
Its mostly that at this point I might as well not even add anything to the quote page, because i know its going to get deleted by Karl solely because I added it. So even if i tried to satisfy Corona (whose main complaint was those who delete quotes don't add anything) I can't do so because someone has decided that they have an axe to grind. This is a rather odious atmosphere to try to improve that page under. --Squirrelloid 16:59, 5 November 2009 (UTC)
Understood. --Briess 17:12, 5 November 2009 (UTC)

Broken Links[edit]

The 23a namespace is an effort (in progress) to restore the 2D wiki. Don't worry about those broken links unless you want to spend time with archive.org. Your guess is as good as mine as to 40d:Menu, I can't find anything anywhere in any log about what Menu used to redirect to. I'll dig in the database though, and see if I can't figure something out. Thanks for your efforts! --Briess 17:02, 4 April 2010 (UTC)

Deletion Template[edit]

Could you explain the reason for the deletion template that you put on this? I think I /might/ know why you tagged it, but I just want to confirm! Thanks. Emi [T] 02:51, 5 April 2010 (UTC)

Okay, basically what I thought. Might I suggest using {{del|reason}} in the future though, because that's what I'm expecting to see. Emi [T] 06:09, 5 April 2010 (UTC)

Re:Version Issue: Lists, Templates, etc...[edit]

Posting this here to (hopefully) answer a few things and not clutter up Albedo's talk page any further.

The big deal from above is *categories*. We should really have distinct categories between the namespaces because someone clicking a category link probably wants pages for the namespace he's in.

This is something that I'm going to try to work on. The only good solution that I can think of is to split the categories using the [[category:{{NAMESPACE}}:blah]] format that I mentioned before. As a result of researching this, I have also found out how to correct the sorting issue. See category:creatures for a partially completed example. Hopefully my tinkering in this area doesn't step on any toes, but I really think that the end result will be satisfactory.

 I suppose the second remaining issue is if anyone knows how the 'uses' links are being generated, but that's a lot more minor and doesn't involve and structural editing (i hope!)

If you see any of these links that are incorrect, they are built into the page (they are passed as arguments into the template itself). Any links that are built-in to the template should be corrected at this point (I think). Please let me know if you have any specific examples that you are concerned about! --Soy 20:08, 7 April 2010 (UTC)

Image Size Issues[edit]

Me. Can you tell me what browser you're using? what image? (upload it to an image hosting site in the meantime so I can run some analysis, please). Also, could you attempt again and note the time and your time zone (so I can look this up in the logs). Thanks, --Briess 18:44, 2 December 2011 (UTC)